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#62 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,655
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Maybe just try the temporal median filter that spotless uses.
Code:
RadT = ??? [int, try bout 2] MedianBlurTemporal(radiusY=0,radiusU=0,radiusV=0,temporalradius=RadT) # Temporal median blur only [not spatial]
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 27th January 2021 at 13:51. |
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#63 | Link |
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Join Date: Mar 2017
Location: Germany
Posts: 210
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What exactly makes it more static than f. e. RemoveDirt?
To me it seems somehow more stepless, but how does it do this? "Blur" implicates some temporal interpolating, but it seems to be more than this. |
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#64 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,655
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Dont know but,
Here it is on Wiki:- http://avisynth.nl/index.php/MedianBlur2 And link (from wiki page) to a paper on it:- http://nomis80.org/ctmf.html
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
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#66 | Link | |
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Join Date: Feb 2021
Posts: 119
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Another variant of the script with saving fast moving objects.
Quote:
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#67 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,655
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Arx1meD,
Perhaps you should create your own thread for your script function, also maybe give it another name other than Spotless2(), as it does not function much at all like the Spotless filter. I only tried this to see if it threw an error or not due to you having 2 [EDIT: formal] args named RadT, Code:
AviSourcE("D:\parade.avi") Spotless2() Suggest you create new thread, and correct/rename your script filter, and post an example sample clip together with a working client script. EDIT: Code:
Function SpotLess2(clip c, int "RadT", int "Spot", bool "DeGrain", int "RadT", int "ThSAD", int "ThSAD2", \ int "pel", bool "chroma", int "BlkSz", Int "Olap", bool "tm", Bool "glob") { Code:
int "Spot", bool "DeGrain" V3.6.3.1 does not cause access violation. Strangely, it does not throw an error due to 2 different instances of the formal parameter "RadT", maybe a bit more checking needed in Avs+.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 15th February 2021 at 23:27. |
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#69 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,655
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New Test [1.07beta] version of SpotLess, comments ?
Changed bBlur default from 0.0 [OFF] to 0.6, slower but should be considerably better on MC analysis. Would it be preferable to remain at 0.0 faster. Also, added DC [prefiltered detection clip], where supplied, bBlur prefiltering ignored and uses dc clip instead. Code:
/* SpotLess v1.07Beta. temporal spot/noise remover, by StainlessS @ Doom9. https://forum.doom9.org/showthread.php?t=181777 Original idea from Didée post :- https://forum.doom9.org/showthread.php?p=1402690#post1402690 Req:- Pinterf MvTools2(), Pinterf Medianblur2() with MedianBlurTemporal rather than the MedianBlurT() from Didée post. With appropriate plugins, will be AVS+ colorspace and x64 compatible. Fine using Avs+ Prefetch() so long as current Pinterf plugins, and Frame Accurate source. RequestLinear() following the source filter might suffice as frame accurate source filter. NOT FOR cartoon/anime, live video only, sorry. v1.01, Remove RadT Max check. Add MSuper(hpad=16,vpad=16). Add BlkSz arg. v1.02, Add