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12th December 2016, 17:06 | #41441 | Link | |
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So this phenomenon is dependant on speed (or amount of load, sort of load, GPU frequency when speaking of a GPU), but this does NOT mean "higher speed -> more noise". It means: "exactly the RIGHT speed -> the loudest noise". Hope this analogy helps a little bit, the question concerning electric noise with NGU came along a few times already... |
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12th December 2016, 17:12 | #41442 | Link | ||
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Join Date: May 2012
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Man, I leave for a week and the topic grows by a dozen pages
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I think so. Quadrupling with NGU probably adds way less value than just doubling, so on 0.91.2 in some cases I'm using NGU med or high for doubling and NGU low for quadrupling right now (or turning quadrupling off altogether). In other cases I can only manage low for doubling, low doubling + low quadrupling would be way too expensive (but the resolution would warrant it in some cases). I haven't had time to play with the new versions yet.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) Last edited by Ver Greeneyes; 12th December 2016 at 21:45. |
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13th December 2016, 00:33 | #41443 | Link | |
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Last edited by kalston; 13th December 2016 at 00:41. |
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13th December 2016, 02:23 | #41444 | Link | |
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For 1920x1080 output 23.976 playback active pixels horizontal: 1920 vertical: 1080 front porch horizontal: 638 vertical: 4 sync width horizontal: 44 vertical: 5 total pixels horizontal: 2750 vertical: 1124 polarity horizontal: positive vertical: positive refresh rate: 23.978 for 59.94: front porch horizontal: 88 vertical: 4 sync width horizontal: 44 vertical: 5 total pixels horizontal: 2200 vertical: 1124 polarity horizontal: positive vertical: positive refresh rate: 59.942 for 29.97: unverified (my projector cannot output at this refresh rate) front porch horizontal: 638 vertical: 4 sync width horizontal: 44 vertical: 5 total pixels horizontal: 2750 vertical: 1124 refresh rate: 29.972 Video is smoother. However, madvr is still reporting 23.970fps
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13th December 2016, 04:54 | #41446 | Link | |
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I get dropped frames every 3 to 4 minutes Sent from my iPhone using Tapatalk
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13th December 2016, 06:55 | #41447 | Link | |
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Super-XBR 150 looks pretty good even as a doubler and doesn't even make my GPU hot. I'm a bit confused with the graph when doubling and quadrupling is enabled. I'm guessing the graph is bugged as changing any Super-XBR setting has no effect on it anyway. Last edited by AngelGraves13; 13th December 2016 at 07:00. |
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13th December 2016, 07:46 | #41448 | Link | |||
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Join Date: Mar 2009
Posts: 3,650
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Super-XBR 150 vs NGU Very High
I feel NGU for chroma goes a bit overboard, super-xbr looks quite nice here. Quote:
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I might not have considered 24Hz had huhn not been so adamant about his preference for it.. The motion is just more clear at 24Hz on my plasma and really seems to pop. It's more enjoyable and now I don't get any dropped frames so I reckon it's pretty much perfect. |
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13th December 2016, 09:09 | #41450 | Link | |
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Join Date: Mar 2009
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"Trade quality for performance" When ticked This makes dithering done in gamma light which in this case doesn't yield the best results, although you may not notice the difference hence why it's ticked by default. Basically untick everything on that page if you want the utmost quality. Last edited by ryrynz; 13th December 2016 at 10:04. |
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13th December 2016, 09:43 | #41451 | Link | |
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13th December 2016, 12:31 | #41452 | Link |
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Join Date: Dec 2014
Posts: 666
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Guys
Is there a way for reclock to follow the channel layout of the active device? For example, when using TV which has 2 channels, it would automatically switch to stereo. If you are using AVR with 6 channels, it would switch to 5.1 channel layout. Right now I have to make changes in LAV audio decoder. It would be nice if it can be done automatically. I think sanear and mpc audio renderes do this.
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13th December 2016, 13:09 | #41454 | Link | |
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Join Date: Dec 2014
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I know it has nothing to do with madvr. However, many madvr users are also using reclock. I thought maybe they can share their experience as well with this renderer. Unticking doesn't help Sent from my iPhone using Tapatalk
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13th December 2016, 16:14 | #41456 | Link |
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Join Date: Jan 2015
Location: Sweden
Posts: 58
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SuperRes filter för chroma upscaling what does it do in practice?
i can see that with the almost too sharp NGU adding SuperRes makes the image less "messy". resolution to the image is back again. after some more testing NGU alone for chroma upscaling is on the limit to being too sharp. and with a too sharp image resolution is lost. SuperRes seems to bring down that artificial added sharpness to natural/correct levels. anyway im going to use it Last edited by Patrik G; 13th December 2016 at 20:55. |
13th December 2016, 17:11 | #41457 | Link | |
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Location: Germany
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Quote:
http://screenshotcomparison.com/comparison/193279 and what was the actuall source input here ?
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13th December 2016, 17:47 | #41458 | Link |
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any ideas to whether a AMD 460 or 1050/1050TI would cope with the new NGU chroma etc upscaling please ?
tried it on my gaming PC (overclocked 290) and am very impressed with the results the HTPC I am considering does not have a PCI-E power connector, so a 460 or 1050Ti are about best I could fit in if I went that route cheers |
13th December 2016, 18:28 | #41460 | Link | |
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Posts: 380
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Last edited by Damien147; 13th December 2016 at 18:32. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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