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6th February 2006, 07:05 | #81 | Link | |
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6th February 2006, 07:46 | #82 | Link |
Does it really matter?
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Avish to answer your question about color correction go here
http://forum.doom9.org/showthread.ph...ht=ColorMatrix Mpeg2Deblocking enables the psot-processing functions of DGDecode. They are relatively fast and in my opinion should always be enabled as DgDecode has access to special information straight fromt he source that allows for accurate deblocking. |
6th February 2006, 23:18 | #83 | Link | |
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Then I again created two files (one odml and one no-odml) but this time with over 4GB size. MPlayer behaves the same as before. MPC again crashes on the odml file, but on the no-odml file, it only plays a few seconds. So the limit where MinGW starts to fail is 4GB and --enable-largefiles doesn't have any effect. There's also other interesting stuff, like, when filesize goes over 2GB mencoder starts showing negative projected filesize and negative bitrate. This is the mencoder output wint MinGW: Code:
ODML: Starting new RIFF chunk at 1023MB. 19min 6460mb A-V:0.064 [22609:127] ODML: Starting new RIFF chunk at 2047MB. 15min 6388mb A-V:0.064 [23155:128] ODML: Starting new RIFF chunk at -1024MB. 11min -2098mb A-V:0.064 [-7609:128] ODML: Starting new RIFF chunk at 0MB.em: 8min 0mb A-V:0.064 [-131:128] Mencoder output with cygwin: Code:
ODML: Starting new RIFF chunk at 1023MB. 19min 6460mb A-V:0.064 [22609:127] ODML: Starting new RIFF chunk at 2047MB. 15min 6388mb A-V:0.064 [23155:128] ODML: Starting new RIFF chunk at 3071MB. 11min 6295mb A-V:0.064 [22302:128] ODML: Starting new RIFF chunk at 4095MB. 8min 6281mb A-V:0.064 [22167:128] For anyone interested, get the compiles here: mingw, cygwin Two notes about the cygwin version: a) it looks for the mplayer config files in c:\Documents and Settings\<username>\.mplayer (it will create the folder if it doesn't exist) b) I had problems with xvid and x264 so this version doesn't support them. If there's interest in a fully working cygwin compile I might dig into the problem. |
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7th February 2006, 19:38 | #85 | Link | ||
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@berrinam
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Its a 3.6MB 7z file where the extracted size is 10.7MB, so many stuff is included in that build. I DO hope that avisynth demuxing is included while compiling, so do a test as Im here at work and have no opportunities to test it right now.. The included common additional libs also used for compiling where taken from here: http://oss.netfarm.it/mplayer-win32.php (like the x264, faac, xvidcore etc) ... compiled using: Code:
./configure --enable-runtime-cpudetection --enable-largefiles --enable-static --confdir=mplayer --enable-win32 > configure_output.txt make As said the last time I used mencoder where files over 2Gigs resulted is almost 1 year ago when I ued mencoder for mpeg2 encoding tests. There I used the same configure line for compiling, means including --enable-largefiles and the resulted 2.5-3GB m2v encoded and played back properly. EDIT: Uops. Gusar seems now finally I saw your post And yes now I remember at that time beside MinGW ones I also tested on CygWin builds! Could you please also post your encoding commandline. Quote:
Last edited by Inc; 7th February 2006 at 19:49. |
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8th February 2006, 03:00 | #86 | Link | |
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doesn't have that. That's what I was going by and ran into the same problem (with dcomb.dll). If I understand what you're saying (I'm not sure I do), MeGUI will use the plugins directory that's referenced by plugindir2_5 in the HKLM\SOFTWARE\AviSynth registry key (which is probably = "C:\Program Files\GordianKnot\AviSynthPlugins" for most people), with one exception. The exception is that dcomb.dll must be in the plugins subdirectory of the AviSynth install location (normally C:\Program Files\AviSynth 2.5\plugins) for the (optional) purpose of checking for interlacing. Whatever is specified in the avisyth plugins entry of Program Path tab (under Tools/Settings) is completely ignored. (MeGUI just assumes AviSynth has been installed properly and can find its own plugins.) Is that what you mean? And when you say "avisynth plugins" you always mean the the AviSynth 2.5\plugins\ folder, not the GordianKnot\AviSynthPlugins\ folder, right? If that's true, then unfortunately, it didn't work for me because the noise filters were in the GordianKnot\AviSynthPlugins\ folder, but plugindir2_5 was pointing at the AviSynth 2.5\plugins\ folder. (This in addition to my original problem with the decomb filter.) I suppose this is more of a Gordian Knot / AviSynth setup issue, though. It probabably would be a good idea to keep the guide at http://megui.sourceforge.net/megui-guide.html up to date. I don't know if you have access to it or not. I'm not sure the one inside the forum is of much value, especially since the forum search engine is so bad. (I only found the one inside the forum by using Google.) It might help if it was made sticky. Perhaps you could ask Doom9 or a moderator to do that for you. |
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8th February 2006, 07:05 | #87 | Link | |||||||||
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Also, why would MeGUI rely on the Gordian Knot plugins folder when Gordian Knot isn't used by MeGUI? The purpose of MeGUI is to replace Gordian Knot. Quote:
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8th February 2006, 07:09 | #88 | Link |
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God damnit. Compiling mencoder in cygwin is like trying to push a 2 ton rock. Of course I can compile it with all the custom options that I want. cept the one I really need doesn't fricken work. for some reason it doesn't understand pathnames. When compiling for mencoder you need xvid(done) x264(done) libavcodec(done) and support for win32 dll's(fails). It just cannot fidn those dll's even though the pathname I'm suing is the default one. it seems as though the only way to get lossless to work in mencoder is to use cygwin but you can't pass avisynth scripts through it unless you have win32 dll's enabled. A never ending problem. after 4 hours of google searches to no avail I am giving up for the time being. if anyone has any ideas say so in this thread or pm me.
