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#42 | Link |
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Guest
Posts: n/a
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LaTo,
You're re-introducing a lot of unnecessary noise with your MCsharpen routine. You really should do a minblur before the difference blur. Like this: Code:
pshrp = last pmax = source.MT_Logic(bw1,"max").MT_Logic(fw1,"max") pmin = source.MT_Logic(bw1,"min").MT_Logic(fw1,"min") rg11d = MT_MakeDiff(pshrp,pshrp.RemoveGrain(12,-1)) MT_MakeDiff(pshrp,pshrp.RemoveGrain(4,-1)) MT_LUTxy(rg11d,last,"x 128 - y 128 - * 0 < 128 x 128 - abs y 128 - abs < x y ? ?") MT_MakeDiff(pshrp,last) MT_MakeDiff(last,last.RemoveGrain(12,-1)) MT_LUTxy(pshrp,last,"y 128 - 1.5 * x +",chroma="copy first") #mt_lutxy(last,last.removegrain(11,-1), "x y == x x x y - abs 16 / 1 2 / ^ 16 * "+string(strength)+" * x y - 2 ^ x y - 2 ^ "+string(strength)+" 100 * 25 / + / * x y - x y - abs / * + ?", U=2, V=2) MT_Clamp(last,pmax,pmin,0,0,chroma="copy first") -G |
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#43 | Link | ||
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LaTo INV.
Join Date: Jun 2007
Location: France
Posts: 701
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Quote:
![]() Quote:
heavy = Udegrain(settings="heavy") ![]() After you only need to tweak the radius... |
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#44 | Link | |
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LaTo INV.
Join Date: Jun 2007
Location: France
Posts: 701
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Quote:
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#49 | Link |
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Registered User
Join Date: Jan 2003
Location: po
Posts: 90
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I'm trying this function with the following code
Code:
loadplugin("c:\program files\avisynth 2.5\plugins\mvtools.dll")
AviSource("c:\temp\x.avi")
ConvertToYV12()
UDegrain(settings="light",interlaced=true)
"MergeChroma:Images must have same with and height". If I don't use the switch "interlaced=true" there's no error. |
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#50 | Link | |
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LaTo INV.
Join Date: Jun 2007
Location: France
Posts: 701
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Quote:
Last edited by LaTo; 26th August 2008 at 07:19. |
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#52 | Link |
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LaTo INV.
Join Date: Jun 2007
Location: France
Posts: 701
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Update 2008.08.27 : Udegrain v9.01a
v9.01a:
changed some default settings added modX(=blocksize) checking added adapt & SS for sharpening added dering option (dering, DRGrad, DRGthr, RGmode) added flat areas processing (flat, AGstr, GFthr, bias) updated documentation in .avsi All (new) options are documented in the .avsi
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#56 | Link |
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LaTo INV.
Join Date: Jun 2007
Location: France
Posts: 701
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v0.9.05a:
changed version number: vX.XX branch -> v0.X.XX branch added AA options (AA,useEEDI2,maxd,AAthr,method) changed dering --> edgeclean: you can now use your own script (see docs) fix bug with show=true fix bug with chroma in PP stage fix omission with chroma=false in MVanalyse changed some settings added changelog in .avsi
Last edited by LaTo; 7th September 2008 at 10:25. |
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#59 | Link |
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LaTo INV.
Join Date: Jun 2007
Location: France
Posts: 701
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v1.0beta!!!
v1.0beta:
changed name Udegrain --> MCTemporalDenoise (to be more specific and avoid confusion with chroma) added the choice to use MVDegrain instead of MVCompensate+TTempSmooth (since the chroma bug in MVDegrain is fixed) added twopass option to do the denoising job in two stage (very effective but slow) added MT parameter for MVTools (be careful +- unstable) added fixFFT3D parameter to prevent banding/posterize with limit=-1 added stabilize options (stabilize,maxr,TTstr) added deblock options (deblock,useQED,quant1,quant2) added new presets "light"(=low)/"heavy"(=medium) --> 5 presets (very high is 'a bit' extrem) added check/warning for some settings added thSAD2 & limit2 parameters for twopass=true added overrange parameter for controling sharpness (useful for sharpening more than the source) changed +- much code to implement twopass/MVdegrain/MT, should be bug free (I hope) changed sharp->MVsharp & post->sharp changed "light Smode4" --> LimitedSharpenFaster for sharp=2 (strength,Smode,soft,overshoot) reduce max radius to 6 optimize chroma in PP stage (+20% with all PP on) fix a bug with external p clip fix a bug in Star&Bright Point Protection with maxdiff>0 added YV12&MOD16 restriction changed some settings due to new presets restriction when using MT=true: bt=1 in FFT3Dgpu & plane=4 in MVDegrainMulti (will be removed when fixed) Finish... 47ko -> 81ko, it's a big update ![]() I wait after your comments/suggestions/improvements
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#60 | Link |
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Registered User
Join Date: Apr 2002
Location: Germany
Posts: 5,407
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I played a bit with it ... not bad, really not bad! A couple of points came up, but I'll need some time to describe them (have to do sth else right now). Will post a bit later about that.
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