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4th August 2024, 18:42 | #2863 | Link |
Registered User
Join Date: Oct 2005
Posts: 81
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I don't know how much further they can take it. Its a solid program and its successful in achieving what its meant to do; apart from a few random bugs now and then that are discovered.
What else do you hope for it to do? HDR processing or something? |
4th August 2024, 20:13 | #2864 | Link | |
Broadcast Encoder
Join Date: Nov 2013
Location: Royal Borough of Kensington & Chelsea, UK
Posts: 3,020
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It already can handle pretty much everything in terms of HDR, from custom LUTs to tonemapping in any possible way etc. Heck, with frame properties we can even have dynamically changing metadata (like the brightness in nits) per single frame. I mean, in theory you could literally calculate and have the MaxCLL defined on a frame-by-frame basis and then perform dynamic tonemapping based on that. If anything, Avisynth is probably the best frameserver out there to handle HDR contents and has been on the forefront of innovation for a very long time.
Quote:
Let's take a look at the last few releases from 2019 to today: AviSynth+ 3.7.3 - Jul 16, 2023 AviSynth+ 3.7.2 - Mar 18, 2022 AviSynth+ 3.7.1 - Jan 1, 2022 AviSynth+ 3.7.0 - Jan 11, 2021 AviSynth+ 3.6.1 - Jun 20, 2020 AviSynth+ 3.6.0 - May 20, 2020 AviSynth+ 3.5.1 - Apr 3, 2020 AviSynth+ 3.5.0 - Mar 3, 2020 AviSynth+ 3.4.0 - Oct 21, 2019 Leaving aside 2020 which was a bit weird being it the pandemic period, between March 18, 2022 and July 16, 2023, 485 days passed, so if we apply the same logic we can expect the future release to be: AviSynth+ 3.7.4 - Nov 12, 2024 It's a long way 'till November. Given that we're currently in August and that up until now we've had 70 commits shaping up 3.7.4 I'd say that we're totally on track and we have nothing to worry about. Mines are just speculations, but remember: in master Ferenc we trust. EDIT: Uhhh, this is my 3000th post. It had to be special and I'm glad that it was about Avisynth, my favorite frameserver. Last edited by FranceBB; 4th August 2024 at 20:16. |
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6th August 2024, 21:46 | #2865 | Link | |
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Join Date: Oct 2018
Location: Germany
Posts: 1,028
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Quote:
There are several reasons for my post. I want to read something here again, this wish has been fulfilled. Thanks FranceBB The official version contains bugs that can cause AvsPmod to crash when reinitializing a clip. Many (new) users do not use the latest test version in which this bug has been fixed. And last but not least, you can never have enough of good things.
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Live and let live Last edited by gispos; 7th August 2024 at 16:03. Reason: The fun part removed could also be misunderstood. |
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16th August 2024, 02:40 | #2866 | Link |
Friend of a friend..
Join Date: Feb 2023
Posts: 401
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High core count CPU's & Avisynth..
I would just like to ask if anyone here knows why there seems to be issues when using Avisynth filters & scripts, that on CPU's over 12 cores, drop encoding speeds with x265 ??
Or is it x265 ??
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RipBot264 v1.27.3 (08-06-24) |
16th August 2024, 06:41 | #2867 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 7,032
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I don't believe you can generalise that easily. Not without knowing your exact setup in detail.
In general, the speed of a well scalable encoder should increase with the number of cores, but not linearly, it will saturate. The efforts to manage more parallel calculations will increase. More calculations need to wait for intermediate results of others. Similar for filtering: Parallel processing of video frames may reduce the scope of each thread, depending on the strategy how the material is split among the threads. Each thread needs its own copy of a filter to run, each copy needs RAM. In the special case of QTGMC, it may spawn multiple EDI filter threads per copy of the main routine, so the dependency on the number of cores squares if you don't limit EDIThreads. And when RAM is fully utilized by both Avisynth filters and the encoder (easily possible when encoding UHD video), Windows will start to use the swap file on disk which will delay the processing a lot... |
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