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#64042 | Link |
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Join Date: Nov 2015
Posts: 273
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Out of curiosity, does anyone here downscale 4K to HD in order to get the full chroma that comes with it, instead of upscaling chroma at HD using one of the scaling algorithms?
This video is interesting to contemplate https://youtu.be/kIf9h2Gkm_U According to that video, if the source is 4K one would get free 4:4:4 chroma in addition to the luma when downscaling to HD. Where MadVR is concerned you can downscale using DXVA2 in the GPU, or you can do it in software with the pixel shaders such as cubic. I wonder how noticeable the difference is, upscaling chroma vs downscaling from 4K? I took a quick look, the HUD says it is still upscaling the chroma. Last edited by Sunspark; 20th March 2023 at 00:01. |
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#64044 | Link | |
Registered User
Join Date: Oct 2012
Posts: 7,614
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depends on the TV.
level setting doesn't have to be identical between 2 display modes like SDR and HDR. they have al kinds of names. Quote:
you can not downscale the 4K luma to FHD and match the chroma channel that easily it still needs a X shift that's a scaling operation chanaging every chroma pixel. DXVA2 and what ever browser do as downscaling is so terrible the luma channel will get massive damage. you unchecked scale chroma separately from luma if it saves performance so it is still scaling chroma first else it wouldn't. assuming a lossless encode and the same scaling algorithm downscaling 4K to 1080 instead of getting a 1080 source would always be better to bad they don't do that. |
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#64045 | Link |
Registered User
Join Date: Aug 2016
Posts: 475
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Chroma subsampling is another annoying problem that we're saddled with for generations. It's a terrible thing that is baked into every video, just like interlacing used to be baked into every video and creates problems. Of course under ideal conditions it shouldn't be noticeable, but I sold a Panasonic OLED because its chroma upscaling was broken and looked bad even at 3.5m viewing distance - I could see the chroma jaggies at 3.5m, not pixel peeping. I've encountered many older TV shows with wrong chroma position baked into the source. I can fix this with Avisynth script but it's a pain and changes from season to season, or episode to episode. Even one of my local TV stations has wrong chroma position. Many TV channels using wrong colourimetry as well.
Unless you get the chroma position exactly correct then it may not be "true 1080p" supersampled from 4k. It's kind of interesting how we can spot chroma position errors with our eyes, but very difficult to come up with an algorithm to detect it in the source. From algorithm's perspective, there is no way to know if that chroma is supposed to be hanging over the edge, or if it's bad position. But when we look at it we can tell it's not supposed to be like that. |
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#64046 | Link | ||
Registered User
Join Date: Aug 2016
Posts: 475
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Quote:
But, MadVR's [blacklevel=-5] seems to provide a compelling improvement. I compared on numerous scenes and this setting seems to match the shadow detail levels of the DVD (but not always). I believe this is -5 in the 8-bit scale, even when playing a 10-bit video MadVR seems to use the same scale. The effect seems to be similar to using a higher gamma, but with more darkening of the darker tones relative to what gamma does. If I had to guess I'd say MadVR is just mapping black level to a value of -5 on the 8-bit scale and then scaling the rest of the tones linearly to 255. So 5 in the source comes out as 0 at the display, and 255 comes out as 255, with a linear interpolation of all the values in between (presumably - I haven't confirmed this with test patterns yet). edit: just found some night scenes that need [blacklevel=-16] to have the same shadow detail as the DVD version. I'm thinking the HD remaster might be a total writeoff as this extreme setting of -16 destroys other scenes and makes them look obviously wrong. Last edited by flossy_cake; 22nd March 2023 at 19:35. |
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#64047 | Link |
Registered User
Join Date: Dec 2014
Posts: 33
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In this image https://imgur.com/a/Dit1Z2Z you can see on the hand some banding (is this the appropriate name?), but this kind of artifact only appears on saved images and not on playback on MPC-HC; this appears with whatever setting I use on madVR "screenshots" and between the different de-banding options I don't see differences. Can I do something about it?
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#64049 | Link | |
Registered User
Join Date: Dec 2014
Posts: 33
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Quote:
This is what I see zoomed in: https://imgur.com/a/vR3dW8j (now it's visible in the browser.) Last edited by a8213711; Today at 10:45. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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