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12th January 2017, 14:58 | #42004 | Link |
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a nuc should be very limited for that.
they usually can hold the max clock speed to because they overheat or reach there power target. a small ITX sized PC on the other hand should have any of these problems but i can't give details about that i'm not using hardware like that. |
12th January 2017, 15:05 | #42005 | Link | |
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guess I shall leave my TV to upscale then. |
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12th January 2017, 16:37 | #42006 | Link | |
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https://www.youtube.com/watch?v=zb8UH0liZW8 Now that more users gonna get access to it i wonder if we get more out of it how it works and what it really is
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 12th January 2017 at 16:46. |
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12th January 2017, 16:45 | #42007 | Link |
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lol, you keep promoting non-madVR solutions in this thread.
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madVR options explained |
12th January 2017, 16:53 | #42008 | Link | |
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12th January 2017, 18:27 | #42010 | Link |
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I agree and remember at all a madshi advice:
MODERATOR Note: This thread has had a tendency to generate long off-topic discussions. madshi has stated that the thread is for madVR support/development and not for related general discussion. Please confine this thread to direct madVR-related support/development issues. If in doubt, start a new thread and put a simple link to it if needed. If you put madVR in the thread title, people will find it. The moderating policy being enforced, including deletion of off-topic posts and material, has been discussed with and approved by madshi. Thank you for your cooperation in keeping the thread manageable for madshi and his users. |
12th January 2017, 18:44 | #42011 | Link | |||
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Especially as iffy that marketing around that chip is many things shown there aren't the chips function at all it seems TRILUMINOS is hardware for example (WCG, quantum dot) and can be excluded and gets also split up from it in the Product line as we seen with the X800D. X-Reallity (Pro) seems to be the Generic Upscaling and that is included as well so overall it becomes hard to decipher what X1 is actually and if it's really a Chip at all or only IP marketed as such Quote:
So this and Quote:
The whole thing becomes even more confusing if you actually understand that they also market 3 different Chips itself with this 4K Processor X1 4K HDR Processor X1 4K Processor X1 Extreme This is how you confuse people correctly
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 12th January 2017 at 19:27. |
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12th January 2017, 22:03 | #42013 | Link |
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I have detected a strange behavior with image doubling. I donīt quite remember, but I think somebody already mentioned the problem and maybe an explanation / solution / workaround, but I donīt find it at the moment in this thread, so:
Iīm using madVR 0.91.3 and I am watching a 640 x 360 movie on a 720p (1280 x 720) projector. If my math is correct this means simple doubling. But it isnīt working as that - see following madVR OSD screenshot: The problem is indicated with "scale 0,0,640,360 -> 0,1,1280,720". If I interpret this line correctly, this means: movie has a source rectangle with left top corner 0,0 and right bottom corner 640,360 (seems right) which has to be drawn onto a target rectangle of left top corner 0,1 and right bottom corner 1280,720. I donīt have an explanation why the target left top corner isnīt 0,0. I have checked all settings like cropping black borders and so on which could possibly influence that but didnīt find anything. Maybe someone knows something useful about that... Seems a liitle bit strange to me to see doubling and then downscaling here when simple doubling is needed. And I donīt know whatīs technically happening when scaling 720 lines down to 719... Hannes. |
13th January 2017, 00:28 | #42015 | Link |
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I've had no problem using MadVR even at times when I've had no dGPU and ran only the poor and slow Intel iGPU HD4600, meaning MadVR can be set low enough for anyone to use it and it doesn't consume much power if you don't want it to. There are tons of settings and you just gotta know what to set and see what impact it has if you want to, it's the same with setting anything else in any program, customization is good. If you want a fast and dumb solution use the renderers available from the OS.
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13th January 2017, 11:58 | #42018 | Link | |
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movie 640*360, 1.78:1 Precise 16:9 (640:360==16:9) have to view as: movie 640*360, 16:9 Looks like you have wrong AR embedded in your stream or wrong decoder. Last edited by SweetLow; 13th January 2017 at 12:28. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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