some stuff. v1.03, Frame size auto config of args removed (found instances where caused problems). Added Glob and bBlur args. v1.04, Script breaking changes, I guess is more flexible if can also set ThSAD, inserted ThSAD 3rd arg. RadT now default 1, was 2, dont over denoise unless requested. v1.05, Additional checks on args. v1.06, Glob Default true, Almost always better. v1.07Beta, bBlur Default changed from 0.0 OFF, to 0.6, slower but better for mc analysis. Maybe try 1.0 for HD to overcome HD 'gritiness'. Added dc arg, detect clip. SpotLess(clip c,int "RadT"=1,int "ThSAD"=10000,int "ThSAD2"=ThSAD,int "pel"=2,bool "chroma"=true, int "BlkSz"=8,Int "Olap"=BlkSz/2, \ bool "tm"=true,Bool "glob"=True,Float "bBlur"=0.6, clip "dc"=Undefined) RadT, 1 or more, Default 1. Removes Spots on up to RadT [Temporal Radius] consecutive frames. RadT > 2 will usually be overkill. Setting too high could possibly result in blurring. Each pixel in result frame is median pixel value of (2*RadT+1) motion compensated frames (including source, ie current_frame-RadT to current_frame+RadT). ThSAD, Default 10000=NEARLY OFF(ie ignore hardly any bad blocks), 0 < ThSAD < 16320(8*8*255). 8x8 block SAD threshold at radius 1 (ie at current_frame +- 1) [SAD, Sum of Absolute (pixelwise) Differences]. ThSAD and ThSAD2 suggested absolute minimum of maybe about 400. ThSAD and ThSAD2 thresholds are based on 8 bit 8x8 block, irrespective of colorspace depth or BlkSz, max=8x8x255=16320, use same thresholds where High Bit Depth. In mvTools MCompensate(), when creating a compensated block the SAD between compensated block and the same original block in current_frame, the 8 bit SAD is measured and if greater than SAD threshold then that block is ignored and uses original block from current frame instead. [The compensated block is judged too different, so ignored & original block used instead in the result MCompensated frame]. Where eg ThSAD=64, AVERAGE absolute single pixel difference threshold would be 64/(8*8)=1, so AVERAGE absolute pixel difference greater than 1 would ignore that mcompensated block and use the block from current frame in the resulting mcompensated frame instead. This example allows for all pixels in a 8x8 block to be different by 1, or a single pixel in 8x8 block to be different by 64, or some other mixture. A problem with above is, if a low ThSAD and current_frame block is mostly noise, so compensated blocks could be judged bad because they are too different to the bad noisey block, and the result block may/will be just as bad as the noisy source block. A possible solution to this problem is to have a higher SAD threshold and/or have a bigger BlkSize so that the number of bad source pixels after converting/scaling to as if an 8x8 block, will contain fewer bad noise pixels. So, SpotLess BlkSz arg would ideally maybe 4 or more times the area of the largest spots that you have, and a SAD threshold big enough so as to not ignore the block [ wild guess minimum SAD threshold for big spot sizes of (8x8x255)/4 = 4080 ]. Where a complete source frame is bad, then maybe should have very high (eg 10000) SAD threshold, and BlkSz may not really matter too much. It is not the end of the world if some of the compensated blocks are ignored and swapped for the original current_frame block. Nor is it the end of the world if no blocks were ignored because of high SAD threshold. The final result pixel is median pixel value of (2*RadT+1) motion compensated blocks, so allowing for some mistakes by choosing the middle pixel value. I've just tested real bad double frame, full frame luma and chroma corruption, with below line: SpotLess(RadT=5,ThSAD=1000000,ThSAD2=1000000,pel=2,chroma=false,BlkSz=8,Olap=4,tm=false,glob=false,bBlur=0.0) And although both SAD thresholds of 1 million, are totally impossible and so no blocks could possibly be ignored and yet we still got