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12th June 2004, 00:45 | #561 | Link |
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@ kempfand(Andreas),Eye of Horus(EOH cos i don't know your name) and all:
first: i can read but can't understand the last posts(and lots more). second: in my simple(and newby)opinion,this thread in the one of the most importants threads in the whole world about audio.(if don't the best of all threads about audio). --->Please, don't "fight"(i can't find better wordds)to turn this thread(i can call magnific thread)in a dangerous place to be "closed" by any mod! ps: i'm not against anyone,i'm just "afraid" about this thread! ah...and sorry for bore! thanks but..please,this thread don't have "price",money can't buy! |
12th June 2004, 01:31 | #562 | Link | |||||
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We tested the pre-set decoding rigs and custom made decodes from Emigrator, CATT, ambidec.exe, VVMix (exe & VST), signed filters (using impulse responses similar to the ones published by Angelo Farina), and the conclusion was always: Pentagon (even if people have a ITU 5.1 in their living room). For fairness reasons, I clearly mentioned (a) that I do not exclude that there are better decoding set-ups, (b) that even amongst the experts, there is agreement that this is still 'subject to discussion' (cf. Farina's presentation at recent AES in Berlin), and (c) that people have 'stong feelings' about this, in that they put patent protection to specific Amisonic decoding schemes. For (c), the most prominent example is Gerzon's Vienna decoding scheme, which is available in the high-end "$$$" amps by Meridian (and they do very very well, at least according to the "Verdi" listening tests). Quote:
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To quote member "Shayne": Peace. Andreas |
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12th June 2004, 02:34 | #564 | Link |
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@Eye of Horus
hey, yeah youve helped me out alot in the past and i really appreciate it, as far as looking back for info on the thre new bidules, i just kind of got overwhelmed that i would have to read 29 pages to search out info on it, but i guess ill just have to to get links to things, i just wish there was an easier way of finding things is all lol. you and kemp have done a great job wiht this and i appreciate the work you guys have done, its really been a help for me, sorry if my questions annoyed you guys. keep up the good work. hey maybe there should be a new sticky devoted just to updates to the method, like guides and bidules, since its so hard to sift them out from this huge thread. you think that would be a good idea? oh and i just wanted to know what you guys ,EOH and Kemp, use to go to ac3 tracks? or maybe you dont do taht at all. i was thinking of just using besweet to go to ac3, i just wanted to know if im sacrificing quality by using besweet versus another app. and alos, i read back through the thread and in your guide for hte new ones oyu state that you should set 16bit in the recorder when for the SAd method oyu said 32bit, is there a reason you changed this? also, should i be using 48000 sample when my wav source is 48000? Last edited by trooper11; 12th June 2004 at 02:45. |
12th June 2004, 04:04 | #565 | Link | |
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12th June 2004, 04:31 | #566 | Link | |
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I'm listening to some instrumental music right now through your new instrumental bidule, some acoustic guitar. It sounds quite pleasant for this type of music although it's missing definition and accuracy on the individual notes, sort of like smearing them together. I tried it on music with bass and drums and the bottom was really missing. Perhaps crossing over and applying only to the mids might work because the highs get smeared and the lows just aren't there. A little earlier I was testing the vocal center bidule. I find that I have to crank the Gain Center up to +10 to get a vocal that isn't overwhelmed by it's own reverb. I will say that once I did get the center level high enough, this bidule sounds better than the other two. I know I said the vocal non center one was my favorite initially, but once I got rid of the doubled percusion sounds by backing off the delays, the soundfield spread seemed quite unnatural with cymbals constantly playing behind my right shoulder. It was kind of weird. My only concern about the vocal center is the same concern I had about my first MatrixMixerEmulator and the Gerzon bidules, that is putting so much dependancy on the fullrange sound of a center speaker. A lot of center speakers are not designed for solid bass for example, they're optimized for dialog. I'm just wondering what your thoughts are on that. Anyway, que l'on continue... |
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12th June 2004, 06:08 | #567 | Link |
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@ all
