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Old 6th August 2008, 23:30   #41  |  Link
Mystery Keeper
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Just write SharpAAMC() somewhere in your script. Better do it after deinterlacing and denoising and before resizing.
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Old 6th August 2008, 23:34   #42  |  Link
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Ok, Seraphic, here's the function using EEDI2 for you. Twice as slow.
Code:
function ESharpAAMC(clip orig, float "ds", int "ShPre", int "ShPost", int "SmPost")
{
ds=default(ds,0.2) #strokes darkening strength
ShPre=default(ShPre,80) #Presharpening
ShPost=default(ShPost,300) #Postsharpening
SmPost=default(SmPost,100) #Postsmoothing

a=orig.assumetff()
w=width(a)
h=height(a)
m=logic( a.DEdgeMask(0,255,0,255,"5 10 5 0 0 0 -5 -10 -5", divisor=4,Y=3,U=3,V=3)
 \       ,a.DEdgeMask(0,255,0,255,"5 0 -5 10 0 -10 5 0 -5", divisor=4,Y=3,U=3,V=3)
 \       ,"max").greyscale.levels(0,0.8,128,0,255,false)
b=a.Toon(ds).Warpsharp(depth=ShPre)
b=b.TurnLeft().EEDI2().TurnRight().EEDI2().spline64resize(w,h,0.5,-0.5,2*w+.001,2*h+.001)
b=b.LimitedSharpenFaster(edgemode=1,strength=ShPost,overshoot=1,soft=SmPost)


mt_merge(a,b,m,Y=3,U=3,V=3)
sD=mt_makediff(a,last)
fv2 = a.MVAnalyse(isb=false,delta=2,idx=13)
fv1 = a.MVAnalyse(isb=false,delta=1,idx=13)
bv1 = a.MVAnalyse(isb=true, delta=1,idx=13)
bv2 = a.MVAnalyse(isb=true, delta=2,idx=13)

sDD = sD.MVDegrain2(bv1,fv1,bv2,fv2,idx=14)

reduc = 0.4
sDD = mt_lutxy(sD,sDD,"x 128 - abs y 128 - abs < x y ?").mergeluma(sDD,1.0-reduc)

a.mt_makediff(sDD,U=2,V=2)

return last
}
And now compare them. Left - sangnom, right - eedi2.

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Old 6th August 2008, 23:55   #43  |  Link
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Hell, I can't tell the difference. I'll stick with the sangnom one.

Although, I got maa() (from the animeivtc package) and some other filters to achieve essentially the same results, with a much faster render time. Sure, it's not exactly the same, but it works.
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Old 7th August 2008, 00:00   #44  |  Link
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Quote:
Originally Posted by Mystery Keeper View Post
Ok, Seraphic, here's the function using EEDI2 for you. Twice as slow.
Code:
function ESharpAAMC(clip orig, float "ds", int "ShPre", int "ShPost", int "SmPost")
{
ds=default(ds,0.2) #strokes darkening strength
ShPre=default(ShPre,80) #Presharpening
ShPost=default(ShPost,300) #Postsharpening
SmPost=default(SmPost,100) #Postsmoothing

a=orig.assumetff()
w=width(a)
h=height(a)
m=logic( a.DEdgeMask(0,255,0,255,"5 10 5 0 0 0 -5 -10 -5", divisor=4,Y=3,U=3,V=3)
 \       ,a.DEdgeMask(0,255,0,255,"5 0 -5 10 0 -10 5 0 -5", divisor=4,Y=3,U=3,V=3)
 \       ,"max").greyscale.levels(0,0.8,128,0,255,false)
b=a.Toon(ds).Warpsharp(depth=ShPre)
b=b.TurnLeft().EEDI2().TurnRight().EEDI2().spline64resize(w,h,0.5,-0.5,2*w+.001,2*h+.001)
b=b.LimitedSharpenFaster(edgemode=1,strength=ShPost,overshoot=1,soft=SmPost)


