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#21 | Link |
Registered User
Join Date: May 2015
Posts: 16
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thanks for the experimentals man. i check back here everyday to see if there is improvements
![]() Edit: the new experimental actually does look better btw. lol. amazing. Last edited by KhR0N1K; 17th July 2015 at 17:38. Reason: update |
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#29 | Link |
Registered User
Join Date: Oct 2013
Location: Sweden
Posts: 128
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New version released!
![]() The experimental version section is removed and replaced with a old versions section. Now i'm off out in the nice weather! |
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#30 | Link |
Registered User
Join Date: Aug 2006
Posts: 2,229
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Nice! I notice there is a very slight difference in the formula of the second pass between the 28 July version and the latest. Just thought I'd mention that since people may assume that you meant the 28 July version is the same when you said 'The previously experimental two pass version is now the stable one.'
Thanks, it works wonderfully! ![]() |
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#36 | Link |
Registered User
Join Date: Oct 2013
Location: Sweden
Posts: 128
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New version 2015-09-23 released.
Tried optimizing some, it went faster for AMDs old VLIW gpus but slower for newer GCN. So that did not make it to this version. The bilateral blur from the experimental version did better sometimes and worse other times. But the difference was so minimal and it was slower. So it's not included now. |
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#38 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
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@bacondither, can you double check AdaptiveSharpen with this test image?
http://madshi.net/FineSharpTest3.png Last time I checked, AdaptiveSharpen makes this image brighter. Which is what most sharpeners do, so it's not surprising. But ideally, that should not happen. Maybe you can work on that? E.g. by using linear light in some parts of your algorithm? Or maybe by running a second pass which "repairs" modified brightness? Thanks! |
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#40 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,812
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Quote:
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Tags |
adaptive sharpen, shader, sharpening |
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