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#14521 | Link | |
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Registered User
Join Date: Aug 2012
Posts: 12
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Well hardware decoding with CUVID could really help to decrease your processor intensity and it will put it into your graphic card. It's more efficient that way. There are many tutorials, I think you should give it a try with your favourable MadVR settings. |
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#14522 | Link | |||||||||
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Registered Developer
Join Date: Sep 2006
Posts: 9,140
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I'm sorry that fixing this problem takes so long. If only I could reproduce it on my PC !!! Quote:
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Cool! That said, please double check whether image quality is really better than Jinc 3 or 4 taps. More taps isn't always better. Yes, it's ever so slightly sharper, but there may be more ringing artifacts left. Anyway, your choice, of course. |
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#14523 | Link | |||||||
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Registered Developer
Join Date: Sep 2006
Posts: 9,140
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@Nicolas, thanks for your continued input, I appreciate it!
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parking - jinc 3 taps -|- parking - jinc 4 taps -|- parking - jinc 8 taps There's not really a different look, is there? I only see small changes in sharpness and ringing. Quote:
But why? It seems the only advantage of the quadratic B-spline window is less haloing, and that is of no use to me because my anti-ringing filter takes care of the halos, anyway. Or does quadratic B-spline windowing have any other advantages that I'm not aware of right now? |
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#14524 | Link | |
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Registered User
Join Date: Aug 2012
Posts: 12
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Last edited by sunnah; 9th October 2012 at 20:45. |
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#14525 | Link |
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Registered User
Join Date: Aug 2012
Posts: 12
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Madshi, what are your Chroma upscaling, image upscaling and image downscaling preferred settings, i'm just curious.
I tried the the change from linc 8 taps to 3, I saw the positive difference between the ringing so thanks for that tip.
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#14528 | Link |
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Registered Developer
Join Date: Sep 2006
Posts: 9,140
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@NicolasRobidoux,
I've tried your suggestions: (1) Ginseng looks exactly the same as standard Lanczos to me, at least when upscaling that parking lot image 400%. At first I thought I made a mistake because I saw no difference, but I double and triple checked. I can't really see any difference between standard Lanczos and Ginseng! ![]() (2) I could see using a blur factor a bit lower than I'm using right now, but I'm not sure which exact factor I should be using. The difference is subtle, anyway. As you say, something around 0.96 might be a good compromise. Is there any theoretical disadvantage to using a "simple" number like "0.96000000"? I've also checked with 4 taps and 8 taps and from what I can see, similar blurring factors make sense there, too. I didn't feel the need to use a different blurring factor for 8 taps compared to 3 taps. (3) I've retried your invert + sRGB -> RGB conversion trick, and I guess I made a mistake when originally testing this because the results I get now are better than when I originally tested this. Here's how it looks now with the parking lot image: jinc 3-tap normal -|- jinc 3-tap "hacked" Does that look as expected to you? Any comments anyone on which image you prefer? I guess the "hacked" image does look a bit better? At least it looks different. @Nicolas, is the full Sigmoidal stuff better compared to the simple invert + sRGB -> RGB hack? If so, is the Sigmoidal math explained anywhere? Maybe a web article? Or a science paper or something? |
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#14530 | Link |
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Registered User
Join Date: Dec 2011
Posts: 1,812
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Sorry if this has already been discussed, madshi.
Are you aware of the problem that when using Win XP qdvd.dll for DVDs on Windows 7, the whole window of MPC HC gets unresponsive after seeking (nothing can't be clicked anymore)? It doesn't happen with EVR CP, seeking multiple times seems to work just fine with it. So, it might be a madVR issue? Would be great if you would fix this since it seems to be the only reliable method to get DVDs working with madVR on Windows 7.
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#14531 | Link | |
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Registered User
Join Date: Sep 2009
Location: Sydney, Australia
Posts: 1,073
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#14536 | Link | |
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Registered User
Join Date: Apr 2011
Posts: 141
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#14537 | Link | |
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Registered User
Join Date: Sep 2012
Location: Turin
Posts: 104
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#14538 | Link |
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Nicolas Robidoux
Join Date: Mar 2011
Location: Montreal Canada
Posts: 269
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Mathias:
I'll try to address your questions without adding more noise and pointless things to program. I see that you almost always try "the right things" and ask the right questions, so I can "chill" a little. |
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#14539 | Link |
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Nicolas Robidoux
Join Date: Mar 2011
Location: Montreal Canada
Posts: 269
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General warning:
Don't assume that increasing lobes and the like has quite the same effect when using Jinc ("EWA Lanczos") as it does when using Sinc ("tensor a.k.a. orthogonal a.k.a. 2-pass Lanczos"). EWA Jinc and tensor Sinc filtering are very different beasts. Some of the intuition you've built with Sinc carries over, but some does not. Actually, it mostly has to do with the difference between EWA and tensor methods. Some tweaks that make EWA windowed-Jincs better make tensor windowed Sincs worse, and vice versa. For example, in my book, there is generally little point going above 3 lobes with EWA. Less of a point than with tensor Lanczos. I'd actually say no point whatsoever when this is to be a default, unless possibly you want to reproduce the perceptual sharpness of tensor Lanczos and its relatives, which is most likely misguided UNLESS YOU ARE DOWNSAMPLING (because EWA is much better at moire reduction than tensor methods at roughly equivalent sharpness). If you allow me to venture why, I'd say that it's because additional Sinc lobes compensate for the fact that you are using a tensor method, which does not dampen the checkerboard mode because it filters both directions separately. As as been noticed by some of the posters, EWA Jinc dampens the checkerboard mode more than a bit. It's built into the Jinc function, and the 2D frequency response plots make it obvious. I realize that video upsampling (or downsampling) is a different context than cheap camera or scanned photographs or DSLR or line art resizing, but I'd be really surprised if what I've learned w.r.t. the latter does not carry over to the former. This being said, my back of the envelope hunches are often wrong, so don't take what I say too seriously. Last edited by NicolasRobidoux; 9th October 2012 at 13:22. |
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| Tags |
| direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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