pretty good results, all frames were fixed as we still had the temporal median filter to fall back on and pick the middle pixel value. From mvtools2 docs: ThSAD is SAD threshold for safe (dummy) compensation. If block SAD is above the thSAD, the block is bad, and we use source block instead of the compensated block. Default is 10000 (practically disabled). ThSAD2, Default ThSAD, 0 < ThSAD2 < 16320(8*8*255), Lower removes fewer spots, but less chance of blurring. ThSAD2 sets the SAD [Sum of Absolute Differences] threshold for most distant frame from current_frame at distance RadT, with those frames that are distances in-between 1 and RadT acquiring a SAD threshold linearly interpolated between the two. From mvtools2 docs: ThSAD2: Defines the SAD soft threshold for the furthest frames at current_frame +- RadT. The actual SAD threshold for each reference frame is a smooth interpolation between the original thSAD (close to the current frame) and thSAD2. Setting thSAD2 lower than thSAD allows large temporal radii and good compensation for low SAD blocks while reducing the global error and the risk of bluring when the result of MCompensate is passed to a temporal denoising filter. EDIT: Although I have said that SAD threshold being too high could result in blurred frames, that is really taken from above "risk of bluring" line from mvtools docs, however, that warning says "temporal denoising filter", which might suggest pixel averaging, whereas we are using pixel median. I'm not sure that blurring would be the result of having too high a SAD threshold. Pel, Default 2. 1, 2, or 4. Maybe set 1 for HD+. (1=precision to pixel, 2=half pixel, 4=quarter pixel) Chroma, Default True. MAnalyse chroma arg. If true, use chroma in block matching when creating vectors. Maybe use False if source B&W or color noise. BlkSz, Default 8. MAnalyse BlkSize. Bigger blksz quicker and perhaps better for HD clips. [Info: current Pinterf MvTools allows for BlkSize=12, and overlap=6] OLap, Default half BlkSz, Block overlap. Tm, TrueMotion Default True. Some folk swear truemotion=false is better. Glob, Default True (True v1.06, was same as Tm, true almost always better), Allow set MAnalyse(global) independently of TrueMotion. From MvTools2 docs for MAnalyse, global Estimate global motion (at every level) and use it as an additional predictor. Only pan shift is estimated (no zoom and rotation). Use false to disable, use true to enable. bBlur, Default 0.6. If used, Suggest about 0.6, where MAnalyse create vectors is performed on denoised (blurred) super clip for better motion analysis. Maybe try 1.0 for HD clip to counteract HD 'grittiness'. bBlur ignored if dc clip specified, If providing bBlur, then ALWAYS specify as named argument ie bBlur=bBlur, we will likely insert any additional MvTools args before bBlur to keep them together. dc, Default UnDefined. If dc Specified, then must be same size and colorspace as source clip. If detection clip specified then bBlur prefilter arg is ignored, and analysis is performed on dc.MSuper() clip [ instead of c.Blur(bBlur).MSuper() ]. Allows to provide your own prefiltered clip. If providing dc clip, then ALWAYS specify as named argument ie dc=DC, we will likely insert any additional MvTools args before bBlur to keep them together. */ Function SpotLess(clip c,int "RadT",int "ThSAD",int "ThSAD2",int "pel",bool "chroma", int "BlkSz",Int "Olap",bool "tm",Bool "glob", \ Float "bBlur", clip "dc" ) { myName = "SpotLess: " RadT = Default(RadT,1) # Temporal radius. (MCompensate arg) ThSAD = Default(ThSAD,10000) # SAD threshold at radius 1 (Default Nearly OFF). ThSAD2 = Default(ThSAD2,ThSAD) # SAD threshold at radius RadT. Pel = Default(pel,2) # Default 2. 