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#2022 | Link |
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Registered User
Join Date: Sep 2009
Location: Belgium
Posts: 58
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My bad neuron2
![]() after adding LoadPlugin(path\DGmultisource.dll) Errors are gone ! I did 32 reloads (F2), and video memory remained at 192Mb. Juste like it was with the initial load of the script. I'm sorry, I tought I didn't need the loadplugin() since everything was in the same folder. Now it's working flawlessly. You're a genius.
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#2025 | Link | |
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Registered User
Join Date: Oct 2008
Posts: 40
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Quote:
VirtualDub 1.9.4 And right now, I can't duplicate the freezing, so I can't give you the dump... Weird. Let it go for now, I'll do some testing tomorrow.
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#2026 | Link |
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Guest
Join Date: Jan 2002
Posts: 21,901
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OK, thanks. It's probably not related to the memory leak issue so I will go ahead and release 2020 and we'll revisit your issue as needed.
Regarding your bad EOF case, I am thinking you have an incomplete picture at the end, but I'm still investigating. I haven't seen it on any other streams. Have you? |
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#2028 | Link |
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Registered User
Join Date: Sep 2009
Location: Belgium
Posts: 58
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It's working for me with the testbuild.
My template : Code:
video=DGSource("__vid__") ## ,fieldop=0,deinterlace=1,resize_w=1280, resize_h=720
audio=WavSource("__aud__")
AudioDub(video,audio)
DelayAudio(__del__)# in seconds -> for ms -> (0.000)ms
ConvertToYV12()
Code:
video=DGSource("C:\Users\Alf\Downloads\DGNV testbuild\00001.dgi") ## ,fieldop=0,deinterlace=1,resize_w=1280, resize_h=720
audio=WavSource("C:\Users\Alf\Downloads\DGNV testbuild\00001 PID 1100 2_0ch 48KHz 192Kbps DELAY 0ms.ac3")
AudioDub(video,audio)
DelayAudio(0.000)# in seconds -> for ms -> (0.000)ms
ConvertToYV12()
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#2029 | Link | |
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Registered User
Join Date: Oct 2008
Posts: 40
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Quote:
![]() And maybe I found something. I know, you always telling people not to play another video, while encoding with DGNV. But when I open in MPC some .mkv x264 hd video (using CoreAVC 2.0 without CUDA support & AC3filter), pause it and then open dgmultisouce .avs in VDub -> it freezes everytime...
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#2031 | Link | |
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Guest
Join Date: Jan 2002
Posts: 21,901
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Quote:
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#2032 | Link |
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Guest
Join Date: Jan 2002
Posts: 21,901
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Build 2020
* Revised DGMultiSource() to use floating CUVID contexts so that it no longer leaks GPU memory.
This should enable use in all GUIs without the dreaded decoder creation failure or crashes. * Due to the fix above, CUVID Server and DGSource() are no longer necessary and are therefore retired and omitted from the distribution. * Added an error popup for VC1 streams that erroneously contain sequence headers not followed by an I frame (as required by spec). If you run into this please let me know. * Fixed a regression in pulldown detection for VC1. * For AVC, POCs are now stored in the DGI file as they appear in the stream, i.e., they are not divided by two. * Fixed a regression in expansion of the __aud__ and __del__ macros for script generation. http://neuron2.net/dgdecnv/dgdecnv.html |
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#2033 | Link |
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RedDwarf Fan
Join Date: Jun 2005
Location: United Kingdom
Posts: 198
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Thank you. The new version is working much better with none of the GPU memory problems which makes it far more usable for me.
I can refresh the script and resize the preview without having to keep one eye on GPU-z for memory usage and keep closing AvsP all the time. Last edited by RedDwarf1; 12th July 2010 at 02:10. |
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#2035 | Link | |
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RedDwarf Fan
Join Date: Jun 2005
Location: United Kingdom
Posts: 198
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Quote:
It's a pity ATI don't offer such support because no matter how good their GPU's are, without developers writing the software for their GPU chipsets, they are a poor choice compared to nVidia for anyone who wants to do anything serious. |
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#2036 | Link | |
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Registered User
Join Date: Jun 2007
Posts: 106
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Quote:
-i %source_files_comma% -y 1 -o "%working_dir%\%source_name%.dgi" -a -e. I knew it had to be something simple. |
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#2038 | Link | |
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Registered User
Join Date: Jan 2002
Location: San Jose, CA
Posts: 216
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Quote:
http://www.anandtech.com/show/3809/n...the-200-king/4 |
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#2039 | Link |
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Registered User
Join Date: Mar 2006
Posts: 1,538
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I can't get DGDecNV to ignore the vc1 pulldown from the following file.
Here is a sample It is a vc1 stream extracted from HD DVD using eac3to with -keepPulldown option. I have tried 2019 and 2020 and both are unsuccessful. Here is my script: Code:
LoadPlugin("C:\Program Files\DGDecNV\DGMultiDecodeNV.dll")
DGMultiSource("C:\Personal\Videos\sample_pulldown.dgi", fieldop=2)
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#2040 | Link |
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Guest
Join Date: Jan 2002
Posts: 21,901
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You chose ignore pulldown. That will cause the pulldown to not be honored (you can see that because there are no combed frames with fieldop=2) but the frame rate will not be changed. What you should use is force film (fieldop=1). It's all explained in the manual.
If the pulldown is constant pure 3:2 then it is the case that you can get the same result as force film by using ignore and AssumeFPS(23.976) in your script. |
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