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Old 26th May 2011, 11:57   #201  |  Link
ChaosKing
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I just tried your beta, but it still crashes with: SmoothLevels(gamma=2.22)
and now
SmoothLevels(useMT=-1,lmode=1,gamma=2.22,useOPT=-1)
crashes too.
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Old 26th May 2011, 13:58   #202  |  Link
LaTo
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Quote:
Originally Posted by ChaosKing View Post
I just tried your beta, but it still crashes with: SmoothLevels(gamma=2.22)
and now
SmoothLevels(useMT=-1,lmode=1,gamma=2.22,useOPT=-1)
crashes too.
Quote:
Originally Posted by ninja_racoon View Post
^I've tried the beta2, it still giving me error
(gamma=1.1,Lmode=2,protect=16,useMT=0,useOPT=2) beta2 <-- error
(gamma=1.1,Lmode=2,protect=16,useMT=4,useOPT=2) beta2 <-- crash
@ChaosKing & @ninja_racoon: Here is a new fixed version (I hope ): > SmoothAdjust-FIX.dll <
(It's a bit hard to debug without the target CPU)


Quote:
Originally Posted by Ponder View Post
One final thought, I know you are quite busy working on 2.0beta, Any chance of a
Ecurve = Ylevelss type only if it is not too time consuming in the future.
@Ponder: YlevelsS is the same as SmoothLevels(Lmode=2,Ecurve=0)


Quote:
Originally Posted by leeperry View Post
fair enough

but:
[...]
=400fps

[...]
=120fps

that's on an o/c Q9650, XPSP3, Avisynth 2.6
@leeperry: Try the fixed version in this post, it should be much faster when smooth=0.

Last edited by LaTo; 26th May 2011 at 18:23.
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Old 26th May 2011, 15:15   #203  |  Link
Ponder
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@Lato
Yes, they are from same sine family, but parameter must be very different, since I can't get
the contrast similar to YlevelsS, I don't want to use tweak to get contrast after SMOOTHLEVELS,
it slows thing down and risk polarizing. Can we have a third Ecurve mode where one can define
their own whacky function?
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Old 26th May 2011, 22:47   #204  |  Link
leeperry
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Quote:
Originally Posted by LaTo View Post
@leeperry: Try the fixed version in this post, it should be much faster when smooth=0.
AMAZING, I get +700fps now

now to try it w/ movies, thank you so much for the quick fix

PS: I've A/B'ed the old and new versions around 50 times on many samples...the new one looks noticeably clearer and sharper when doing TV>PC, you've come a long way since the first script version..major kudos to you!

Last edited by leeperry; 29th May 2011 at 11:16.
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Old 27th May 2011, 11:10   #205  |  Link
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Does it really prevents banding with smooth=50 and dither=50 settings when I encode using x264?


Quote:
@ChaosKing & @ninja_racoon: Here is a new fixed version (I hope ): > SmoothAdjust-FIX.dll <
(It's a bit hard to debug without the target CPU)
it still crashes for me.

(gamma=1.1,Lmode=2,protect=16,useMT=0,useOPT=2) <-- error
(gamma=1.1,Lmode=2,protect=16,useMT=4,useOPT=2) <-- crash
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Old 27th May 2011, 18:44   #206  |  Link
LaTo
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Update 2011/05/27

Quote:
v2.00 beta2:
tweaked smoothing algorithm
fixed crash with mod4 clip
fixed freeze in debug view
tweaked speed when smooth=0


Todo-list:
- finish higher bitdepth support
- repair AVX code
- fix all bugs reported
Download here: > SmoothAdjust v2.00 beta2 <

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Old 27th May 2011, 19:27   #207  |  Link
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@ChaosKing & @ninja_racoon: About the crash/error with AVX stuff, please check the 6 dlls in this package: > AVX_debug.zip <

Could you test them with SmoothLevels(gamma=2.0) and with SmoothTweak(contrast=2.0)?
Then see which ones work and report here.

Thanks for all!

