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#13521 | Link | ||
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/人 ◕ ‿‿ ◕ 人\
Join Date: May 2011
Location: Russia
Posts: 643
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Quote:
240p -> 768p http://4.firepic.org/4/images/2012-0...0mg4p4cr4n.png http://4.firepic.org/4/images/2012-0...48scksndvj.png 418p -> 768p http://4.firepic.org/4/images/2012-0...a6q02qm8j2.png http://4.firepic.org/4/images/2012-0...5ifhsrbpae.png 720p -> 768p http://4.firepic.org/4/images/2012-0...r5e16r19zs.png http://4.firepic.org/4/images/2012-0...qx4h0xqf69.png I don't think sample can help, but anyway - http://www.mediafire.com/?5sm8qxhgx208gj4 Quote:
http://3.firepic.org/3/images/2012-0...ef8p1h7hc7.png http://3.firepic.org/3/images/2012-0...yz8opgfkat.png I'm not sure - maybe there is something with your display, because it's very noticeable... And that's what I get with your image (2x downscaled and than upscaled again with madVR): http://2.firepic.org/2/images/2012-0...up9zcambix.png http://2.firepic.org/2/images/2012-0...2mkobmpyaf.png I don't see such "effect" on your comparison, so it's clearly a bug (maybe some special settings are needed, but mine are all default). |
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#13522 | Link | |
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Registered User
Join Date: Mar 2009
Posts: 3,697
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Tested on my HD 4000 and my Radeon 5850 as well. Blockiness abound when anti-ringing is enabled.
Quote:
Last edited by ryrynz; 30th July 2012 at 08:32. |
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#13523 | Link |
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Registered Developer
Join Date: Sep 2006
Posts: 9,140
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Just to confirm: The new Lanczos algorithm *without* anti-ringing filter works fine, and the blocking only occurs if you activate the anti-ringing filter, correct? Look here:
http://madshi.net/Tantei Gakuen Q.png This is how your anime source looks on my PC when upscaling with anti-ringing enabled. It seems that the problem is not a logic fault in the anti-ringing filter. Instead it seems that the pixel shader code the HLSL compiler outputs totally fails to work correctly with your GPU/OS, while it works in my situation. This is confusing, don't know how that can happen. HLSL is supposed to create pixel shader code which works on all OSs and GPUs. So the big question for me now is how I can reproduce the problem, because it doesn't happen on my PC. Will check my HTPC later... Those of you who get this blocking issue, which OS and GPU are you using? And those who DON'T get this blocking issue, which OS and GPU are you using? We'll need to find out whether the blocking issue depends on the OS or the GPU, or the combination of both. Last edited by madshi; 30th July 2012 at 08:35. |
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#13524 | Link | |
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Registered User
Join Date: Mar 2009
Posts: 3,697
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Quote:
And yes without anti-ringing, everything is fine. Last edited by ryrynz; 30th July 2012 at 08:37. |
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#13527 | Link | ||
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/人 ◕ ‿‿ ◕ 人\
Join Date: May 2011
Location: Russia
Posts: 643
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Quote:
It's awesome! Quote:
UPD: I don't have XP here too... About speed. I'm using windowed mode, 1366x768 is screen resoultion. GPU is Intel HD 3000 integrated into i5-2410M CPU. Scaling settings are default (no linear light, lanczos4 for luma, softcubic100 for chroma). With v0.82.5 I get about 16.6 ms rendering time (on the edge of 1/60), so 60 fps video has only few drops. With test version I get about 18.1 ms rendering time, so 60 fps video lags... Last edited by vivan; 30th July 2012 at 08:55. |
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#13528 | Link |
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Broadband Junkie
Join Date: Oct 2005
Posts: 1,859
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Anti-ringing causes the picture to block on my NVIDIA GT 440 DDR5 (@ 864Mhz Core | 1728Mhz RAM) as well.
Win7 SP1 x64 304.48 Driver Test build Lanczos is also ~33-50% slower (higher GPU load) compared to 0.82.5 Lanczos, which isn't good. Lanczos3 0.82.5: 15% GPU Load Lanczos3 Test: 21% GPU Load Lanczos4 0.82.5: 18% GPU Load Lanczos4 Test: 24% GPU Load Lanczos8 0.82.5: 24% GPU Load Lanczos8 Test: 35% GPU Load 720x480 -> 1600x900 Last edited by cyberbeing; 30th July 2012 at 09:34. |
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#13531 | Link |
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Broadband Junkie
Join Date: Oct 2005
Posts: 1,859
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Lanczos 3 Anti-ringing filter bug
Lanczos 3 Normal I re-encoded the '4-Star Chart.mp4' test pattern to 960x540, and played it back @1600x900 on my monitor. |
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#13534 | Link |
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Broadband Junkie
Join Date: Oct 2005
Posts: 1,859
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That's without the anti-ringing.
8ms with the Test Build using Lanczos3 720x480->1600x900 6ms with 0.82.5 using Lanczos3 720x480->1600x900 Those images were taken on Win7 x64. Last edited by cyberbeing; 30th July 2012 at 09:43. |
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#13535 | Link |
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Registered User
Join Date: Mar 2011
Posts: 60
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I get the blocking too. Win 7 SP1 64 bit Geforce 275 w/ 301.42 drivers. Doesn't matter if I have madvr decode the video, or ffdshow. I even reset madvr to defaults with the .bat file after I updated to the test build.
Is there anybody here where this anti-ringing thing actually works (aside from Madshi of course, lol)?
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#13537 | Link | ||
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Registered User
Join Date: Mar 2002
Posts: 2,324
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Quote:
Quote:
MadVR 8.2.5 Lanczos4: Formula1 720p 50fps GPU: 56-58% FPU: 40-44% MCU: 17-18% Awake 720p 23.976fps GPU: 28-29% FPU: 15-20% MCU: 10% Planetes 720p 23.796fps GPU: 27-28% FPU: - MCU: 8-9% MadVR 8.2.5 Lanczos4_new: Formula1 720p 50fps GPU: 78-80% FPU: 40-44% MCU: 17-18% Awake 720p 23.976fps GPU: 47-48% FPU: 15-20% MCU: 10% Planetes 720p 23.796fps GPU: 45-46% FPU: - MCU: 8-9% MadVR 8.2.5 Lanczos4_new_anti-ringing: Awake 720p 23.976fps GPU: 83-87% FPU: 15-20% MCU: 10%
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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| Tags |
| direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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