1, 2, or 4. Maybe set 1 for HD+. (1=precision to pixel, 2=precision to half pixel, 4=quarter pixel) Chroma = Default(chroma,True) # MAnalyse chroma arg. If set to true, use chroma in block matching. BlkSz = Default(BlkSz,8) # Default 8. MAnalyse BlkSize. Bigger blksz quicker and perhaps better, esp for HD clips. Maybe also better where BIG noise. OLap = Default(OLap, BlkSz/2) # Default half of BlkSz. Tm = Default(tm,True) # TrueMotion, Some folk swear MAnalyse(truemotion=false) is better. Glob = Default(glob,True) # Default True, Allow set MAnalyse(global) independently of TrueMotion. bBlur = Default(bblur,0.6) # Default 0.6. Suggest about 0.6 for better motion analysis, but a bit slower. HasDC = dc.Defined # bblur ignored if HasDC, ie user already provided prefiltered clip. Assert(1 <= RadT,myName + " 1 <= RadT") Assert(0.0 <= bblur <= 1.58, myName + "0.0 <= bblur <= 1.58") Assert(pel==1 || pel==2 || pel==4, myName + "pel==1 || pel==2 || pel==4") pad = max(BlkSz,8) sup = (HasDC ? dc : bBlur>0.0 ? c.blur(bBlur) : c ).MSuper(hpad=pad,vpad=pad,pel=pel, sharp=2) # Only 1 Level required where not MAnalyse-ing. sup_rend = (HasDC||bBlur>0.0) ? c.MSuper(hpad=pad,vpad=pad,pel=pel, sharp=2,Levels=1) : sup MultiVec = sup.MAnalyse(multi=true, delta=RadT,blksize=BlkSz,overlap=OLap,chroma=Chroma,truemotion=Tm,global=Glob) c.MCompensate(sup_rend, MultiVec, tr=RadT, thSad=ThSAD, thSad2=ThSAD2) MedianBlurTemporal(radiusY=0,radiusU=0,radiusV=0,temporalradius=RadT) # Temporal median blur only [not spatial] SelectEvery(RadT*2+1,RadT) # Return middle frame } Here some Local de-flicker whotsit, can be used for DC clip where local flicker. Code:
Function DeFlickLocal(clip c) { /* Local DeFlicker. Didee, https://forum.doom9.org/showthread.php?p=1599682#post1599682 Calms local flickering, where some small object in frame flickers, rather than whole frame flickering. [Didee:] A small clip is created. The small clip is temporal-softened. The difference achieved by temporalsoften is taken from the small clip, then re-scaled, and applied to the original clip. Effectively, this is (very similar to) a spatial lowpass on the difference of a normal temporalsoften. In particular with MVTools-Denoising etc., then the result makes a good source for motion vector search. No need for sluggish DCT=1. */ c w=Width/8*2 h=Height/8*2 # Can be altered, but ~25% of original resolution seems reasonable sm = c.bicubicresize(w,h, b=1.0/3, c=1.0/3) # b,c as defaults, b=blurring, c=ringing smm = sm.temporalsoften (1,32,255,24,2).merge(sm,0.25) smm = smm.temporalsoften(2,12,255,20,2) c.mt_makediff(mt_makediff(sm,smm,U=3,V=3).bicubicresize(c.width,c.height,b=0,c=0),U=3,V=3) # blurring=0.0, ringing=0.0 } which is based on DeFlickLocal(), which is an implementation of a Didee script as a function. NOTE Didee comments.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 2nd April 2021 at 01:55. |
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#70 | Link |
Registered User
Join Date: Apr 2010
Location: I have a statue in Hakodate, Japan
Posts: 739
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Hi TinMan, I wish you good luck with your script. The biggest challenge you are going to have is with anime, specifically with scenes with rain, because if the spot detection method is incorrect you will notice how the raindrops disappear before your eyes, KillerSpots was precisely tested exhaustively under these conditions
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#71 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,655
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Hi GMJCZP, [I think I messaged you when I implemented Spotless, to let you know I extended your/didee script.]
I'm personally not bothered about anime, and said 'not for anime' in 1st or 2nd post, as uses RadT greater than 1, there is little chance that any anime rain would survive RadT>=2. If you aint tried it [SpotLess], give it a go, is almost magic with RadT>1, removes double spots, and even had it remove 4 consecutive BIG BIG BIG spots. Glad to see you back, keep safe.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