Last edited by LaTo; 28th May 2011 at 09:12.
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Old 28th May 2011, 16:52   #208  |  Link
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Only SmoothAdjust.6.dll is working. 1-5 = big crash
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Old 28th May 2011, 17:24   #209  |  Link
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Quote:
Originally Posted by ChaosKing View Post
Only SmoothAdjust.6.dll is working. 1-5 = big crash
Great, I think I got it
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Old 29th May 2011, 17:08   #210  |  Link
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Update 2011/05/29

Quote:
v2.00 beta3:
fixed misaligned clip in AVX
finished 16bits support (stacked MSB/LSB)


Todo-list:
- check avisynth 2.6.x support (any inputs?)
- fix all bugs
Download here: > SmoothAdjust v2.00 beta3 <

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Old 29th May 2011, 20:40   #211  |  Link
markanini
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Tell us more about the tweaked smoothing algorithm
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Old 30th May 2011, 09:35   #212  |  Link
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Quote:
Only SmoothAdjust.6.dll is working. 1-5 = big crash
Yes, no.6 is working
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Old 30th May 2011, 09:40   #213  |  Link
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Quote:
Originally Posted by ninja_racoon View Post
Yes, no.6 is working
beta3 should work too, right?
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Old 30th May 2011, 09:40   #214  |  Link
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Quote:
Download here: > SmoothAdjust v2.00 beta3
Thanks!
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Old 30th May 2011, 18:53   #215  |  Link
mandarinka
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The 16bit hack is a nice idea, imho, getting hig bitdepth working without core changes.
Avisynth itself moves slowly and filters would need rewriting for a new colorspace anyway.
Now if only somebody wrote an import filter for x264cli
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Old 30th May 2011, 23:09   #216  |  Link
cretindesalpes
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Quote:
Now if only somebody wrote an import filter for x264cli
Code:
# "last" is a stacked MSB/LSB 16-bit clip

Interleave (Dither_get_lsb (), Dither_get_msb ())
TurnRight ()
AssumeFieldBased ().AssumeTFF ()
Weave ()
TurnLeft ()

# Ready to be encoded with:
#
# avs2yuv -raw "script.avs" -o - | x264-10bit --demuxer raw --input-depth 16 --input-res 1280x720 --fps 24 --output "blah.mp4" -
#
# Set --input-res and --fps according to your video settings.
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Last edited by cretindesalpes; 30th May 2011 at 23:20. Reason: Reduced the font size
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Old 31st May 2011, 09:10   #217  |  Link
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Update 2011/05/31

Quote:
v2.00 beta4:
fixed YV16 & YV24 support
added Y8 & YV411 support


Todo-list:
- fix all bugs
Download here: > SmoothAdjust v2.00 beta4 <



Now you can process YUY2 clip without quality loss in Avisynth 2.6.x:

Code:
ConvertToYV16() #Lossless
SmoothAdjust(...)
ConvertToYUY2() #Lossless
My todo list is empty, so if you have any feature request...
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Old 31st May 2011, 09:54   #218  |  Link
cretindesalpes
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Quote:
Originally Posted by LaTo View Post
My todo list is empty, so if you have any feature request...
Previously...

Quote:
Originally Posted by Wilbert View Post
Looks like a great plugin! Would you be willing to release it as open source?
Quote:
Originally Posted by LaTo View Post
Maybe I don't know, but before I need to complete my todo-list
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Old 31st May 2011, 13:40   #219  |  Link
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I was going to test the 16bit version, I think it could be more convenient if you could remap the values internally(?)
I also think you could add an option for when dealing with TVrange sources, specially in smoothlevels and tweak where you have no way.
more room when show=true for settings
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Old 31st May 2011, 21:32   #220  |  Link
LaTo
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Quote:
Originally Posted by cretindesalpes View Post
Previously...

[...]

Good pick... Maybe with the 2.0final


Quote:
Originally Posted by Dogway View Post
I was going to test the 16bit version, I think it could be more convenient if you could remap the values internally(?)
You only need to multiply value by 256.
If I remap the value internally, it avoids fine adjustments.

Quote:
Originally Posted by Dogway View Post
I also think you could add an option for when dealing with TVrange sources, specially in smoothlevels and tweak where you have no way.
In SmoothLevels you only need to set output_low/output_high at 16/235 (or 4096/60160 in 16bits).
In SmoothTweak TVrange/PCrange doesn't change the processing (you can set "limiter=true" in TVrange).

Quote:
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more room when show=true for settings
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