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4th April 2018, 15:41 | #61 | Link | ||
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4th April 2018, 16:48 | #62 | Link | |
RipBot264 author
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Quote:
Code:
AVSMeter 2.2.6 (x64) AviSynth+ 0.1 (r2580, MT, x86_64) (0.1.0.0) Loading script... Number of frames: 10000 Length (hh:mm:ss.ms): 00:06:40.000 Frame width: 1920 Frame height: 1080 Framerate: 25.000 (25/1) Colorspace: YV12 Frames processed: 10000 (0 - 9999) FPS (min | max | average): 140.6 | 408.9 | 342.0 Memory usage (phys | virt): 35 | 30 MiB Thread count: 33 CPU usage (average): 81% Time (elapsed): 00:00:29.236 Code:
AVSMeter 2.2.6 (x64) AviSynth+ 0.1 (r2580, MT, x86_64) (0.1.0.0) Loading script... Number of frames: 10000 Length (hh:mm:ss.ms): 00:06:40.000 Frame width: 1920 Frame height: 1080 Framerate: 25.000 (25/1) Colorspace: YV12 Frames processed: 10000 (0 - 9999) FPS (min | max | average): 214.8 | 412.9 | 362.1 Memory usage (phys | virt): 35 | 30 MiB Thread count: 33 CPU usage (average): 85% Time (elapsed): 00:00:27.614 Summary. Messing with affinity makes zero sense.
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper Last edited by Atak_Snajpera; 4th April 2018 at 16:52. |
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4th April 2018, 17:02 | #63 | Link |
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Something is strange.
You have here, as expected, 33 threads : 1 + 16 from avs+ + 16 from internal multi-threading. In your previous posts, you have 49 threads, so 16 more. They could be explained if you have added prefetch(16) in your script, but it's not the case. I'm wondering where they are comming from... I'll make some tests at home with a file.
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4th April 2018, 17:32 | #64 | Link |
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You do realize that ffms decoder spawns additional threads? Those extra 16 threads are basically from decoder.
Code:
#VideoSource LoadPlugin("C:\Users\Dave\Documents\Delphi_Projects\RipBot264\_Compiled\Tools\AviSynth plugins\ffms\ffms_latest\x64\ffms2.dll") video=FFVideoSource("E:\_Video_Samples\mkv\Passengers_2016_4K.mkv",cachefile = "C:\Temp\RipBot264temp\job1\Passengers_2016_4K.mkv.ffindex")
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper Last edited by Atak_Snajpera; 4th April 2018 at 17:35. |
4th April 2018, 18:42 | #65 | Link |
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Yes, of course !
And i have also the same things in these results : Code:
[Clip info] Number of frames: 13200 Length (hh:mm:ss.ms): 00:09:10.550 Frame width: 1920 Frame height: 1080 Framerate: 23.976 (24000/1001) Colorspace: YV12 [Runtime info] Frames processed: 13200 (0 - 13199) FPS (min | max | average): 21.43 | 192.1 | 153.3 Memory usage (phys | virt): 92 | 102 MiB Thread count: 61 CPU usage (average): 46% Time (elapsed): 00:01:26.106 [Script] a=AviSource("Dark_Crystal_HDR.avi",False,"YV12") b=a+a+a+a+a+a+a+a+a+a+a c=b+b+b+b+b+b+b+b+b+b+b+b Spline36ResizeMT(c,1920,1080,SetAffinity=true,threads=0) Code:
[Clip info] Number of frames: 13200 Length (hh:mm:ss.ms): 00:09:10.550 Frame width: 1920 Frame height: 1080 Framerate: 23.976 (24000/1001) Colorspace: YV12 [Runtime info] Frames processed: 13200 (0 - 13199) FPS (min | max | average): 21.30 | 185.2 | 149.0 Memory usage (phys | virt): 92 | 102 MiB Thread count: 61 CPU usage (average): 40% Time (elapsed): 00:01:28.569 [Script] #SetMemoryMax(192) a=AviSource("Dark_Crystal_HDR.avi",False,"YV12") b=a+a+a+a+a+a+a+a+a+a+a c=b+b+b+b+b+b+b+b+b+b+b+b Spline36ResizeMT(c,1920,1080,SetAffinity=false,threads=0) Code:
[Clip info] Number of frames: 13200 Length (hh:mm:ss.ms): 00:09:10.550 Frame width: 1920 Frame height: 1080 Framerate: 23.976 (24000/1001) Colorspace: YV12 [Runtime info] Frames processed: 13200 (0 - 13199) FPS (min | max | average): 47.03 | 186.4 | 173.7 Memory usage (phys | virt): 306 | 478 MiB Thread count: 49 CPU usage (average): 16% Time (elapsed): 00:01:15.980 [Script] DGSource("DCrystal.dgi",i420=false,deinterlace=0,fieldop=0).trim(0,13199) Spline36ResizeMT(1920,1080,SetAffinity=true,threads=0) Code:
[Clip info] Number of frames: 13200 Length (hh:mm:ss.ms): 00:09:10.550 Frame width: 1920 Frame height: 1080 Framerate: 23.976 (24000/1001) Colorspace: YV12 [Runtime info] Frames processed: 13200 (0 - 13199) FPS (min | max | average): 54.67 | 180.2 | 172.9 Memory usage (phys | virt): 306 | 478 MiB Thread count: 49 CPU usage (average): 14% Time (elapsed): 00:01:16.342 [Script] DGSource("DCrystal.dgi",i420=false,deinterlace=0,fieldop=0).trim(0,13199) Spline36ResizeMT(1920,1080,SetAffinity=false,threads=0)
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My github. Last edited by jpsdr; 4th April 2018 at 18:44. |
4th April 2018, 18:54 | #66 | Link |
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I'll clarify my thought : It may be, not it will be. Also, don't focuss only on resampler, maybe there is different filters on which it could be more efficient.
And again, if what is good for me is not for you, there is no issue, because you can change it. It's not like it's forced and you don't have the choice. As they are my builds, i set the default settings to what give me the best results for my use case, so i play selfish, to not have to adjust for myself....
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4th April 2018, 19:05 | #67 | Link | |
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper Last edited by Atak_Snajpera; 4th April 2018 at 19:08. |
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5th April 2018, 04:42 | #69 | Link |
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after I update for the last resample I note there are some slow and after I see Atak_Snajpera posts here I decided to test with avsmeter
SetAffinity test old cpu (2010) on old windows new cpu (2014 maybe not really new) on new windows both said there are problem in SetAffinity in last update, the previous version was fine https://forum.doom9.org/showpost.php...0&postcount=41
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5th April 2018, 09:02 | #70 | Link |
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Argh... Two against one... This is begining to be harder. Why am i the only one where it works differently...
I know !!! It's a conspiracy ! Ah... I knew the earth was indeed flat ! Out of curiousity, what is your script ?
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My github. Last edited by jpsdr; 5th April 2018 at 09:06. |
5th April 2018, 09:24 | #71 | Link |
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Maybe your Broadwell 10/20 core CPU behaves differently compared to the CPUs that we mere mortals use?
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Groucho's Avisynth Stuff Last edited by Groucho2004; 5th April 2018 at 10:59. |
5th April 2018, 12:41 | #73 | Link |
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I can also confirm that previous version 2.0.5 worked ok (or was bugged and was always false) with default setaffinity=true.
SetAffinity is useless because: 1) Unpredictable performance for many users. 2) Extremely tiny speed boost for users with specific CPU (Broadwell). Furthermore that extra 3% will be most likely further "eaten" by other filter or procces (x264/x265) 3) has to be disabled when prefetch is used in script SetAffinity=true as default setting is NOT optimal. Period!
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper Last edited by Atak_Snajpera; 5th April 2018 at 12:44. |
5th April 2018, 14:30 | #74 | Link | |
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Code:
Colorbars(width=1920*2,height=1080*2,pixel_type="yv12").killaudio().assumefps(25,1).trim(0,9999) Spline36ResizeMT(1920,1080,SetAffinity=true)
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29th December 2018, 12:37 | #79 | Link |
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Slipstreamed a new build/file. There is no change in the code, so it's not a new version.
I've realised that i didn't put the documentation of the plugins in this package, and if you wanted the documentation you also needed to download each plugin version, which is not very convenient (and not smart from my part). So, i've added in the release file the documentation of each plugin. I took the opportunuity to make new builds with the last Visual Studio release, and also put back the Intel Compiler builds.
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