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#73 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,655
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Fixed in post #16 [not the Spotless script]
Was Code:
Prog = (UNSPOT_I) ? Prog.SpotLess(Radt=RADT_P,thsad2=ThSAD2_P,blksz=BLKSZ_P,tm=Tm_P,bBlur=bBlur_P) : Prog Code:
Prog = (UNSPOT_P) ? Prog.SpotLess(Radt=RADT_P,thsad2=ThSAD2_P,blksz=BLKSZ_P,tm=Tm_P,bBlur=bBlur_P) : Prog But think I'll use TFM(pp=0) beforehand to get rid of Perverse Telecine [in some episodes], before using post #16 script. Babylon5 [PAL version] Perverse Telecine mentioned here:- https://forum.doom9.org/showthread.p...72#post1785472 EDIT: Episode 1 season 1 has some double frame spots [on progressive parts], so I thought I'de do it all again with spotless, via the post #16 script, script is a bit slow [with doublerate output, which I'm doing this time]. I'm gettin about 60FPS with i7-8700 [so I guess maybe not that slow, but is only a bit faster than real time 50FPS output, and 110 episodes, so is slow/tedious]. EDIT: "with doublerate output, which I'm doing this time" OUTPUT=3 # 3=DblRate 50fps. Prog=Interpolate. and TFM(pp=0) after AssumeTFF.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 10th June 2021 at 22:52. |
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#74 | Link | |
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Join Date: Apr 2019
Posts: 194
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Quote:
Hell a lot better than my dvd for sure. Onto ep2 - Soul Hunter. Can you read this link for me https://forum.videohelp.com/threads/...vertical-lines And possibly come up with a solution. Tried many software and can't clean it up. If you have the dvd then look at frame 13745 to 18634 (9mins 9 secs to 12:25) and you see those 3 static lines that appear in all scenes involving the non-regular casts. I have minimised it using photoshop to create 3 vertical fixed mask and denoise to remove the bluish lines but there is a faint white line in parts left. Those scenes have slight band from WB bad attempted removal before dumping it onto the market. Those scenes looks too dark as if WB tried to reduce the visibility of the lines. Did some colour correction and looks good, just those pesky whitish lines. Let me know if you have any solutions. Cheers. |
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#75 | Link | |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,655
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OK, I found the lines, (although I did not originally even notice them in your sample file - I thought it must have been cleaned result).
Just tried my used script, and still there afterwards. I personally have reached the conclusion that life is too short to be spending eons on such things, do yourself a favour and live with them (look the other way when they show up on screen). Wish I could give you a better answer, but I dont got one ![]() EDIT: I think this is about same as template script I used [I stopped mid Season 3, and am busy doing other stuff, continuing later]. Code:
############### # PAL Hybrid Interlaced/Progressive mix, output to singlerate or doublerate. ############### ### DGIndex Template, PAL_Hybrid_DeintDoubleRate.avs VideoFileName ="__vid__" AudioFileName ="__aud__" AudioDelay =Value("__del__") MPEG2Source(VideoFileName) AudioExt=RT_GetFileExtension(AudioFileName) Audio= (AudioExt==".ac3") ? NICAC3Source(AudioFileName,channels=2,DRC=0) \ : (AudioExt==".mpa"||AudioExt=="mp1"||AudioExt==".mp2"||AudioExt==".mp3") ? NicMPG123Source(AudioFileName,Normalize=False) \ : (AudioExt==".wav") ? RaWavSource(AudioFileName) \ : (AudioExt==".dts") ? NicDTSSource(AudioFileName) \ : 0 Assert(!isInt(Audio),"NO AUDIO") (!isInt(Audio)) ? AudioDub(Audio).DelayAudio(AudioDelay).Trim(0,0) : NOP # Trim, chop/add audio to length (!isInt(Audio) && AudioRate() <> 44100) ? ResampleAudio(44100) : NOP ####### CONFIG ########## AssumeTFF # Whatever (check) : Almost always TFF for PAL DVD. Default field order is BFF. # Get rid Of Perverse Telecine TFM(pp=0) O=Last AutoAdjust(Auto_Gain=true).Merge(o,0.6) OUTPUT = 3 # 0=SingleRate 25FPS Progressive. Progressive src frames as input, interlaced src frames are even frames from dbl rate deinterlacing. # 1=SingleRate 25FPS Hybrid. Progressive src frames as input, interlaced src frames dbl rate deinterlaced, reinterlaced to 25FPS after processing. # 2=DblRate 50fps. Prog=ChangeFPS. Progressive src frames doubled with ChangeFPS, interlaced src frames are dbl rate deinterlaced. # 3=DblRate 50fps. Prog=Interpolate. Progressive src frames double rate interpolated with JohnFPS [ie MvTools], interlaced src frames are dbl rate deinterlaced. UNSPOT_P=true # Use SplotLess() on Progressive parts to remove spots and noise. UNSPOT_I=False # Use SplotLess() on Interlaced parts to remove spots and noise. RADT_P = 2 # SpotLess temporal radius (spots on 2 consecutive frames) ThSAD_P = 5000 # Almost OFF. ThSAD2_P = 5000 # Almost OFF. BlkSz_P = 16 Tm_P = false Glob_P = true bBlur_P = 0.6 FRAMES_P=1 # Progressive McDegrainSharp(frames=FRAMES_P), (0=Dont McDegrainSharp) CSHARP_P=0.5 RADT_I = 2 # SpotLess temporal radius (spots on 2 consecutive frames) ThSAD_I = 5000 # Almost OFF. ThSAD2_I = 5000 # Almost OFF. BlkSz_I = 16 Tm_I = false Glob_I = true bBlur_I = 0.6 FRAMES_I=1 # Interlaced McDegrainSharp(frames=FRAMES_I), (Maybe double FRAMES_P for detail migration, although max possible for McDegrainSharp=3). (0=Dont McDegrainSharp) CSHARP_I=CSHARP_P # IsCombedTIVTC args, Defaults, 1st after comment hash. CTHRESH = 12 # 10), Area combing threshold. # Valid settings are from -1 (every pixel will be detected as combed) to 255 (no pixel will be detected as combed). # This is basically a pixel difference value. A good range is between 8 to 12. MI = 80 # 80), Number of combed pixels inside any of the blocky by blockx size blocks on the frame for the frame to be detected as combed. CHROMA = True # True), Whether or not chroma is considered in the combed frame decision. [We want chroma as interlaced parts in color] BLOCKX = 16 # 16), X-axis size of the window used during combed frame detection. BLOCKY = 16 # 16), Y-axis size of the window used during combed frame detection. # So in any single block, if 85[MI] out of 256[BLOCKX x BLOCKY] pixels pass CThresh as combed, then is Interlaced. METRIC = 1 # 0) Detecto method: 0=Old, 1=New # Deinterlace mode BOBMOD=1 # 0=BOB, 1=YadifMod2, 2=QTGMC : QTGMC here is way memory/CPU intensive, req x64. Suggest YadifMod2 BOB_FUNC_0 = """Bob()""" # Cheap & cheerful Doublerate simple Bob. BOB_FUNC_1 = """YadifMod2(Order=-1,Mode=1,edeint=NNedi3(Field=-2, nns=2))""" # Doublerate Yadifmod2 filter. # # Field-2=double rate, internal parity value to start : Order-1=Internal Parity. Mode 1=double rate do spactial check (3=no spatial check). BOB_FUNC_2 = """QTGMC(Preset="fast",NoisePreset="Fast",SourceMatch=2,Lossless=2,EZKeepGrain=0.4,Sharpness=0.1, tr2=0)""" # Doublerate QTGMC filter. FUNC = Select(BOBMOD, BOB_FUNC_0, BOB_FUNC_1, BOB_FUNC_2) FNAME = Select(BOBMOD,"BOB", "YADIF", "QTGMC") PRE_FETCH=6 # 1 = No Prefetch, Else eg 4 = Prefetch(4) ie MT mode ### # Display stuff SUBS = True # Show where Deinterlaced/ReInterlaced STACK = True # Show Src and Result TITLE = True # Show Title Bar TITNUM = True # Show Frame Number on Title Bar (Only if TITLE) FINAL = True # True, switch off SUBS, STACK, and Title ##### End Config ########## Src=Last SUBS = (!FINAL&&SUBS) TITLE = (!FINAL&&TITLE) STACK = (!FINAL&&STACK) ### IsCombedTIVTC with args, as a string eg "IsCombedTIVTC(cthresh=10,mi=85,chroma=true,blockx=16,blocky=16,metric=1)" COMBDET = RT_String("IsCombedTIVTC(cthresh=%d,mi=%d,chroma=%s,blockx=%d,blocky=%d,metric=%d)",CTHRESH,MI,CHROMA,BLOCKX,BLOCKY,METRIC) SUBTXT = (OUTPUT==0) ? FNAME+"_DEINTERLACED-EVEN" : (OUTPUT==1) ? FNAME+"_RE-INTERLACED" : FNAME+"_DblRate-DEINTERLACED" # Interlaced parts # DeSpot, Deinterlace to doublerate, McDeGrainSharp to migrate detail between original fields[now frames]. Deint = Src.Eval(FUNC) # Double Rate deinterlace Deint = (OUTPUT==0) ? Deint.SelectEven : Deint # If (OUTPUT==0) McDegrainSharp & SpotLess done after Deinterlace.SelectEven, Else after doublerate deinterlace. Deint = (UNSPOT_I) ? Deint.SpotLess(Radt=RADT_I,thsad=ThSAD_I,thsad2=ThSAD2_I,blksz=BLKSZ_I,tm=Tm_I,glob=Glob_I,bBlur=bBlur_I) : Deint Deint = (FRAMES_I>0) ? Deint.McDeGrainSharp(frames=FRAMES_I,csharp=CSHARP_I) : Deint Deint = (OUTPUT==1) ? Deint.SeparateFields.SelectEvery(4,0,3).Weave : Deint # If singlerate Re-Interlacing Deint = (SUBS) ? Deint.Subtitle(SUBTXT,Align=5) : Deint # Progressive parts, Despot, Degrain sharp done still @ singlerate Prog = Src Prog = (UNSPOT_P) ? Prog.SpotLess(Radt=RADT_P,thsad=ThSAD_P,thsad2=ThSAD2_P,blksz=BLKSZ_P,tm=Tm_P,glob=Glob_P,bBlur=bBlur_P) : Prog Prog = (FRAMES_P>0) ? Prog.McDeGrainSharp(frames=FRAMES_P,csharp=CSHARP_P) : Prog Prog = (OUTPUT==2) ? Prog.ChangeFPS(Src.FrameRateNumerator*2,Src.FrameRateDenominator) : (OUTPUT==3) ? Prog.JohnFPS() : Prog # Progressive to O/P rate SrcTest = (OUTPUT<=1) ? Src : Src.ChangeFPS(Src.FrameRateNumerator*2,Src.FrameRateDenominator) # Select Progressive / Deinterlaced frame, based on IsCombedTIVTC detection on original source clip frame. Result=ConditionalFilter(SrcTest, Deint, Prog, COMBDET,"=","true") SrcOut = (!TITLE)?SrcTest:(OUTPUT<=1) ? Src.TSub("Source",TITNUM) : Src.TSub("Source DblRate via ChangeFPS, ie dupes",TITNUM).ChangeFPS(Src.FrameRateNumerator*2,Src.FrameRateDenominator) Result = (!TITLE)?Result :(OUTPUT<=1) ? Result.TSub(String(OUTPUT,"%.0f) Result SingleRate"),TITNUM) : (OUTPUT==2) ? Result.TSub("2) Result DblRate (Progressive frames via ChangeFPS)",TITNUM) \ : Result.TSub("3) Result DblRate (Progressive frames via JohnFPS, ie MvTools2)",TITNUM) (STACK) ? Stackhorizontal(SrcOut, Result) : Result (PRE_FETCH>1) ? Prefetch(PRE_FETCH) : NOP # I had problems using x64 and Prefetch [Access Violation], culprit was old IsCombedTIVTC, fixed via Pinterf version. RT_SignalDar2(16,9) Return Last ##################### # Stack Overhead Subtitle Text, with optional FrameNumber shown. Function TSub(clip c,string Tit,Bool "ShowFrameNo",Int "Col"){ c.BlankClip(height=20,Color=Default(Col,0)) (Default(ShowFrameNo,False))?ScriptClip("""Subtitle(String(current_frame,"%.f] """+Tit+""""))"""):Trim(0,-1).Subtitle(Tit) Return StackVertical(c).AudioDubEx(c) } EDIT: Resulting above scripts were fed direct into MeGUI x64. [all x64 plugs are available] EDIT: I found that there are RadT=2 spots in seasons 1, 2 & 3, others unknown (I scan through ep1 of a season, if single double spot found, then I do the lot) I dont even bother with spots on interlaced sections, they're naff/indistinct anyways and dont need more over processing. EDIT: Quote:
[!!!WARNING!!!, Colourful language]:- https://www.youtube.com/watch?v=uthKzsSY2AY
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 26th July 2021 at 02:37. |
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#76 | Link |
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Join Date: Feb 2002
Location: California
Posts: 2,632
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I pointed out in your thread over in the Videohelp format, that eliminating vertical lines is a tough challenge. However, unlike film scratches which are virtually impossible to remove, you can remove your scratches. However, the problem will be the inevitable blur that will result from blending pixels from the adjacent area. I suggested using the VirtualDub Delogo plugin, but I'm sure there are better choices.
