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#41 | Link | |
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Join Date: Aug 2011
Posts: 51
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#46 | Link | ||
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Join Date: Oct 2013
Location: Sweden
Posts: 128
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For example, if you blur the example image with a gaussian filter or a median filter it gets darker, "unblurring" it then should then make it look brighter. But the original example image is pretty sharp already, increasing the local contrast/acutance a lot does not look that good in that example. I have not found a satisfactory solution yet that does not compromise other situations. Sometime in the future i'm going to try testing a third "repair" pass. I'm pretty sure i'll get some other ideas while in the shower or something... ![]() Quote:
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#50 | Link |
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Join Date: Jan 2015
Posts: 71
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Windows builds available also. Just create "portable_config" folder next to mpv.exe with your shaders and mpv.conf with content something like:
Code:
vo=opengl-hq:fbo-format=rgba16f:post-shaders="~~/adaptive-sharpen-pass1.glsl,~~/adaptive-sharpen-pass2.glsl" |
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#52 | Link | |
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Join Date: Oct 2013
Location: Sweden
Posts: 128
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Did some tests and saw that doing the summation of the negative laplace vales in "fast" linear light did reduce the brightening effect. Have not seen any negative effects of doing it that way yet. Added it to the current experimental version. Experimental - 2015-10-29 Last edited by bacondither; 30th October 2015 at 01:57. |
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#53 | Link |
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Join Date: Sep 2006
Posts: 9,140
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Great, thanks - any progress is welcome!
![]() One other thing that I've noticed when comparing FineSharp with AdaptiveSharpen: They have a quite different look. FineSharp somehow makes lines (at least dark lines) appear thinner, while AdaptiveSharpen seems to have a certain tendency to make dark lines fatter. Personally, I like the look of thinner lines. Is that something that could maybe be improved in AdaptiveSharpen? |
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#54 | Link | |
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Join Date: Dec 2011
Posts: 1,812
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![]() Yes, line thickening is noticeable, especially with cartoons. This can look nice with low strength after soft scaling algorithms, but with higher strength it gets a bit too obvious. |
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#55 | Link |
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Join Date: Jul 2015
Posts: 3
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I can't seem to get any of the new 2 pass shaders to work with potplayer. However, the early single pass shader works fine.
I use the "Shader Stacker" but no matter what I do I end up with a green screen. But MPC-HC works perfectly fine. I would much appreciate it if someone else can someone verify? Last edited by jewshawn2; 6th November 2015 at 02:23. |
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#56 | Link | |
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Join Date: Oct 2010
Posts: 131
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store custom pixel shader in 16 bit ... use 10bit chroma ... use 10bit image ... run custom pixel shaders in video levels ... hope it helps |
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#57 | Link |
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Join Date: Apr 2002
Location: Germany
Posts: 4,926
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Not sure which version is used inside of MPC-BE currently but it does a great job at relatively low shader costs (~10% above the simpler ones)
![]() Very impressive results even on rather complex textures but shimmering in high frequency skylines for example still seems to be a big problem at least in the version used inside of MPC-BE. I use it as a very decent post resize pass solution, which works out for most different compressed MPEG content just great without oversharpen it to much that it feels odd ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 6th November 2015 at 13:38. |
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#58 | Link | |
Registered User
Join Date: Oct 2013
Location: Sweden
Posts: 128
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I think it uses the old one-pass 2015-06-25 one. I could backport some things to the old one pass version and make it better for a very small performance cost. |
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adaptive sharpen, shader, sharpening |
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