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Registered User
Join Date: Jan 2011
Posts: 121
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Quote:
A thought just came to me though: The temporal smooths in QTGMC might GREATLY benefit from "gamma-corrected" smoothing, when it comes to thin horizontal details. See here to get an idea of what I'm talking about. The basic idea is that at ordinary gammas, any kind of smoothing or averaging ends up reducing the overall luminosity of areas (the softened grill of the car has been darkened excessively). To correct for this, you would reduce the gamma, perform your operations, and increase the gamma again. As a quick test to see if it might help, you could try sandwiching your QTGMC call between with two calls to levels or LaTo's Smoothlevels (the first reducing gamma and the second increasing it again). The optimal solution requires 10+ bit processing in Avisynth, but if the Smoothlevels solution makes the picture look better in the meantime, why not? If time is no object, you could even repair very subtle detail (least significant bits) lost in the gamma shifts by doing the following:
Last edited by Mini-Me; 25th May 2011 at 12:10. |
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