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#1 | Link |
Registered User
Join Date: Oct 2007
Posts: 1
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Strong denoising and flattening a cartoon source
I'm trying to filter Invader Zim which seems to be very poorly mastered to the DVDs and thus poses a very difficult source to filter. I tried filtering it for countless hours, but it never pleased me, so I seek your advice.
Here's a short sample that shows some artifacts that are the most difficult to get rid of for me: Mediafire (33MB zipped m2v and d2v) ![]() The ground is the biggest problem here. It was impossible for me to get a nice and flat area. When filtering, it would smoothen the areas, but create edge noise. I also see some haloing in the top left part of the image, but I can live with that. Additionally, one can observe aliasing. I was able to anti-aliase it. ![]() The problem here is the heavy blocking that destroys details. Look to the right of the lightning. After filtering, that area was muddy. ![]() ![]() This part seems to be suffering from MPEG2 bitrate starvation. Again, I was not able to clean the areas. This is what I did: Code:
MPEG2Source("G:\Zim\01 - The Nightmare Begins.d2v", cpu=0, info=3) # I also played around with cpu=0, 2, 4, 6 ColorMatrix(hints=true, interlaced=true, threads=0) tfm(d2v="G:\Zim\01 - The Nightmare Begins.d2v") tdecimate(mode=1) # The last two lines are immaculate inverse telecining UnDot() # Used sometimes and sometimes not Toonlite() # To strengthen the lines for denoising afterwards sourceclip=last MCTD(\ sharp=false, \ protect=false, \ AA=true, useEEDI2=true, maxd=24, AAthr=32, method=2, \ deblock=false, \ edgeclean=false, \ stabilize=false, \ enhance=false, \ GPU=false, \ settings="high") # I tried out a lot of settings. Sharpening is off because it # would cause aliasing. EEDI2 is preferred over SangNom because # the latter would cause artifacts. LSFmod(strength=75,source=sourceclip,Lmode=0,soft=0,ss_x=2.0,defaults="slow") I mostly want to flatten the areas like in the first image. Filtering the blocky parts would be just a bonus because they appear sporadically. I don't mind if it takes a 3fps script to filter this, but I would be very glad to hear your suggestions. |
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#2 | Link |
Huh?
Join Date: Sep 2003
Location: Uruguay
Posts: 3,103
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Well, filtering heavy noise and blocking might result in some smudging. I would suggest you to try MDeGrain3 with dfttest in it, like so:
Code:
source=last preNR=source.dfttest(sigma=1.25,tbsize=3) preNR_super=preNR.MSuper(pel=2, sharp=1) source_super=source.MSuper(pel=2, sharp=1) backward_vec3 = MAnalyse(preNR_super,isb = true, delta = 3, overlap=4) backward_vec2 = MAnalyse(preNR_super,isb = true, delta = 2, overlap=4) backward_vec1 = MAnalyse(preNR_super,isb = true, delta = 1, overlap=4) forward_vec1 = MAnalyse(preNR_super,isb = false, delta = 1, overlap=4) forward_vec2 = MAnalyse(preNR_super,isb = false, delta = 2, overlap=4) forward_vec3 = MAnalyse(preNR_super,isb = false, delta = 3, overlap=4) source.MDegrain3(source_super,backward_vec1,forward_vec1,backward_vec2,forward_vec2,backward_vec3,forward_vec3,thSAD=350) Anyway, here's a thread with more filter recommendations: http://forum.doom9.org/showthread.php?t=149919
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#3 | Link |
Learning Avisynth user
Join Date: Sep 2008
Posts: 80
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You might wanted to try something like what's posted here. http://forum.doom9.org/showthread.ph...71#post1091171
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#4 | Link |
Registered User
Join Date: Sep 2006
Posts: 1,616
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correct me if i'm wrong, i thought mctd was use mainly for grainy source, it's an overkill for a clean source like this.
For the mosquito noise, I will use nonlinear smoothing loss-free from virtualdub, as it's pretty effective most of the time. |
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Tags |
anime, cartoon, denoise, invader zim |
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