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#41 | Link |
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Registered User
Join Date: Jun 2008
Location: Kiev, Ukraine
Posts: 88
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Perfect! Perfect results! Yes, VSFilter rendering engine is ideal! Thank a lot! Yes, your program requires to write AviSinth script, to calculate frames, but it is produces perfect subs!
This is fantastic! It looks like my problem to render ASS subs to Blu-Ray SUP is closed. ![]() Sorry for my English
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#43 | Link |
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Registered User
Join Date: Jun 2008
Location: Kiev, Ukraine
Posts: 88
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There is a problem - flickering animated subtitles. What to do? i tried both BDSupEdit & BDSup2Sub - problem remains.
Here is an AviSynth script Code:
MaskSub("Senjou no Valkyria - 01.ass",1280,720,23.976,33002)
Code:
avs2bdnxml Script.avs Undefined und 720p 23.976 output.xml http://rapidshare.com/files/270858243/Valkyria.zip.html Tested on my PlayStation 3. Sorry for my English
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#44 | Link | ||
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Registered User
Join Date: Apr 2009
Posts: 102
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Quote:
Quote:
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#46 | Link |
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Programmer (or just 教务长)
Join Date: Oct 2008
Location: Valencia, Spain
Posts: 4,251
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I get the same flickering in TMT and PS3...
Btw I decided to create a small front-end (gui like) to avs2bdnxml+bdsup2sup. |
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#47 | Link | |
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Registered User
Join Date: Jun 2008
Location: Kiev, Ukraine
Posts: 88
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Quote:
Tried to set 23.976d to avs2bdnxml - flickering exist. Tried to set 24 to avs2bdnxml - flickering exist. Tried to set 24 to avs2bdnxml and manually set 23.976 in .xml file - flickering exist. Tried to set 24 to avs2bdnxml, set 24 in AVS script and set 24 fps in tsMuxeR for video - flickering exist. Tried to set 25 to avs2bdnxml, set 25 in AVS script and set 25 fps in tsMuxeR for video - no sync but also no flickering.Guys, I don't know what to do. Where to dig? Is there a problem with accuracy? Something like 23.976 is NOT the same as 24000/1001? Sorry for my English
Last edited by Oleg Rode; 26th August 2009 at 11:41. |
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#48 | Link | ||
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Registered User
Join Date: Apr 2009
Posts: 102
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Quote:
Quote:
Code:
<Event Forced="False" InTC="00:00:53:16" OutTC="00:00:53:16"> <Graphic Width="1280" Height="720" X="0" Y="0">00001288.png</Graphic> </Event> <Event Forced="False" InTC="00:00:53:16" OutTC="00:00:53:18"> <Graphic Width="1280" Height="720" X="0" Y="0">00001289.png</Graphic> </Event> |
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#49 | Link |
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Registered User
Join Date: Jun 2008
Location: Kiev, Ukraine
Posts: 88
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Tried manually remove these bad timecodes from xml file
Code:
<Event Forced="False" InTC="00:00:53:16" OutTC="00:00:53:16"> <Graphic Width="1280" Height="720" X="0" Y="0">00001288.png</Graphic> </Event>
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#51 | Link |
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Registered User
Join Date: Apr 2009
Posts: 102
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I have corrected timecode calculation now. (Drop timecode support is dropped for now, the results weren't correct anyway. If anybody needs it and can verify calculated timecodes, I can try adding it back correctly.) Even if removing the duplicate timecode entries failed to fix the flickering, maybe it still helps somehow? Otherwise, try what sneaker_ger suggested.
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#52 | Link | ||
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Registered User
Join Date: Jun 2008
Location: Kiev, Ukraine
Posts: 88
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Quote:
Results much worse. Flickerings are on all animated subs. Quote:
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#53 | Link |
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Registered User
Join Date: Dec 2002
Posts: 5,565
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The new version 1.9 still creates overlapping timecodes on Oleg's sample:
Code:
<Event Forced="False" InTC="00:00:03:17" OutTC="00:00:03:18"> <Graphic Width="1280" Height="720" X="0" Y="0">00000089.png</Graphic> </Event> <Event Forced="False" InTC="00:00:03:18" OutTC="00:00:03:19"> <Graphic Width="1280" Height="720" X="0" Y="0">00000090.png</Graphic> </Event> Is "00:00:03:17" the first frame it is to be shown on and "00:00:03:18" the first frame it is supposed to be NOT shown on? |
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#54 | Link |
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Registered User
Join Date: Dec 2002
Posts: 5,565
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@ Oleg:
Could you test this sample (rename to "valkyria.7z", it somehow screwed up the name) on your PS3? Don't mind subtitles and video not being in sync, only look for blinking. Last edited by sneaker_ger; 30th August 2009 at 17:28. |
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#56 | Link |
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Registered User
Join Date: Dec 2002
Posts: 5,565
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I had a little talk about the timecodes being 1 frame off in BDSup2Sub and it turns out that it's not an error in BDSup2Sub (nor in BDSubEdit) but actually an error in SupTitle. It just so happens that there's also an error in PunkGraphicStream and both errors nullified each other which made me draw a wrong conclusion.
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#57 | Link | |
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Registered User
Join Date: Jun 2008
Location: Kiev, Ukraine
Posts: 88
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Quote:
Sorry for my English
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#58 | Link |
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Registered User
Join Date: Dec 2002
Posts: 5,565
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That could be possible, but it would be a shame having to cripple animations. It also does not explain why there are no problems when using 25 fps.
What about this one: http://www.mediafire.com/?45efdmygwyj |
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#59 | Link | |
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Registered User
Join Date: Jun 2008
Location: Kiev, Ukraine
Posts: 88
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Quote:
Flickerings are all the time.
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