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#2701 | Link |
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User of free A/V tools
Join Date: Jul 2006
Location: SK
Posts: 826
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DGDecNV 2037 [Dec 02, 2010]
Build 2037
---------- * Fixed use of an uninitialized variable that could cause crashes and/or bad hinting for MPEG2 and VC1 files. * Added a string to the first line of the DGI file that identifies the version of DGIndexNV used to generate the index. * Fixed counting of leading B frames for AVC streams. * Improved the accuracy and robustness of the audio delay calculation. * Revised DGDecodeNV so that serious CUDA errors do not cause the parent application to crash. These errors now simply cause return of invalid video. Also, CUDA error popups now time out after 5 seconds so that unattended applications do not hang. * Added cropping parameters to DGSource(). This gives you the flexibility to define GPU cropping either in DGIndexNV or in the DGSource() parameters. * Added my current to-do list to the distribution (also available online). * Backed out the mod 2 cropping granularity change because the Nvidia driver does not honor it. |
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#2702 | Link |
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Registered User
Join Date: Jun 2010
Posts: 442
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Starting with build 2037 several of my files aren't indexing. It was OK with 2036.
When the file doesn't work, what happens is: I load it via DGIndexNV, I can use the GDIndexNV video player to skip to different positions, but when I try to save the file it gets stuck partway through. One I'm looking at now won't go past frame 120, and remuxing it using MKVToolnix doesn't fix it either. The files are fine, I am able to load and convert them using DSSource2 with no problem. |
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#2705 | Link |
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Guest
Join Date: Jan 2002
Posts: 21,901
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Is that with MKV files only? If so, I've slipstreamed the fix. Re-download 2037 and test again.
If it is happening with files other than MKV, please post a link to a source file that fails? Last edited by Guest; 6th December 2010 at 16:35. |
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#2710 | Link |
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Registered User
Join Date: Nov 2010
Posts: 9
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Hi!
I have replaced megui's dgindexnv with build 2037, after I made my dgi file and wanted to open it with meui's script creator I get , than I get dgmultiDecodenv from megui's update server and put dgindexnv folder, but I get missmatch error What would be the solution for my problem?Thanks in advance. Last edited by palwan; 30th December 2010 at 22:58. |
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#2712 | Link |
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Registered User
Join Date: Nov 2009
Posts: 2,375
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I normally use ffvideo for loading sources but I just felt I needed something faster if possible, and an elegant way to load AVC streams at the same time, that's when I discover DGNV.
My question is about performance benefits, is there any kind of comparison with different frame accurate AVC decoders? I know that since its GPU based its gonna defintely be faster, but with a near future $15 in mind I would like to know how faster, in say simple decoder comparison, and another one comparing GPU decoding,cropping,resizing against usual ways in avisynth. Now I just thought whether there is any kind of trial version?
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i7-4790K@Stock::GTX 1070] AviSynth+ filters and mods on GitHub + Discussion thread |
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#2713 | Link | |
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Registered User
Join Date: Oct 2002
Location: The Pandorica
Posts: 528
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Quote:
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PC specs for bug reports: Intel Core i7-4790K @4Ghz Win10(Linux VM) PCI express NVIDIA RTX 2060 SUPER graphics card http://twitter.com/cwebdesign |
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#2714 | Link |
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Registered User
Join Date: Jan 2004
Posts: 69
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According to some quick tests I made a few weeks ago, it probably depends on what board you have. With my 9500GT, ffms (using ffmpeg-mt, obv) seemed faster than both coreavc with cuda and dgnv. Might try again one day.
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#2715 | Link |
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Registered User
Join Date: Nov 2009
Posts: 2,375
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Its 9600MGT on laptop, Quadro 4600 on x64 Desktop they both should work if Im not wrong.
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i7-4790K@Stock::GTX 1070] AviSynth+ filters and mods on GitHub + Discussion thread |
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#2717 | Link |
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Registered User
Join Date: Apr 2002
Location: Germany
Posts: 5,407
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Interesting things you know.
![]() - If you're encoding to x264 with some "very fast" settings, chances are you'll go faster with CPU decoding. GPUs basically decode "as fast as needed", not "as fast as possible". (It's not even the GPU, but a separate ASIC that does the decoding.) - If your encoding with some "very slow" settings (x264 and/or Avisynth), then ... it basically doesn't matter. There's the theoretical advantage "CPU cycles not used for DEcoding can be used for ENcoding and/or filtering", but ... if the whole chain is very slow (single-digit FPS speed), then the fraction of CPU used for decoding is very low. In a low-fps encoding scenario, the CPU usage needed for decoding can easily be as low as 1-2%. Now imagine you fully unleash that 1-2% for filtering/encoding. W00t, what a speed boost!! ![]() Despite of that, I definetly like DGDecNV for versatility, ease-of-use, reliability, convenience, ... I like to use it for a bunch of reasons, only "speed advantage" is not a member of the bunch.
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- We´re at the beginning of the end of mankind´s childhood - My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!) Last edited by Didée; 2nd January 2011 at 06:03. |
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#2718 | Link |
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Registered User
Join Date: Nov 2009
Posts: 2,375
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I see, well most .avs I process are <=1fps so I guess no benefit there, I thought it was going to be quite a speed booster. Actually in ffmpegsource2 indexing is conveniently automatic, so I just asked out of curiosity if its worth the cash related to speed gain, since except (or not) that, Im happy with the rest, talking about .h264. Thanks for the insight Didée.
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i7-4790K@Stock::GTX 1070] AviSynth+ filters and mods on GitHub + Discussion thread |
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#2719 | Link |
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Registered User
Join Date: Mar 2004
Posts: 1,232
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I believe DG NV can now add ATI support now that Ati Stream SDK 2.3 is out? http://developer.amd.com/gpu/atistre...s/default.aspx
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