mt_merge(a,b,m,Y=3,U=3,V=3)
sD=mt_makediff(a,last)
fv2 = a.MVAnalyse(isb=false,delta=2,idx=13)
fv1 = a.MVAnalyse(isb=false,delta=1,idx=13)
bv1 = a.MVAnalyse(isb=true, delta=1,idx=13)
bv2 = a.MVAnalyse(isb=true, delta=2,idx=13)

sDD = sD.MVDegrain2(bv1,fv1,bv2,fv2,idx=14)

reduc = 0.4
sDD = mt_lutxy(sD,sDD,"x 128 - abs y 128 - abs < x y ?").mergeluma(sDD,1.0-reduc)

a.mt_makediff(sDD,U=2,V=2)

return last
}
And now compare them. Left - sangnom, right - eedi2.

You didn't have to do that.
All I meant was I used EEDI2 to do some testing here and there.

I'm getting a "no function named DEdgeMask" error.
I have LimitedSharpenFaster, mt_masktools-26.dll, and warpsharp.dll
During a search said you needed those three, but still returns the error.
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Old 7th August 2008, 00:06   #45  |  Link
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You need the old masktools for DEdgeMask.


P.S. You need Toon, EEDI2 and MVTools too.

Last edited by martino; 7th August 2008 at 00:10.
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Old 7th August 2008, 00:15   #46  |  Link
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Quote:
Originally Posted by martino View Post
You need the old masktools for DEdgeMask.


P.S. You need Toon, EEDI2 and MVTools too.
Yup, have those. Just having a hard time finding Toon.
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Old 7th August 2008, 00:23   #47  |  Link
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http://mf.creations.nl/avs/filters/Toon-v1.0.dll
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Old 7th August 2008, 01:32   #48  |  Link
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Quote:
Originally Posted by Mystery Keeper View Post
Thanks. Quite an impressive script as the default setting removed a lot o the jagged edges without much smoothing.
It over smooths on some of my other videos, so I'll have to mess around with the settings.

I tried to load your EEDI2 version from post #42, but get no function named "SharpAAMC".
However, after searching, I found nothing on it so I'm not sure what I'm missing.

(No AA Top - With AA Bottom)



Quote:
Originally Posted by Merlin7777 View Post
Edit2: Okay, it is REALLY SLOW. I am getting around 0.39fps on a lossless encode of a 720p source. Anyway to speed this up? Maybe use the Masktools 2 version of DEdgemask? (If it even exists, I don't know)
I'm getting 1.55fps on one of my lossless 720p captures.
For a 3:30 long video, that works out to about two hours.

Last edited by Seraphic-; 7th August 2008 at 01:40.
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Old 7th August 2008, 02:07   #49  |  Link
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EEDI2 version is called ESharpAAMC.
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Old 7th August 2008, 02:24   #50  |  Link
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Quote:
Originally Posted by Mystery Keeper View Post
EEDI2 version is called ESharpAAMC.
Ah, see what you mean now. Thanks.
Yeah, it is much slower as you said.
Getting 1.15fps, down from 1.55fps with the other.

During your testing, how did you find these scripts to handle fast motion?
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Old 7th August 2008, 09:09   #51  |  Link
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Fast motion scenes are handled fine, but look a little jerky due to unusual sharpness. Actually, nothing special needs to be done for fast motion. Motion compensation is done for slow motion to compensate the flicker.
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Old 7th August 2008, 16:26   #52  |  Link
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Hmm...I seem to see a couple of artifacts produced from this script, such as here:
http://i34.photobucket.com/albums/d1...0807082354.jpg


I assume there is a setting I can change to protect against this?
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Old 7th August 2008, 16:34   #53  |  Link
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If you are sure that it is caused by that function, just disable motion compensation. I'll make it adjustable in the function a bit later.