Please keep this discussion as professional and civil as possible. This is an audio processing thread unlike anything else on the web IMO, and I would hate to see it degrade. We have some excellent minds working on these bidules and 5.1 methods, and I ask that you respect each other's intelligence and to respect others' work when posting. As always, thinking before speaking will be greatly appreciated. Cheers,
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12th June 2004, 11:01 | #568 | Link | ||||||
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I agree with you on the search aspect. The search routine used here is not the ideal one :-) Quote:
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kind regards, EoH |
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12th June 2004, 11:06 | #569 | Link | |
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I fully agree and only wished you'd come up earlier :-) Anyway : are you still in the conversion "business" ? Because we never heard any comment from you about our SAD51inBidule, which was based on your conversion method ! kind regards, EoH |
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12th June 2004, 14:12 | #570 | Link | ||||
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Normalization
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This is currently not possibly in a "one go" commandline in BeSweet, so you have to first demux, and then normalize each of the channels. More on the same topic: Quote:
This might sound over-complicated, but we found that you can tweak the gains for the speakers (L+R, C, SL+SR) to work well for one piece of music, whereas it would not work well for the next piece of music. Normalization seemed a good compromise also for publishing here. Quote:
The newest research (driven by Farina, Malham, and others) even explores using one of the 5 speakers for vertical information (Z-axis). Even if the feeding source is 'just' stereo, information for the 3rd dimension (Z-axis) might be re-created by convolution with the a B-Format pulse. This is still in the research status, but I think we will see a whole range of new decoding options over the next couple of years. Lot's of things to play with and have fun Regards, Andreas |
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12th June 2004, 15:36 | #571 | Link | ||
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Re: Normalization
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As I mentioned last night in a message, one concern I have with these new bidules as with the LCR upmix bidules is that the front and rear left and right signals are getting all midrange and high frequencies and one speaker, the center, gets almost all the bass info. Most surround systems don't have a center speaker with as good a bass response as the front left and rights. The center speaker is traditionally designed for dialog. Yes, a high-end system should have a center speaker with good frequency response, but not everyone doing these decodes has a high-end system! If one has a subwoofer and bass management on the amp, this certainly improves things, but it's a waste of the range capabilities of the left and right speakers. Normalization won't change the frequency content of the left and right channels in a bidule, it will only increase or decrease levels as required. Anyway, just a thought. By the way, try the following for an experiment: take a stereo difference signal and run it through an instance of Stereo Touch. Connect that to the fronts. Do the same with a second instance of Stereo touch and connect it to the rears. Take a stereo sum signal, reduce it by 3dB and connect it to the center. The result should sound familiar. Let's call it "Mr. Hafler's Repurposing Bidule" Quote:
Tchuss Steve. |
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13th June 2004, 16:02 | #573 | Link |
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New SIR 1.008
Just a note for those using SIR, Christian Knufinke released a new version yesterday.
The web site says v 1.007, but the download is actually v1.008. http://www.knufinke.de/sir/index_en.html Regards, Steve. |
15th June 2004, 13:35 | #574 | Link |
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Surround-related articles
For those experimenting with designing new surround bidules, I'm posting a couple of links to useful articles I've found while surfing. Although these both relate to mixing or programming for surround sound, they contain information that can help and considerations to keep in mind when designing surround sound bidules or plugins.
This first one has some interesting points regarding use of the LFE and center channels, two things that have come up in this thread:
While this second article is more programming related and deals with DPL, it's still interesting and provides some discussion of sound cancellation.
Anyone else with useful links to practical surround-related information? Regards, Steve. Last edited by ursamtl; 15th June 2004 at 13:37. |
15th June 2004, 19:08 | #575 | Link |
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What's about the voices in new method?
