Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Capturing and Editing Video > Avisynth Development

Reply
 
Thread Tools Search this Thread Display Modes
Old 27th July 2024, 20:43   #2861  |  Link
gispos
Registered User
 
Join Date: Oct 2018
Location: Germany
Posts: 1,028
When will there be a final build of all the fixes that were included in post_test14?
__________________
Live and let live
gispos is offline   Reply With Quote
Old 4th August 2024, 13:47   #2862  |  Link
gispos
Registered User
 
Join Date: Oct 2018
Location: Germany
Posts: 1,028
Seems to be dying out here, unfortunately...
__________________
Live and let live
gispos is offline   Reply With Quote
Old 4th August 2024, 18:42   #2863  |  Link
BilboFett
Registered User
 
Join Date: Oct 2005
Posts: 81
Quote:
Originally Posted by gispos View Post
Seems to be dying out here, unfortunately...
I don't know how much further they can take it. Its a solid program and its successful in achieving what its meant to do; apart from a few random bugs now and then that are discovered.
What else do you hope for it to do? HDR processing or something?
BilboFett is offline   Reply With Quote
Old 4th August 2024, 20:13   #2864  |  Link
FranceBB
Broadcast Encoder
 
FranceBB's Avatar
 
Join Date: Nov 2013
Location: Royal Borough of Kensington & Chelsea, UK
Posts: 3,020
Quote:
Originally Posted by BilboFett View Post
HDR processing or something?
It already can handle pretty much everything in terms of HDR, from custom LUTs to tonemapping in any possible way etc. Heck, with frame properties we can even have dynamically changing metadata (like the brightness in nits) per single frame. I mean, in theory you could literally calculate and have the MaxCLL defined on a frame-by-frame basis and then perform dynamic tonemapping based on that. If anything, Avisynth is probably the best frameserver out there to handle HDR contents and has been on the forefront of innovation for a very long time.

Quote:
Originally Posted by BilboFett View Post
I don't know how much further they can take it. Its a solid program and its successful in achieving what its meant to do; apart from a few random bugs now and then that are discovered.
Yep, yep, all this is true but this doesn't mean that innovation will stop. I'm sure Ferenc and Stephen will cook out a new release.

Let's take a look at the last few releases from 2019 to today:

AviSynth+ 3.7.3 - Jul 16, 2023
AviSynth+ 3.7.2 - Mar 18, 2022
AviSynth+ 3.7.1 - Jan 1, 2022
AviSynth+ 3.7.0 - Jan 11, 2021
AviSynth+ 3.6.1 - Jun 20, 2020
AviSynth+ 3.6.0 - May 20, 2020
AviSynth+ 3.5.1 - Apr 3, 2020
AviSynth+ 3.5.0 - Mar 3, 2020
AviSynth+ 3.4.0 - Oct 21, 2019

Leaving aside 2020 which was a bit weird being it the pandemic period, between March 18, 2022 and July 16, 2023, 485 days passed, so if we apply the same logic we can expect the future release to be:

AviSynth+ 3.7.4 - Nov 12, 2024

It's a long way 'till November.
Given that we're currently in August and that up until now we've had 70 commits shaping up 3.7.4 I'd say that we're totally on track and we have nothing to worry about.
Mines are just speculations, but remember: in master Ferenc we trust.



EDIT: Uhhh, this is my 3000th post. It had to be special and I'm glad that it was about Avisynth, my favorite frameserver.

Last edited by FranceBB; 4th August 2024 at 20:16.
FranceBB is offline   Reply With Quote
Old 6th August 2024, 21:46   #2865  |  Link
gispos
Registered User
 
Join Date: Oct 2018
Location: Germany
Posts: 1,028
Quote:
Originally Posted by BilboFett View Post
I don't know how much further they can take it. Its a solid program and its successful in achieving what its meant to do; apart from a few random bugs now and then that are discovered.
What else do you hope for it to do?
See, I'm too late... Almost forgot the Avisynth thread.
There are several reasons for my post.

I want to read something here again, this wish has been fulfilled. Thanks FranceBB

The official version contains bugs that can cause AvsPmod to crash when reinitializing a clip.
Many (new) users do not use the latest test version in which this bug has been fixed.

And last but not least, you can never have enough of good things.
__________________
Live and let live

Last edited by gispos; 7th August 2024 at 16:03. Reason: The fun part removed could also be misunderstood.
gispos is offline   Reply With Quote
Old 16th August 2024, 02:40   #2866  |  Link
FTLOY
Friend of a friend..
 
FTLOY's Avatar
 
Join Date: Feb 2023
Posts: 401
High core count CPU's & Avisynth..

I would just like to ask if anyone here knows why there seems to be issues when using Avisynth filters & scripts, that on CPU's over 12 cores, drop encoding speeds with x265 ??

Or is it x265 ??
__________________
RipBot264 v1.27.3 (08-06-24)
FTLOY is offline   Reply With Quote
Old 16th August 2024, 06:41   #2867  |  Link
LigH
German doom9/Gleitz SuMo
 
LigH's Avatar
 
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 7,032
I don't believe you can generalise that easily. Not without knowing your exact setup in detail.

In general, the speed of a well scalable encoder should increase with the number of cores, but not linearly, it will saturate. The efforts to manage more parallel calculations will increase. More calculations need to wait for intermediate results of others.

Similar for filtering: Parallel processing of video frames may reduce the scope of each thread, depending on the strategy how the material is split among the threads. Each thread needs its own copy of a filter to run, each copy needs RAM. In the special case of QTGMC, it may spawn multiple EDI filter threads per copy of the main routine, so the dependency on the number of cores squares if you don't limit EDIThreads. And when RAM is fully utilized by both Avisynth filters and the encoder (easily possible when encoding UHD video), Windows will start to use the swap file on disk which will delay the processing a lot...
__________________

New German Gleitz board
MediaFire: x264 | x265 | VPx | AOM | Xvid
LigH is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 02:15.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.