@Didée, how can we make it apply MC only to if scene changes a little? 'Twould be good if it took a scene change threshold as parameter.
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Last edited by Mystery Keeper; 7th August 2008 at 16:45.
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Old 7th August 2008, 16:56   #54  |  Link
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Yep, this was the only function in the filter chain. It's funny, I have seen pictures of artifacts like this before, and there is a way to guard against it in MVTools, but I can't for the life of me recall what it is.
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Old 7th August 2008, 17:11   #55  |  Link
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That artefact looks like if the sharpen-difference is merged in without motion compensation from a neighbor frame. From the way how MVAnalyse & MVDegrain work and how the script is layed out, I don't see how such a thing can sneak in at all.

Try truemotion=false,search=3,searchparam=256
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Old 7th August 2008, 17:18   #56  |  Link
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0_0 WEIRD. I suddenly started getting an error "RemoveGrain: invalid mode 19 (LimitedSharpenFaster.avsi, line 106)"

Fixed
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Last edited by Mystery Keeper; 7th August 2008 at 17:31.
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Old 7th August 2008, 18:35   #57  |  Link
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Sorry, Merlin. I don't get such artifacts anywhere, so I can't help. Here's the function in which you can disable/enable MC easily.

Code:
function SharpAAMC(clip orig, int "aastr", float "ds", int "ShPre", int "ShPost", int "SmPost", bool "MC")
{
aastr=default(aastr,255) #antialiasing strength
ds=default(ds,0.2) #strokes darkening strength
ShPre=default(ShPre,80) #Presharpening
ShPost=default(ShPost,300) #Postsharpening
SmPost=default(SmPost,100) #Postsmoothing
MC=default(MC, true) #Motion Compensation

a=orig
w=width(a)
h=height(a)
m=logic( a.DEdgeMask(0,255,0,255,"5 10 5 0 0 0 -5 -10 -5", divisor=4,Y=3,U=3,V=3)
 \       ,a.DEdgeMask(0,255,0,255,"5 0 -5 10 0 -10 5 0 -5", divisor=4,Y=3,U=3,V=3)
 \       ,"max").greyscale.levels(0,0.8,128,0,255,false)
b=a.Toon(ds).Warpsharp(depth=ShPre)
b=b.spline64resize(w*2,h*2).TurnLeft().SangNom(aa=aastr).TurnRight().SangNom(aa=aastr)
b=b.spline64resize(w,h).LimitedSharpenFaster(edgemode=1,strength=ShPost,overshoot=1,soft=SmPost)

b=mt_merge(a,b,m,Y=3,U=3,V=3)
sD=mt_makediff(a,b)
fv2 = a.MVAnalyse(isb=false,delta=2,idx=13)
fv1 = a.MVAnalyse(isb=false,delta=1,idx=13)
bv1 = a.MVAnalyse(isb=true, delta=1,idx=13)
bv2 = a.MVAnalyse(isb=true, delta=2,idx=13)

sDD = sD.MVDegrain2(bv1,fv1,bv2,fv2,idx=14)

reduc = 0.4
sDD = mt_lutxy(sD,sDD,"x 128 - abs y 128 - abs < x y ?").mergeluma(sDD,1.0-reduc)

b=MC ? a.mt_makediff(sDD,U=2,V=2) : b

return b
}
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Old 7th August 2008, 18:43   #58  |  Link
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IIRC, I saw somewhere that you could do a pseudo scene-change based on change in luminance, and depending on that it could ramp up a filter to process more if there was fast motion or less if low motion.
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Old 7th August 2008, 18:55   #59  |  Link
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http://avisynth.org/mediawiki/Condit...ring:_part_III
It's not thought through well. I've got a badly modified version with some fixes, so if you want to use it as a reference or something just ask. Also masktools has some scenechange stuff, as well as mvtools IIRC.
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Old 7th August 2008, 19:00   #60  |  Link
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Blast you Didee!!! Blast you!!

It takes nearly a minute to render 1 frame! That is insane!! Hell, I can't see the artifacts when the clip is in motion. It was pure chance that I managed to spot it when stepping through frames.
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