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19th May 2016, 11:27 | #581 | Link | ||
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Performance wise: definitely! 10 bit needs more bandwidth (especially when frame rate rises) than 8 bit. So this can be another reason to use 8 bit if your display doesn't support it!
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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19th May 2016, 12:11 | #582 | Link |
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Difference is quite small. If you use good dithering than it's hard to see.
I've done tests on pro equipment (Sony OLED reference monitors) and you really need to be looking for it (and have real 10bit next to it) to see the difference. It all depends on the footage, but on the real world sample with home viewing conditions it's not so obvious. |
5th September 2016, 17:01 | #586 | Link |
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Those control what LAV is allowed to send to madVR.
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madVR options explained |
5th September 2016, 17:26 | #587 | Link |
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So, if I select only RGB48 then doesn't that mean that only 16bit color will be used?
I have Nvidia GTX960 card. In Nvidia Control Panel "12bit" color output is selected. TV is Panasonic PR65VT60 plasma (10bit panel). So, just in case I decided to permit only RGB48 output in MPC-HC. In case of 1080p videos everything runs smooth. But in case of 2160p videos (some test clips) no drops too, but it runs very slow (0..2 frames in a queue). If not only RGB48 is selected (i.e RGB24, RGB32 are selected too) then 2160p videos run smooth. So I wonder why these stuttering occurred. |
11th September 2016, 21:27 | #588 | Link |
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Did anyone here looked deeper into the G-sync Module apart from the Variable V blank but more in the matter of the Scaling unit and FRC and into the possibility that they maybe temporarily interpolate frames on the fly gathered from the Sync Data with a G-sync Panel ?
and maybe even interpolate from a cheap 60 FPS Panel 120 and 144 HZ Signal results that their customers then sell as "real" 120 and 144 HZ Gamer Displays ?
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 11th September 2016 at 21:52. |
12th September 2016, 00:35 | #589 | Link | |
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It really does not seem like that is happening and TFTCentral's testing with high speed chase cams would surely show it. There is a problem with frame "blending" but it is due to slow response times. On VA panels real response times can easily be 10ms or even higher so the panel is never fully caught up, the new frame comes before the pixels have fully set for the last one. Why in the 10-bit thread? Even the newest G-sync modules will only accept 8-bit input, won't they?
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12th September 2016, 20:54 | #590 | Link |
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I doubt they will stay at 8 bit with HDR incoming but yeah most probably to far fetched though i wondered if the Size of the FPGA Framebuffer could be enough if Nvidias DCC would be running on it additionally
Also seeing that Sony is doing the same in their driver box for the PSVR taking the 60 Hz input and FRC a 120 result and for VR it needs to be absolutely stable there you would be realizing motion misspredicitions pretty much instantly faster then you ever would on a Desktop Display.
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 12th September 2016 at 21:06. |
14th October 2016, 14:14 | #591 | Link |
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Hi,
For some reason I can't see 10bit in nvidia driver control panel (GTX950), only 8bit and 12bit. What happens if I set the driver to 12bit and have Madvr output 10bit? Does the driver just pad the signal with zeroes to 12bit, or does it do something undesirable? Also would anyone have an idea why I can't see 10bit in the driver? I could on my previous AMD card, with the same TV. |
8th November 2016, 15:43 | #593 | Link |
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Hi everyone.
I have Dell U2410 monitor which supports 10bpc input, it has 8bit+FRC panel and i wanted to test 10bit input if it makes a difference in picture quality using method this thread mentions. My Hardware: Dell U2410 AMD RADEON PowerColor TurboDuo R9 280X 3GB GDDR5 OC (Tahiti) 16GB RAM Core i7-3930k @ 4.4GHz Windows Server 2016 Datacenter (MSDN) Here's a test i made: R9 280X (Tahiti) 6bpc > DisplayPort > U2410 (262144 Colors) (18 bits): http://www.netsky.org/10bpc/6bpcamdeng.png R9 280X (Tahiti) 8bpc > DisplayPort > U2410 (16777216 Colors) (24bits): http://www.netsky.org/10bpc/8bpcamdeng.png R9 280X (Tahiti) 10bpc > DisplayPort > U2410 (1073741824 Colors) (30bits): http://www.netsky.org/10bpc/10bpcamdeng.png I used Canon EOS 7D Mark II with EF 24-105mm L IS USM Lens (48bit RAW Files) to test image quality tests on my monitor. As you can see image quality between 8bit and 8bit+FRC is huge. ** If you're viewing pictures in FireFox let me tell you that FireFox has a problem rendering 48bit png files, because it assumes all pictures on the web are sRGB so FireFox does read embeded ICC Color profile so you will see upper blue line as purple line, use google chrome to get exact colors, i hope FireFox fixes this bug soon. I also wanted to test HDMI port on my Radeon, it does the same thing, 10bpc output on HDMI port gives me the same 10bpc quality. On nvidia cards only Display Port connection works with higher than 8bpc settings. While with AMD cards you can choose 10bpc on HDMI and DisplayPort, nvidia cards can only output 10bpc on DisplayPort. If you select HDMI connection to Dell U2410 nvidia does not let you choose higher than 8bpc. Here's a picture of R9 280X using a HDMI or Display Port: http://www.netsky.org/10bpc/DELL+Tahiti.png Here's a picture of GTX 960 using a Display Port: http://www.netsky.org/10bpc/MaxwellG...yPortU2410.png If i choose HDMI connection, 10 bpc option disappears and I only get 8bpc option (nvidia). My conclusion: 1. 8bit+FRC does look very good when using 10bit input and difference is very big in 8/10 input. 2. AMD Cards can use HDMI (EDID 1.3) or DisplayPort (EDID 1.4) to output 10bit per channel to monitor. 3. Nvidia Cards only work with Display Port (EDID 1.4) to output 10bpc, HDMI (EDID 1.3) does not work higher than 8bpc on DELL U2410. Last edited by Spc.; 8th November 2016 at 15:50. |
25th August 2017, 19:57 | #597 | Link |
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Do you guys already know this test video?
https://github.com/jursonovicst/gradient Very helpful. Windows 10 video app clearly shows banding here for the 10 bit content, which is not the case with MPC HC EVR. Handbrake automatically seems to apply dither when converting to 8 bit, so the 10 bit gradients are also banding-free then. At least when rendered by madVR and mpv (mpv however doesn't activate dithering by default), EVR struggles with the dithered 8 bit. I expect MPDN to be banding-free as well. |
25th August 2017, 21:53 | #598 | Link | |
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K |
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10th January 2020, 11:03 | #599 | Link | ||
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What can be the issue? Quote:
My setup is a laptop with Geforce 1060 GTX > HDMI 2m > Denon AVR-X2600H > HDMI 7m > Epson Home Cinema 5050UB (4:4:4 up to 8-bit, 4:2:2 up to 12-bit) Thanks a bunch!
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Win10 Pro x64 MPC-HC/LAV/MadVR Laptop w. Geforce GTX1060 > Denon AVR-X2600H > Epson Home Cinema 5050UB |
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