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11th January 2023, 21:01 | #4 | Link |
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Prores, DNxHR use their respective Adobe implementations, not 3rd party or installed codecs
The demxuer and decoders are the .dll's in the AME folder under Program Files/Adobe/Adobe Media Encoder (version) . e.g. DNxHR uses DNxHR.dll Adobe has used it's own MOV demuxer for many years , and the MXF demuxer is licensed from MOG and Mainconcept |
26th January 2023, 10:30 | #5 | Link |
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Found it!: Adobe uses the ARRIRAW codec to temporarily import video files!
https://www.arri.com/en/learn-help/l...ndling/arriraw |
29th January 2023, 22:32 | #6 | Link |
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What are you talking about ?
It doesn't use anything temporary- it's not an old AVID or anything like this. All current software NLEs, transcoders etc,. decode files in fly to uncompressed data (in memory) and from that proces it further. That uncompressed data can be anything from 8bit up to 32bit float RGB/YUV depending on source/destination format. There is no loss and any extra processing or storage or codec involved. ArriRAW is a RAW data out of Arri cameras - It's not even a codec, but simple uncompressed RAW Bayer data stored in MXF container. It has absolutely nothing to do with Adobe itself (except that Adobe like many other tools can read it). ProRes and DNxHR are handled through Apple/AVID official decoders in AME. Last edited by kolak; 30th January 2023 at 01:32. |
31st January 2023, 19:29 | #7 | Link | |
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