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Old 25th March 2012, 14:35   #21  |  Link
hajj_3
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i wonder what difference the speed of the nvidia gpu will have on the encoding speed, maybe if intel's gpu was as fast as nvidias it could possibly be faster than the 680 at encoding?
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Old 26th March 2012, 20:50   #22  |  Link
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Intels GPU is nice if they would pack some more cores or make a discrete card (wee need more then ivybridge) it would be interesting
the Intel Encoder still utilizes the EUs @ least on SB not sure how it will be for IB but i think not much will change here and the speedups come from other things (more EUs,Clocks) for the Motion Estimation so you have a slowing down effect their.
Im trying currently to get this as a Quicksync Result http://blip.tv/file/get/Cr4bl3r-inte...64tuned349.mp4 this is the x264 result not bad for a Intel IGP (GT1 @ stock) the record overhead is very minimal so only 1 or 2 fps get lost overall
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Last edited by CruNcher; 26th March 2012 at 21:03.
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Old 4th April 2012, 01:49   #23  |  Link
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Quote:
Originally Posted by CruNcher View Post
also this is most interesting in this Mpeg-2 test the old GTX 580 cuda cores could beat the GTX 680 encoder very strange this let me believe the Mpeg-2 Cuda fix was setting in here which was introduced to avoid a design bug in the VP4 decoder so the Mpeg-2 decoding get relayed to the CUDA cores not the DSP, though Tomshardware doesn't know that, so they must have forgotten to disable that for the VP5 decoder in the GTX 680
It's possible, but remember that in general compute, the GTX 680 is worse than the GTX 580.

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Though most impressive for me personaly is this http://www.guru3d.com/article/geforce-gtx-680-review/4 and ill wait for a version with 1 Pin replacing my 2 Pin 460 GTX
Just ordered a GTX 680 myself, also upgrading from a 460. This will be fun.
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Old 4th April 2012, 15:32   #24  |  Link
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I think it is only worse at compute if you use double-precission floats. The performance at single-precission should be increased.
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Old 4th April 2012, 15:40   #25  |  Link
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That's a Nvidia thing since introduction of the Tesla Series they keep it that way, also it could be that the Performance isn't lower but a restriction either in the Firmware or on the Driver level makes it artificially slower (it is really common these days to build blocks either into the Firmware or inside the Software above (Driver), much easier to handle and create different Product lines, without needing to produce different Hardware)
In earlier days you could lift these restrictions easily but be sure Nvidia learned from these System mistakes and Identification stuff becomes better, these applies to the whole usage of such artificial restrictions they also evolve with every brake, for the easy shader activation brakes (just replace the Bios with a different one) they decided to go back to the Hardware part and fix it with laser cutting the unused (or damaged) Shader impossible in the end (though it's easier todo even for multiple lines of Hardware just drive the chip to another line and cut it to what you want to be the end result) to circumvent in anyway

Another good example would be Intels advancements here restricting overclocking and introducing the upgrade ability of CPUs with features with just a Code (still more a research thing then wildly used, good or bad you decide it in the end it has many cons)
Though i find it funny that people yet doesn't understood that overclocking is dead and it's part of every product now and that especially the younger generation really let themselves be fooled with this, it's not anymore what it used to be in my days

Since Software introduced the Multiple modular version system (develop the application with full features in the first place and then just leave features away and decide how to call the product that's now restricted differently, compared to the all feature version and set a different Price for it) Hardware manufactures saw the same possibility how to make use of that for their Purposes

Btw these system even found it's way to Games in the End (DLCs) not every DLC though is developed this way but allot are, though instead of paying a lower price you pay a upgrade price
Mass Effect 3 really showed how you use this System efficiently for maximum profits

As Bill Gates Envisioned it everything becomes Software driven and use the same principles, though it's easy to Envision such things if you just walk into the Microsoft Research part and see how people their create such things "I have to tell you something i saw the future" is easy then and always was for him on Stage
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Last edited by CruNcher; 4th April 2012 at 16:38.
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Old 7th April 2012, 02:37   #26  |  Link
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Quote:
Originally Posted by mandarinka View Post
I think it is only worse at compute if you use double-precission floats. The performance at single-precission should be increased.
Single precision is fine, yes.
http://www.brightsideofnews.com/news....aspx?pageid=4

My GTX 680 just arrived... fun stuff. Tweaking overclocks now. Just need to find a way to test NVENC and then I'll compare it to x264.