Spotless is almost certainly the wrong tool because it is looking for differences between frames: when a spot shows up for just one frame, it is removed. Since your lines do not change from frame-to-frame, there are no difference vectors, and Spotless likely won't do anything. Some of the experts on using AVISynth masking may have some more clever ideas. You might start your own thread here and see what you get. |
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#77 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
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I think he was just asking me because I said I was doin the same series, just in case I did something clever with those near invisible lines.
110 eps is one helluva lot of viewing never mind examining and special casing for those lines. If you're getting big bucks for a total remaster of original source, then is maybe sane, otherwise not.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
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#78 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,655
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John or coolgit or anybody really,
Code:
Avisource("SH_2_secs.avi.avi") # Did not have codec for FOURCC, redid in ffmpeg to UT_Video so AVI.AVI ConvertToYV24 O=Last # Intention: Single pixel width, vertical line/scratch reduction. GeneralConvolution(0, " 1 0 1 2 4 2 1 0 1 ") StackVertical(O,Last) but it does seem to make some difference. [I cant really see it properley lousy eyes and I'm on a smaller monitor, main machine busy doing something else, and not got Avs stuff installed on it (actually messin with linux install on it)]. Can you test out above and see if it is of any worth at all [and if it blurs much]. Only my guess work and I got almost zero experience of same, so might be rubbish. EDIT: Could be applied to frames/ranges using clipclop. Gotta be faster/less-user-interaction than delogo or descratch or whatever. EDIT: In VDub2 at 200%, I'de say reduces scratch to about 50% visiblility, not perfect but does not seem to create additional artefacts that I can see.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 26th July 2021 at 11:56. |
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#79 | Link |
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Join Date: Apr 2019
Posts: 194
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Stainless
Is your template above for MeGui only? The GeneralConvolution didn't do anything. I don't understand it either. Vdub2 has it and I've never used it. All it did what change the output to black with very faint movements. What i am looking for, dunno if it can work, it a simple replace bad pixel type plugin. The way i see it would work like this. Instruct start hor pixel(say 300) and end hor pixel (305) and full vert length - like masking and only work in this area and nowhere else. Pixel 300 to 305 are considered bad. Lets focus on 5 main colours. BWRGb. | = start and end mask boundary. Small example Good bad good pixels pixels pixels BBBB|WbbbWW|BBBB BBBB|WWbbbW|BBBB GGGG|WWbbbW|RRRR GGGG|WbbbWW|RRRR would become by using previous good hor pixel(299) and hor pixel(306) on both side alternately to overwrite the bad pixels BBBB|BBBBBB|BBBB BBBB|BBBBBB|BBBB GGGG|GGGRRR|RRRR GGGG|GGGRRR|RRRR The above looks simple enough to me. No blurring, no band lines, no random guessing based on fancy algorithms, etc. How hard can it be? |
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#80 | Link | |||
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Join Date: Apr 2019
Posts: 194
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Quote:
Quote:
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denoise, despot, prefilter |
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