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#41 | Link |
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*Space Reserved*
Join Date: May 2006
Posts: 953
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LSF doesn't cause blocking. If your source has blocks, it'd just pronounce it. Your analysis here is correct though, and this script allows you to avoid it by increasing the overlap value. That's one of the reasons why it was added (Although it'd give you better denoising as well.) Try using a blocksize of 8, and overlapping value of 8/2, or 16 16/2, or 4 4/2. Though if you do decide to do this, expect the processing speed to drop tremendously.
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#43 | Link |
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dumber every day
Join Date: Dec 2006
Location: Planet Earth
Posts: 154
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@DeathAngelBR -- Thanks for the examples, good stuff to work on, look forward to the video clip link so I can do some checking. I'm curious on the blurred frames if they are like that straight from tfm.tdecimate or not.
On the blocking as Terranigma pointed out you can override the default blocksize and overlap to try and deal with them, but be prepared to board the speed pain train I do have a couple of script ideas I'd like to try out on them to see if they would be effective or not. I'll get to trying those when I get the clip
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#45 | Link |
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Registered User
Join Date: Nov 2006
Location: Brazil
Posts: 83
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http://www.sendspace.com/file/06xiuy
(134MB) I don't know how to split it into smaller VOBs, so if any of you knows a software to do this I'm all ears.
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#46 | Link |
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*Space Reserved*
Join Date: May 2006
Posts: 953
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Downloaded and tested on the exact same frame as you did (after forcing film since it's 95% film.)
Original: http://img405.imageshack.us/img405/683/originalvu9.png MC_Spuds Default: http://img233.imageshack.us/img233/6813/mcspudssv7.png MC_Spuds, my suggestion (mc_spuds(blocksize=8,overlap=8/2)): http://img233.imageshack.us/img233/694/overlapfv9.png So it's obvious that you weren't doing what I said correctly.
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#47 | Link | |
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Registered User
Join Date: Nov 2006
Location: Brazil
Posts: 83
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Quote:
Also there's this transition from blury frame to better, sharpened looking frame: Blury: http://img441.imageshack.us/img441/350/1313blurmk1.png NOT blury: http://img441.imageshack.us/img441/1...4normalva8.png Last edited by DeathAngelBR; 25th November 2007 at 22:05. |
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#50 | Link | ||
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*Space Reserved*
Join Date: May 2006
Posts: 953
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Quote:
Code:
mc_spuds(blocksize=8,overlap=8/2) http://img223.imageshack.us/img223/7...ame1459zz2.png Frame 1603: http://img223.imageshack.us/img223/6...ame1603vi2.png Quote:
mcspuds (Frame 1313): http://img443.imageshack.us/img443/2...13spudscl2.png mcspuds (Frame 1314): http://img142.imageshack.us/img142/6...14spudslc6.png s.w.t. + linedarken (Frame 1313): http://img118.imageshack.us/img118/2...13urlsdhc5.png s.w.t. + linedarken (Frame 1314): http://img510.imageshack.us/img510/6...14urlsdeg2.png s.w.t. (Frame 1313): http://img510.imageshack.us/img510/3...3urlsd2sh5.png s.w.t. (Frame 1314): http://img111.imageshack.us/img111/3...4urlsd2ku7.png |
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#53 | Link | |
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N00B !
Join Date: Jun 2006
Posts: 223
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Quote:
![]() ![]() and this is what i got with info() and idea ?? ![]() P.S Will post my script shortly .. |
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#55 | Link |
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Registered User
Join Date: Dec 2002
Location: UK
Posts: 1,673
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Sometimes the motion compensation seems to "stick" on colours, leaving trails like this...
http://www.david.robinson.org/pics/mcspuds_problem.jpg source clip: http://www.david.robinson.org/pics/mcspuds_problem.avi code for that example: Code:
directshowsource("mcspuds_problem.avi")
tweak(sat=1.3)
bob()
a=last
converttoyv12(interlaced=false)
b=mc_spuds().ConvertToYUY2()
stackvertical(a,b)
(Apart from this, I think the denoising is working very well here) Cheers, David. |
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#56 | Link |
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Registered User
Join Date: Apr 2002
Location: Germany
Posts: 5,407
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Call MC_Spuds with "chro=true". The script's default is to not use chroma during motion search -- the benefit is speed, the drawback is what you have just shown.
__________________
- We´re at the beginning of the end of mankind´s childhood - My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!) |
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#58 | Link |
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*Space Reserved*
Join Date: May 2006
Posts: 953
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It seems as if the motion search analysis is somewhat flawed with this script. The same thing is visible with the images I posted above; It looks like it's adding things from the previous frame, or the frame ahead. Sorta like the artifacts easily witnessed near scene changes if you use the default thsad value for mvdegrain and dct 1, or if you use an absurd high thsad value such as 2000.
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#59 | Link |
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Registered User
Join Date: Apr 2002
Location: Germany
Posts: 5,407
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Okay, 1st guess was wrong.
2nd guess: Are you using "RepairSSE2.dll"? If so, try this: don't import RepairSSE2, but instead the plain Repair.dll or RepairC.dll. There have been reports of issues with the filter "TemporalRepair()" in some versions, and IIRC it was related to the ~SSE2 versions. Sorry I can't test this myself right now: although my CPU supports SSE2, every script that uses RepairSSE2 crashes at latest on the 2nd frame ... O_o OTOH, using the vanilla Repair.dll, I can *not* reproduce the issue on 2Bdecided's sample. I get a clean result without chroma artefacts. That's indeed a hint that the problem lies with TemporalRepair().
__________________
- We´re at the beginning of the end of mankind´s childhood - My little flickr gallery. (Yes indeed, I do have hobbies other than digital video!) |
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#60 | Link |
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Registered User
Join Date: Dec 2002
Location: UK
Posts: 1,673
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That's it Didée! Deleting RepairSSE2.dll and dropping in Repair.dll solves the problem, both in that clip, and in other sections I've seen it in.
Thank you so much for your help. You'll get a credit on my finished video restoration (which will never be finished, never mind watched, but it's fun!) Cheers, David. |
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