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#3503 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,812
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Very weird, I have the samer driver and almost the same GPU (980) and OpenCL NNEDI3 is working fine here on Windows 10.
Hm, it even works here without the new interop API, even though D3D9 sharing extension isn't available. Edit: Ok, two little issues to report: Updater again offers me 2.44.2 although it is already installed. Deleted MPDN's config folder, didn't help. When a PNG is opened in MPDN, it doesn't stop showing it when opening other media with it like video file. Last edited by aufkrawall; 25th September 2015 at 15:24. |
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#3504 | Link | ||
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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Quote:
Quote:
FWIW It worked fine when I tried opening a PNG file and then a video file. Last edited by Zachs; 26th September 2015 at 00:28. |
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#3505 | Link |
Registered User
Join Date: Sep 2012
Posts: 53
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Feature Request:
Hotkey for script chain We can save screenshot using PrintScreen & paste them in wordpad or anyother. Why not save them directly in a directory.(with a name generated from script chain setting/active filters)
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Win 7 Ultimate x64 Core i5 2500K 4.2Ghz,Asus p8z68 v pro gen 3 Corsair 2x4GB DDR3 @1600Mhz Asus Gtx 960 strix OC |
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#3506 | Link |
Registered User
Join Date: Mar 2009
Posts: 3,686
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Getting consistently dropped frames when right clicking whilst in FSE mode while a video is playing.
Happens the worst with d3d 9ex, d3d 10 is better but still drops and d3d 11 has no problem. HD 4000 64 bit w7 latest MPDN. |
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#3507 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,812
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Quote:
Strange, it's totally reproducible here. I first drag&drop a 24bpp PNG into MPDN, which is rendered fine, and then I do the same with a video file. Then the player window changes to the size of the video, but the portrayed picture is still the previous PNG. |
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#3513 | Link | ||
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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Quote:
Quote:
The dropped frames only rack up for a while after the mode switch right? If so I wouldn't worry too much about it -- GPU takes a fair bit of time to do mode switch so dropped frames are unavoidable. |
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#3520 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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The only thing that could've caused it to drop frame when render queue is full is the driver is reporting it is not ready to receive another frame in its presentation queue for a longer duration than allowed. When you have fluid motion enabled, it shortens this duration since it needs to present multiple blended frames in quick succession.
Hmm btw does it happen with every 60fps sources? |
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Tags |
direct3d, mpdn, nnedi3, opencl, reclock |
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