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Old 15th October 2007, 15:34   #81  |  Link
Gabriel_Bouvigne
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Quote:
Originally Posted by wizboy11 View Post
btw, what do the bchanges and bssd patch do?
http://mailman.videolan.org/pipermai...st/003559.html

bssd:
when using --direct auto in multipass mode, in case of tie between direct auto and direct temporal, use SSD as an extra criterion to choose direct mode
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Old 15th October 2007, 20:10   #82  |  Link
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Quote:
Originally Posted by Dark Shikari View Post
Not worthwhile. Proven to give dubious benefits in only some cases.


The --fpel patch with ESA is not much slower than regular ESA and somewhat better, so its "worthwhile" as an insane option.
Useful as a higher-end option in place of using absurd numbers of refs. Can give a roughly 1-3% quality boost with the most recent version.
Pretty much useless with ESA now threaded.
But IMH would be better then ESA if you want a sort of middle ground with not too huge of a speed loss, correct?
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Old 15th October 2007, 20:14   #83  |  Link
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no... IMH is practically useless. the difference in speed is so small it isnt worthwhile.
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Old 15th October 2007, 23:25   #84  |  Link
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Originally Posted by Sharktooth View Post
no... IMH is practically useless. the difference in speed is so small it isnt worthwhile.
I agree with these guys here. Sharktooth and Shikari made me realize that it's virtually useless when you now have esa multithreaded.
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Old 16th October 2007, 01:28   #85  |  Link
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Wow good point.. I just tried out the threaded esa and I must say it's insanely fast!
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Old 16th October 2007, 03:24   #86  |  Link
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Will esa's multithreading be useful on single-cores, or is it only good for multi-cores?
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Old 16th October 2007, 03:48   #87  |  Link
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Multicores as usual.
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Old 19th October 2007, 04:01   #88  |  Link
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So, imh is still useful on single-cores then?
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Old 19th October 2007, 14:21   #89  |  Link
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So, imh is still useful on single-cores then?
Sorta, but who has a single-core processor nowadays?
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Old 19th October 2007, 15:09   #90  |  Link
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Sorta, but who has a single-core processor nowadays?
Aw, my pride...

Lots of people still use single core, I'd hazard a guess, majority is still on single core. (majority in the world, not just on these boards)
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Old 19th October 2007, 16:22   #91  |  Link
Sharktooth
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single core ppl should not bother using ESA or IMH...
They should stick to saner settings unless they dont care about encoding speed at all...
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Old 19th October 2007, 16:28   #92  |  Link
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Quote:
Originally Posted by Raere View Post
So, imh is still useful on single-cores then?
Not really. The reason IMH was useful before was because it offered higher quality than UMH, but was multi-threaded. At the time, ESA was only single threaded, so the speed difference on a mutli-core systems was very large.

In other words, IMH was never really useful on single core machines. Just use ESA if you want more than UMH.
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Old 30th October 2007, 13:49   #93  |  Link
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i'm sorry...
is there somebody who will update first-post, so all changes to the patches would be more "in one place" and i'd be happy to use them with 681 (as seen on x264.nl)

reason for this: i've noticed some chat about changing option names in Dark Shikari's patches..
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Old 30th October 2007, 15:15   #94  |  Link
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Another idea to add to the OP is limitations of the patch and/or an explanation of why it hasn't been added to SVN. Really help point out the maturity and support of each patch. This might need the help of akupenguin.
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Old 30th October 2007, 16:19   #95  |  Link
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Originally Posted by fields_g View Post
Another idea to add to the OP is limitations of the patch and/or an explanation of why it hasn't been added to SVN. Really help point out the maturity and support of each patch. This might need the help of akupenguin.
Subme7 is ready to add to SVN, hopefully it'll be done soon.

ME-Prepass is next.
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Old 30th October 2007, 17:49   #96  |  Link
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From the x264 changelog:
Quote:
use hex instead of dia for rdo mv refinement. ~0.5% lower bitrate at subme=7.
patch by Dark Shikari.
That the patch you're on about?
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Old 30th October 2007, 18:06   #97  |  Link
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Quote:
Originally Posted by Inventive Software View Post
From the x264 changelog:
That the patch you're on about?
Yup, that's it.
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Old 30th October 2007, 22:50   #98  |  Link
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Quote:
Originally Posted by SpAwN_gUy View Post
i'm sorry...
is there somebody who will update first-post, so all changes to the patches would be more "in one place" and i'd be happy to use them with 681 (as seen on x264.nl)

reason for this: i've noticed some chat about changing option names in Dark Shikari's patches..
If someone gives me a list of them I'll be happy to update my post.
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Old 3rd February 2008, 05:48   #99  |  Link
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x264.736.modified.01.exe

General thread:
http://forum.doom9.org/showthread.php?t=130364

x264_aq_var.48.diff
http://forum.doom9.org/showthread.php?t=132760
x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.4.MatMaul.diff
http://mailman.videolan.org/pipermai...ry/004015.html
x264_hrd_pulldown.04.diff
- HRD and pulldown for HD compatibility

Edit:
Link to x264 patches collected: http://files.x264.nl/x264_patches/

Last edited by bob0r; 4th February 2008 at 15:14.
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Old 4th February 2008, 15:13   #100  |  Link
bob0r
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x264.736.modified.02.exe

General thread:
http://forum.doom9.org/showthread.php?t=130364

x264_aq_var.48.diff
http://forum.doom9.org/showthread.php?t=132760
x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.4.MatMaul.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3521
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919

Edit:
Link to x264 patches collected: http://files.x264.nl/x264_patches/

Last edited by bob0r; 6th February 2008 at 00:18. Reason: updated 2pass_vbv.4 patch url
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