Hello everybody:
Through a friend of mine, I can heard the post over "Rebuild The Wall". 'Till now, I still surprise with the overall sound. I think it is a forward step to right direction. Here are dinamics with no distortion, well focused any instrumentals, tonnaly very well balanced and all of this produces a typical sense of happiness. God job, guys. Only I want make a question. IMHO, the conversion lacks of voice definition. It seems to me that the voices are ONE STEP BACKWARD over the other instrumentals. This causes an effect of opacity over all the voices. But, if we are hearding only voices (there are a piece so), these voices sounding really great. If we go to ear the instrumentals (not the voices), that's the same: they are great. But if two of the worlds are joined, this a dissapointment. I can't ear clearly the voices. This effect can make resolve with the new values of the gains? I will say, if the values of center are aumented, the voices are more presents? Thanks and Good Luck. |
16th June 2004, 13:31 | #576 | Link | |
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Re: What's about the voices in new method?
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I had the same problem. Kempfand pointed out that I wasn't doing the normalize step. Did you try that? This did help my results a bit. I also modified the center feed to the standard -3dB L+R signal. To accomplish this, Ctrl+click on the "Preservation_3_x_2" group in the center and change the multiplier from 0.4511 to 0.7071. This number produces a -3dB gain, whereas 0.4511 is close to -7dB. While you are in the group, you can also remove the the unused left and right multiplier, constant, and connection objects, since they are not hooked up to anything but still seem to use CPU resources. After I got rid of them, my CPU usage dropped by an average of 2-3%. I know that is not a big drop, but every little bit helps! Regards, Steve. Last edited by ursamtl; 16th June 2004 at 13:50. |
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17th June 2004, 19:14 | #577 | Link |
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@EOH i sent you a couple pm's
right now im experimenting with the 3 new bidules and the SAD method. right now though, the SAD mehtod is giving better results, but i think thats my fualt. using hte instrumental bidule, the result was lower in sound then in the SAD method. I think it may be becuase before i loaded the file into the bidule, i had already normalized it, converting it to 32bit as well. As i followed the guide, i know it was normalized again by besweet, so could this cuase the sound to seem lower, dropping out? ok and my other question for you guys, which of these bidules do you think would work well with audio tracks? By audio i mean movie audio that i want to take to 5.1. Or maybe none of these are suited for that. |
18th June 2004, 03:48 | #578 | Link | |
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Re: Normalization
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Peace |
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18th June 2004, 13:48 | #579 | Link | |
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Re: Re: Normalization
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In the case of the 3 bidules, the "instrumental" bidule has the same signal going to both fronts, and the same signal going to both backs. To check this, set up a binary operator in the bidule as a minus and then hook both signals up to the operator's input and connect the output to one channel of your sound card. If nothing comes out, the signals are the same. Therefore, normalizing these channels independantly will give balanced results for the front between the left and right and the same for the rear. For the "vocal-center" bidule, the same signal (L-R) is sent to Voxengo to generate a pseudo stereo signal. (Yes, one is a R-L, but if you invert it, you get the same as L-R. You can check this the same way as above). In this bidule, the front left and rear right channels get the same signal. The front right and rear left get the same signal. Since these signals are all generated from duplicate Stereo Touch instances, the levels are basically the same and thus normalizing all these channels independantly should keep things balanced. The "vocal-non center and instrumental" bidule is a bit more sophisticated in that the improvement groups contain filters as well as sum and difference combinations to create four different channels, but these are all at about the same level. If you try the channel subtracting test I mentioned above on all combinations of these channels, you'll always still hear something (indicating that there is some difference), but the difference levels are low and consistent, so normalizing these individually shouldn't be an issue. I haven't dug into this bidule any further to analyse what's going on because I don't like what it does to music with percussive sounds and I'm busy developing something else I find more interesting. In the end, follow the bidule author's advice. Andreas said that he got the best results by normalizing the channels individually, so try it like that. Then if you don't like the results, try something else. Half the fun is in the trying! Have a good weekend! Steve. Last edited by ursamtl; 18th June 2004 at 15:37. |
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19th June 2004, 15:14 | #580 | Link | |
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Re: Re: Re: Normalization
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If the 3 new bidules merge the original left and right and loose all stereo i would have to stand by my post above and wonder if this is right? Peace |
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