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5th April 2017, 04:03 | #43225 | Link | |
Visual Novel Dev.
Join Date: Nov 2015
Location: Bucharest
Posts: 200
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Quote:
On the other hand, if they offer a lifetime licence for that money, that also covers future updates, it makes it so much better of a deal. I'll throw an eye over it and report back
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5th April 2017, 04:19 | #43227 | Link |
Visual Novel Dev.
Join Date: Nov 2015
Location: Bucharest
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Tried it, Dmtri render results in green screen as long as it is turned on... No idea why. Is it compatible with madVR? I would consider it only if they work together ^^ No exact idea, but I notice very few differences above 32 Neurons. Maybe my content is not sharp or detailed enough for me to notice the differences, but cannot tell. NGU around -AA high looks very good to me, cannot say what is its equivalent in Neurons, but it looks nice
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5th April 2017, 18:56 | #43231 | Link | |
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Join Date: Jan 2014
Posts: 216
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Quote:
https://forum.doom9.org/showthread.php?t=170950 |
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5th April 2017, 19:11 | #43233 | Link | |
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Join Date: Jun 2012
Posts: 54
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Quote:
That's my last post about Dmitrirender so we can go back on topic |
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5th April 2017, 23:30 | #43235 | Link | ||
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Join Date: Mar 2009
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Quote:
Quote:
I quite like the high or very high settings with extra sharpness, not a fan of the low setting but hey it does run real time on low end integrated graphics.. Try doing that with NNEDI3. I wouldn't rule out Super-XBR from the game either. Last edited by ryrynz; 5th April 2017 at 23:37. |
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6th April 2017, 08:29 | #43236 | Link |
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Join Date: May 2012
Posts: 49
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Sorry for OT question.
Is it possible to install Nvidia driver only and then somehow disable those pesky features like adaptive contrast and video enhancements that are only configurable through Nvidia Control Panel? Thanks. |
6th April 2017, 08:34 | #43237 | Link |
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Join Date: May 2012
Posts: 447
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I'm pretty sure installation of the control panel is integrated with installation of the driver itself. But I don't think adaptive contrast is on by default. Video enhancements are I suppose, you could get around that by disabling DXVA decoding if your CPU is good enough.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
6th April 2017, 08:57 | #43238 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,406
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Only "Use inverse telecine" is on by default in the Nvidia drivers, everything defaults to "Use the video player setting".
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madVR options explained |
6th April 2017, 14:11 | #43239 | Link |
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Join Date: Apr 2011
Posts: 141
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cpu usage with 4k hdr
I tried running a few 4k hdr files. I have a Haswell 4 core cpu at 4.3ghz but it just maxes out the cpu and I get stutters. Is there any way to run this stuff or do I need a kaby lake. I use lav filters and use cuvid with the 4k box enabled but I don’t know if that helps with these files. is it couse my 1060gtx cant decode it?
Also, I have the default hdr settings but faces seem to be very red. Colors are off somehow with hdr it seems. I have a non hdr tv but shouldn’t madvr convert it?
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http://hometheatersettings.com - how to setup htpc and more Last edited by Budtz; 6th April 2017 at 14:14. |
6th April 2017, 14:19 | #43240 | Link |
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Join Date: Dec 2002
Posts: 5,565
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GTX 1060 should be fine. Update LAV + madvr to latest versions and reset the settings. Set LAV Video to use DXVA2 (copy-back) and tick the "(UHD) 4K" and "HEVC" checkboxes. In madvr settings go "devices">[your display]>"hdr" and set display nits until it fits your screen. Video is HEVC, right? If it doesn't look right post a sample. Maybe the file is broken or something.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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