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Old 25th September 2015, 14:54   #3501  |  Link
trandoanhung1991
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Quote:
Originally Posted by aufkrawall View Post
No apparent problems with this build/render scripts so far, nice.


To what clock speed does it lock your GPU?
P2 is normal for OpenCL/Cuda, as it can't run stable with maximum VRAM clock.
405/405. Can't unlock it unless I reboot.
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Old 25th September 2015, 15:05   #3502  |  Link
Shiandow
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Quote:
Originally Posted by trandoanhung1991 View Post
405/405. Can't unlock it unless I reboot.
That sounds suspicious. At first I just thought it was using a lower power state because it wasn't doing anything, but then it should be able to return to a higher power state.
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Old 25th September 2015, 15:06   #3503  |  Link
aufkrawall
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Very weird, I have the samer driver and almost the same GPU (980) and OpenCL NNEDI3 is working fine here on Windows 10.

Hm, it even works here without the new interop API, even though D3D9 sharing extension isn't available.

Edit: Ok, two little issues to report:
Updater again offers me 2.44.2 although it is already installed. Deleted MPDN's config folder, didn't help.

When a PNG is opened in MPDN, it doesn't stop showing it when opening other media with it like video file.

Last edited by aufkrawall; 25th September 2015 at 15:24.
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Old 26th September 2015, 00:26   #3504  |  Link
Zachs
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Quote:
Originally Posted by aufkrawall View Post
Hm, it even works here without the new interop API, even though D3D9 sharing extension isn't available.
It isn't possible to disable the new interop API -- the option says "Always use new OpenCL interop API". Disabling isn't the same as "Never use" - it simply allows MPDN to use the old interop API if it exists.

Quote:
Originally Posted by aufkrawall View Post
When a PNG is opened in MPDN, it doesn't stop showing it when opening other media with it like video file.
You mean the video file you're opening next no longer plays?

FWIW It worked fine when I tried opening a PNG file and then a video file.

Last edited by Zachs; 26th September 2015 at 00:28.
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Old 26th September 2015, 09:35   #3505  |  Link
Dlget
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Feature Request:

Hotkey for script chain
We can save screenshot using PrintScreen & paste them in wordpad or anyother.
Why not save them directly in a directory.(with a name generated from script chain setting/active filters)
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Old 26th September 2015, 12:30   #3506  |  Link
ryrynz
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Getting consistently dropped frames when right clicking whilst in FSE mode while a video is playing.
Happens the worst with d3d 9ex, d3d 10 is better but still drops and d3d 11 has no problem.
HD 4000 64 bit w7 latest MPDN.
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Old 26th September 2015, 13:44   #3507  |  Link
aufkrawall
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Quote:
Originally Posted by Zachs View Post
It isn't possible to disable the new interop API -- the option says "Always use new OpenCL interop API". Disabling isn't the same as "Never use" - it simply allows MPDN to use the old interop API if it exists.
Ok, thx for information.

Quote:
Originally Posted by Zachs View Post
You mean the video file you're opening next no longer plays?

FWIW It worked fine when I tried opening a PNG file and then a video file.
Strange, it's totally reproducible here. I first drag&drop a 24bpp PNG into MPDN, which is rendered fine, and then I do the same with a video file. Then the player window changes to the size of the video, but the portrayed picture is still the previous PNG.
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Old 27th September 2015, 01:10   #3508  |  Link
aufkrawall
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That Fluid Motion bug is still not fully fixed with 2.44.2, I'm still getting constantly dropped frames with 60fps@75Hz.
Queues are full and without fluid motion, there are no dropped frames.
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Old 27th September 2015, 02:54   #3509  |  Link
Zachs
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Does it happen in fse mode as well?
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Old 27th September 2015, 12:38   #3510  |  Link
aufkrawall
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Yes, no difference.
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Old 27th September 2015, 15:48   #3511  |  Link
Dreamland
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MPDN v2.44.2



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Old 28th September 2015, 12:16   #3512  |  Link
eX``
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Hi there

I bet you're already aware of that, but Lav .66 is out
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Old 28th September 2015, 12:16   #3513  |  Link
Zachs
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Quote:
Originally Posted by aufkrawall View Post
Strange, it's totally reproducible here. I first drag&drop a 24bpp PNG into MPDN, which is rendered fine, and then I do the same with a video file. Then the player window changes to the size of the video, but the portrayed picture is still the previous PNG.
Quote:
Originally Posted by aufkrawall View Post
That Fluid Motion bug is still not fully fixed with 2.44.2, I'm still getting constantly dropped frames with 60fps@75Hz.
Queues are full and without fluid motion, there are no dropped frames.
Quote:
Originally Posted by Dreamland View Post
MPDN v2.44.2



Can you guys try test build 3466 and let me know if it fixes all these problems?

Quote:
Originally Posted by ryrynz View Post
Getting consistently dropped frames when right clicking whilst in FSE mode while a video is playing.
Happens the worst with d3d 9ex, d3d 10 is better but still drops and d3d 11 has no problem.
HD 4000 64 bit w7 latest MPDN.
The dropped frames only rack up for a while after the mode switch right? If so I wouldn't worry too much about it -- GPU takes a fair bit of time to do mode switch so dropped frames are unavoidable.
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Old 28th September 2015, 12:22   #3514  |  Link
Zachs
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Originally Posted by eX`` View Post
Hi there

I bet you're already aware of that, but Lav .66 is out
Ah thanks. I'll update the installer.
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Old 28th September 2015, 13:47   #3515  |  Link
aufkrawall
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Unfortunately, still getting drops with FM. PNG problem is fixed.
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Old 28th September 2015, 13:49   #3516  |  Link
Zachs
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Unfortunately, still getting drops with FM. PNG problem is fixed.
I can't replicate the problem on any of my systems actually. Which version did this problem appear?
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Old 28th September 2015, 13:50   #3517  |  Link
aufkrawall
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With 2.44.1.
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Old 28th September 2015, 13:51   #3518  |  Link
Zachs
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Did you try fse mode with the latest version? What sort of dropped frames are you getting? One every few seconds?
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Old 28th September 2015, 13:55   #3519  |  Link
aufkrawall
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Yes, one or two drops every few seconds, FSE the same.
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Old 28th September 2015, 14:08   #3520  |  Link
Zachs
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The only thing that could've caused it to drop frame when render queue is full is the driver is reporting it is not ready to receive another frame in its presentation queue for a longer duration than allowed. When you have fluid motion enabled, it shortens this duration since it needs to present multiple blended frames in quick succession.

Hmm btw does it happen with every 60fps sources?
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