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16th February 2014, 01:06 | #23241 | Link |
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Humm, that's plain ridiculous. The AGL1 build looks so much better than NL6.....need to test again tomorrow morning but the latter looks unnecessarily grainy and unfocused compared to the AGL1 build. The LL builds still look grainy and plain ugly, I don't see how that could change with fresh eyes but we'll see
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16th February 2014, 01:43 | #23242 | Link |
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Well, I suppose I should call myself a "scientist" then. Anyway based on the images 6233638 posted I'd say that adaptive is better. In an effort to make this somewhat more objective I also tried blurring the images. This confirmed that adaptive gave the 'smoothest' gradient and that unlimited was both more noisy and too dark.
Edit: I even think a very low level of this kind of noise might be appropriate for a low-noise algorithm but let's first try and get the medium noise algorithm right. Last edited by Shiandow; 16th February 2014 at 01:46. |
16th February 2014, 02:14 | #23243 | Link |
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madshi, I was playing around with making my own ED algorithm to get a better understanding of it, and I was wondering: when you apply the limiter, do you update the error for that pixel to reflect that or do you just diffuse the error as if it wasn't limited?
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
16th February 2014, 02:58 | #23244 | Link | |
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Last edited by Shiandow; 16th February 2014 at 03:11. Reason: Clarity |
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16th February 2014, 03:16 | #23245 | Link | |
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
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16th February 2014, 06:33 | #23247 | Link |
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Posted this in the MPC thread because it seems to be more of an MPC issue, but hopefully someone can help me.
Anyone else having issues with MPC HC 1.7.2+ and Fullscreen Exclusive mode in MadVR? When I try to enter FSE mode on my Radeon 7750 HTPC, the bottom MPC bar stays at the bottom and it doesn't enter FSE mode. I have to exit and fullscreen it again. On my Intel system (HD4000), it switches to FSE mode every time, but I can see the bottom MPC bar stay there for a second or two, then it enters FSE. With MPC 1.7.1 and below, I have no issues at all. This also only happens with videos that have a ~1.85/1.78 AR... movies that are ~2.35+ (or have significant bars) enter FSE mode fine. |
16th February 2014, 07:14 | #23248 | Link | |||
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Last edited by cyberbeing; 16th February 2014 at 08:15. |
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16th February 2014, 07:45 | #23249 | Link |
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FSE mode throws off sync for me, so I disabled it. The lips don't match 100% with the audio, it's slightly off. Enough to be annoying. Turning FSE mode off fixes the issue, so I've abandoned it until it's addressed.
Also...I don't see how MPC 65-bit not working with madvr (because it's 32-bit only) is a MPC issue. I'm asking when madvr will have a 64-bit renderer so that it can be used. Get the difference? |
16th February 2014, 07:50 | #23250 | Link | |
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just use 32 bit mpc hc nothing wrong with |
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16th February 2014, 09:00 | #23252 | Link |
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6233638, Ver Greeneyes, bacondither
How do you create this effect to clearly see the dots (dithering), so I can see it first hand too. What soft? 1. Take a screen shot. 2. ...
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16th February 2014, 09:15 | #23253 | Link | |
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2) You basically do 1) with every new build, then you can compare (I use Irfanview for this, because it has a nice slideshow function that will make comparisons very easy) the end result. |
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16th February 2014, 09:28 | #23254 | Link |
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Thanks iSunrise.
Yes I tweak the Input/Output levels in Paint.NET (also free and very compatible). But still, I can't get that single bit dotted image like you guys post to compare the dithering versions.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 16th February 2014 at 09:53. |
16th February 2014, 10:49 | #23255 | Link | |
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I would love to see this somehow addressed, more neurons? (maybe not) or slightly better detection of things that should be left alone, even if it meant a loss of sharpness.. I don't know if NNEDI will see further development, It does so much so well, and fails hard in the rest.. I wish there was a way to minimize the problem areas, which I was hoping resizing before applying NNEDI might achieve but that seems to kill much of the benefits of NNEDI. |
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16th February 2014, 10:59 | #23256 | Link | ||
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Last edited by iSunrise; 16th February 2014 at 11:37. |
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16th February 2014, 13:56 | #23258 | Link | |||
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And how does the first adaptive build fit into this? Which of three do you prefer? |
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16th February 2014, 14:09 | #23259 | Link |
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Just FYI, for anyone that has problems getting still images to show in madVR (black screen), you absolutely need to enable "delay playback start until render queue is full", otherwise madVR seems to have a problem displaying certain images (in my case, several 16bit/8bit per component TIFF and PNG files). Iīm not sure why it works for some, but not for others. Ver Greeneyes' PNG samples (posted the link above) show the problem, while other files work fine. I donīt quite get it.
madshi, is that a bug? If it is, Iīm going to add it to the bug tracker right away. Last edited by iSunrise; 16th February 2014 at 14:12. |
16th February 2014, 14:27 | #23260 | Link | |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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