EDIT: Was just supplied with an NVENC-enabled build of MediaEspresso, I'll do a 'formal' test if I can get time.
EDIT 2: Not sure this is worth doing, at least at this stage -- MediaEspresso is restricted to Baseline@4.0, 25fps (with 50fps source), and CBR.
No way of seeing if these are limitations of the software, or of NVENC.
parkjoy is encoded in about 5 seconds (from a 50Mbps H.264 encode of the original so ME could read it), so twice realtime for that, which x264 can easily match.

Last edited by Ranguvar; 8th April 2012 at 13:07.
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Old 8th April 2012, 11:35   #27  |  Link
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EDIT 2: Not sure this is worth doing, at least at this stage -- MediaEspresso is restricted to Baseline@4.0, 25fps, and CBR.
Not at all surprising for a hardware encoder to be limited to CBR.
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Old 8th April 2012, 12:23   #28  |  Link
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lol and no cabac obviously. typical.
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Old 8th April 2012, 13:02   #29  |  Link
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Not at all surprising for a hardware encoder to be limited to CBR.
Ah, I'm not well familiar with hardware encoders. Doesn't that pretty much destroy any chance of it even competing with x264 though?
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Old 9th April 2012, 08:02   #30  |  Link
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I remember when I used to get super excited when those GPU H264 encoders were announced or released.
Now I just sigh.
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Old 9th April 2012, 10:40   #31  |  Link
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I remember when I used to get super excited when those GPU H264 encoders were announced or released.
Now I just sigh.
why sigh, they are still great! It would be nice if x264 added support for GPU decoding then it would become amazing.
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Old 9th April 2012, 13:08   #32  |  Link
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Quote:
why sigh, they are still great! It would be nice if x264 added support for GPU decoding then it would become amazing.
GPU encoders still suck. Baseline profile? is this a joke? With x264 we have even access to 10bit 4:4:4. GPU encoding in x264 will probably be never implemented. To much work. VP9 is supposed to be more OpenCL friendly.
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Old 10th April 2012, 00:21   #33  |  Link
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GPU encoders still suck. Baseline profile? is this a joke? With x264 we have even access to 10bit 4:4:4. GPU encoding in x264 will probably be never implemented. To much work. VP9 is supposed to be more OpenCL friendly.
That's nice. But it's got nothing to do with GPU decoding support.
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Old 10th April 2012, 01:48   #34  |  Link
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x264 does have GPU decoding support.
It's called AviSynth input, where you can use whatever decoder tickles your fancy
Would be nice, but not high priority because of the above working solution, I assume.
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Old 10th April 2012, 11:52   #35  |  Link
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indeed for decoding we have nvidia cards and quicksync from intel.
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Old 25th May 2012, 10:24   #36  |  Link
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Hello all,
I use vegas pro 11 and would like some GPU acceleration, I have to choose the 580GTX or the 670GTX for nearly the same price (+ 5% for the 670). If Vegas pro will implement the new API NVENC, I think that could be a big advantage over the 580gtx on encoding process.
But on workflow editing and preview, anyone could tell me if the 670 is better than the 580 ?
Thanks
(a trial version of vegas pro 11 is available at sony website).
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Old 25th May 2012, 14:49   #37  |  Link
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There's also VCE for AMD, but for whatever reason they haven't released working drivers yet, even though 7000 series has been 5 months on the market!
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Old 26th May 2012, 15:50   #38  |  Link
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There is written in Release Notes of AMD APP SDK 2.7:
Additional features supported in SDK 2.7 and the Catalyst 12.4 drivers include:
• Video encode using VCE Encode (Win7)
• Open Encode update (12.4)


Looks like it is supported, It may be new MFT AMD Encoder? Wonder what is Open Encode, similar to OpenCLDecode?
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Old 4th June 2012, 04:53   #39  |  Link
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new article with nvenc testing:

http://www.hardware.fr/focus/imprimer/67/

funny thing - at first they published article with results from MediaEspresso in CUDA mode, now it is updated with nvenc mode results
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Old 13th January 2013, 04:39   #40  |  Link
MOS-Marauder
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Some more Informations...

https://developer.nvidia.com/sites/d...09-001_v02.pdf

Mara
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