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13th August 2009, 05:17 | #21 | Link |
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Too much talking and typing, not enough sleeping ...
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13th August 2009, 05:21 | #22 | Link | |
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And even in B-frames; not even x264 bothers with that. Edit: er... your encode has dropped frames, and thus gets out of sync, netting you an SSIM of 0.65303.
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Follow x264 development progress | akupenguin quotes | x264 git status ffmpeg and x264-related consulting/coding contracts | Doom10 Last edited by Dark Shikari; 13th August 2009 at 05:29. |
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13th August 2009, 05:36 | #23 | Link | |
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This is kind of an odd encoder, being basically the Win7 device transcoder plus some extra modes the developer added to try some other scenarios. The library included eve more esoteric stuff that didn't get into the interface, but 4x4 seemed interesting enough I advocated for keeping it in. Attaching a screen shot if you're curious about its parameters. I haven't done enough production work with it myself to stack rank it against other H.264 implementations; I'm quite curious to find out where its score lands. ..and how my WMV ranks as well. Visually the I-frame DQuant helped quite a bit in places. |
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13th August 2009, 05:41 | #24 | Link | |
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Are the dropped frames additional instances of identical frames? This implementation may extend the duration of the prior frame when it gets a frame that doesn't otherwise get encoded, as opposed to inserting an explicit skip frame. That's how VC-1 used to do it (although we've changed the default behavior in Expression Encoder to use skip frames with VC-1 Advanced Profile). Or is it actually dropping real unique frames(and thus has a quality bug)? |
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13th August 2009, 05:43 | #25 | Link | |
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DirectShowSource() with FPS forced to 23.976 works slightly better but still gets out of sync.
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Follow x264 development progress | akupenguin quotes | x264 git status ffmpeg and x264-related consulting/coding contracts | Doom10 Last edited by Dark Shikari; 13th August 2009 at 05:49. |
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13th August 2009, 05:49 | #26 | Link | |
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Hmmm. I did use an .avs to convert from your .mkv source to a Lagarith .avi before encoding. I suppose I could have messed something up there with frame rate, although I can't think of how. The WMV was encoded from the same .avi file, so if it also shows the same dropped frame pattern, it's probably operator error. EEv3 can read the .mkv just fine via ffdshow, but I wanted to make scrubbing faster and make sure that I was getting YV12 source. |
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13th August 2009, 05:53 | #27 | Link | |
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I suspect it could be that most of the tools available don't react very well to VFR MP4s like yours, especially when attempting to extract specific frames to compare with an original file. |
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13th August 2009, 05:58 | #28 | Link | ||
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Other than analysis tools and broadcast applications, is there a strong reason not to use VFR for web/device scenarios? Quote:
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13th August 2009, 06:05 | #29 | Link | |
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13th August 2009, 06:21 | #30 | Link | |
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Since AVI has a fixed frame rate, tools may know how to deal with its "VFR" better than formats where you really can have arbitrary durations for each frame. |
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13th August 2009, 09:03 | #32 | Link |
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Using "-vf nailfps" from this hacky patch by Xiphmont, I was able to get the frames synced up.
And... ... ... ... Microsoft H.264 ties Ateme (per the original graph). Of course, per the original comparison, this isn't the latest Ateme encoder. But x264 still trashes it, even in veryfast mode, of course
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Follow x264 development progress | akupenguin quotes | x264 git status ffmpeg and x264-related consulting/coding contracts | Doom10 Last edited by Dark Shikari; 13th August 2009 at 09:05. |
13th August 2009, 14:34 | #33 | Link | ||
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Get a chance to check my newer WMV? |
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13th August 2009, 21:44 | #37 | Link |
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Is this some kind of test where you look for a source that gives the complete opposite of the last result? ... Oh, you mean the game.
Is there a specific part you had in mind or just computer graphics in general? I'm sure x264 dominates the field here too, but there's just so much motion and flashes in a first person shooter, I don't think the encoders can handle that and give meaningful results. It gets even worse with newer games, now they start using "film grain". *sigh* The good old days were better (or not, that game is hard). Thanks for the comparison Dark Shikari, hope you do something like that again with new features of x264.
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13th August 2009, 21:47 | #38 | Link | |
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14th August 2009, 03:03 | #39 | Link | ||
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15th August 2009, 15:22 | #40 | Link | ||
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I can't get qp under 22 for less than 6mb at 720p and with mbtree the killtext + dark maps look really bad
not to mention the fades, really really bad. http://www.sourceradio.com/modules.p...=watch&id=1775 800p35 at 4 mb, the best i have seen so far Quote:
What i'm working on now : http://www.filefront.com/14275521/Movie_X264_2D.mp4/ Quote:
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Last edited by juGGaKNot; 15th August 2009 at 15:31. |
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benchmark, comparison, encoder, shootout |
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