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8th February 2006, 07:53 | #89 | Link |
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In MeGui settings in the latest dev build, there is a box that says AVISynth Plugins, but the guide says the box is non-functional. Does it actually do anything? Also, in the Dev Build, you get a lot of (command not found) errors whenever you use the audio encoding dialog box and the oneClick encoding box, and the (mux audio and subtitle box).
Last edited by Negi; 8th February 2006 at 08:20. |
8th February 2006, 09:20 | #90 | Link | |
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8th February 2006, 10:11 | #91 | Link | |
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8th February 2006, 11:59 | #92 | Link | |
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BeHappy - AviSynth-based audio transcoding tool Audio encoding via AviSynth On2 VP7 is great in quality but it is unusable for long-term video backup puposes! Sincerely Yours, MCPD/MCTS |
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8th February 2006, 12:45 | #93 | Link | |
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BTW I just installed the x264 revision 423 & found out that it contains MeGUI version 0.2.3.2068. I wanted to ask Devs that is this version usable for us normal users or is it another one of "only for Devs" version? |
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8th February 2006, 18:44 | #94 | Link | |||||||
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Thanks for fixing up the guide at sourceforge. It's best that there is only one version. I don't know how I missed the MeGUI guide being a sticky. I was probably looking in the wrong forum. Because of the confusion over the meaning of "avisynth plugin", which seems to have affected more than just me, I would recommend making these changes to the guide: Remove "avisynth plugins' is no longer used." Then add (near the bottom of your first post, just above "Pre-rendering of AviSynth scripts..." the following paragraph: These dlls will automatically be loaded by avisynth if they are placed in the folder that contains the plugins that AviSynth autoloads (normally C:\Program Files\AviSynth 2.5\plugins). If you wish to use a plugin stored elsewhere (such as in the "AviSynthPlugins" folder created by GordianKnot), it is necessary to include a call to the LoadPlugin() function inside the script. This can be added to the script by using the "Load dll" feature on the Edit tab of the AviSynth Script Creator tool. The script can be manually edited before saving as well. See the "AviSynth templates" section in the next post for a way to automate the creation of customized scripts.(Edited to fix minor typo) Also, I suggest changing: "You also need NicAudio.dll and mpasource.dll in your AviSynth plugins folder. " to "You also need to place NicAudio.dll and mpasource.dll into the folder that contains the plugins that AviSynth autoloads (normally C:\Program Files\AviSynth 2.5\plugins)." From then on changing "avisynth plugins folder" to "the folder that contains the plugins that avisynth autoloads". That's more verbose, but it's closer to the way it is said on avisynth.org. One final thing I would perfer would be to change every use of "the AviSynth script creator" to "the AviSynth Script Creator tool". That to me sounds much more like a tool that would be inside MeGUI, rather than some external thing. I know I was confused at one point yesterday on this issue, but that may have been triggered by another post elsewhere. (I was confused about plenty of things yesterday!) Quote:
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How about also moving up the "Load DLL" row on the Edit tab of the AviSynth Script Generator, or better yet, display something more descriptive. If you don't know what's going on, "Load DLL" won't mean anything to you. Perhaps something like "Manually load dlls for external AviSynth plugins". Perhaps you could draw an option group (that's what it's called in VBA, anyway) around it and use that as the label. This is nitpicky perhaps, but the actual window has the title "AviSynth Script Generator", but the menu item says "AviSynth Script Creator". That could cause confusion in a discussion over whether someone meant an external tool vs. MeGUIs tool, I suppose. I don't know if this qualifies as a "feature request" or not. I can say something in the right place, if it would help. Last edited by Schnoodledorfer; 8th February 2006 at 18:55. |
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15th February 2006, 12:18 | #95 | Link |
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I encoded/muxed some mp4 files using my special "user is sleepwalking" profile, and somehow ended up with the wrong aspect ratio so they play at about 2:1 instead of 16:9.
So, um, what do you guys use when you want to change the SAR of an existing mp4 file with minimal fuss? |
18th February 2006, 16:27 | #97 | Link | |
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I'm hoping someone can help this newb that is me, with MeGUI. I have everything installed and I believe in the right places as well. And all the files are pointing to the right locations in the setup. The problem is that after ripping a dvd, and doing the d2v creation and avs creation steps, the encode part seems to fail. Here's a log from MeGUI:
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18th February 2006, 17:06 | #98 | Link |
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ensure you have properly set the path to needed programs in the megui settings (expecially x264 and mp4box)...
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18th February 2006, 18:01 | #100 | Link | |
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Ok, I just tried encoding the video only and this is what the log says:
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