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Old 11th January 2015, 04:26   #21  |  Link
Blight
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Zoom Player MAX v10 beta 6 has been released (skipped v9.6).

Many new features introduced, including two new fullscreen navigation interfaces (a media scanner and audio/subtitle stream selection), support for assigning functions to the 4th and 5th mouse buttons and more...
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Old 11th January 2015, 05:47   #22  |  Link
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Zoom Player MAX v10 beta 6 has been released (skipped v9.6).

Many new features introduced, including two new fullscreen navigation interfaces (a media scanner and audio/subtitle stream selection), support for assigning functions to the 4th and 5th mouse buttons and more...
Very nice! Thanks!

I especially like the extra mouse button support. What about mouse buttons 6 to 10? Maybe with only the "Custom" option to keep the UI from exploding any more?

The audio/subtitle stream selection interface is nice too.

What does the "Install Codec pack" option install? Anything that is not in the Install Center?
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Old 11th January 2015, 05:59   #23  |  Link
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What does the "Install Codec pack" option install? Anything that is not in the Install Center?
It installs LAV and DC-BASS, the installers of which are now included in the Zoom Player download. So if you already have those two installed via Install Center, you can deselect the codec pack option in the installer.
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Old 11th January 2015, 17:06   #24  |  Link
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Asmodian:
I've added support for the 4th and 5th button as there's a clear API for that.
It seems that additional buttons may not be using the same API and may in fact just do keyboard shortcuts (which you can hook using ZP's keyboard editor) or must use custom drivers to support.
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Old 15th January 2015, 00:39   #25  |  Link
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Zoom Player MAX v10 beta 7 has been released.

It introduces the new mini color control interface that simplifies changing of color values (brightness/contrast/saturation/hue/gamma) while taking minimal screen space.
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Old 15th January 2015, 01:36   #26  |  Link
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Asmodian:
I've added support for the 4th and 5th button as there's a clear API for that.
It seems that additional buttons may not be using the same API and may in fact just do keyboard shortcuts (which you can hook using ZP's keyboard editor) or must use custom drivers to support.
Ah yes, that makes sense. Thanks. I had forgotten Windows has an identity/api for the 4th and 5th mouse buttons but nothing beyond those. With tilt-wheel support, 5 buttons, and gestures I think I have everything I really wanted bound to the mouse already. The smart corners to control stream selection and that is it. It is great, now I have full Zoom Player control with only the mouse!
Zoom Player really has become an amazingly feature complete touch-enabled video player.
Now I need to get a Windows 10 tablet to replace my iPad!
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Old 22nd January 2015, 23:20   #27  |  Link
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Asmodian:
I bought a Win 8.1 tablet for $83+$32 shipping (still waiting for it) so I can test how well ZP works on these Sub $100 windows tablet with atom baytrail processors.

I'm also working on adding kinetic scroll support to give that as an option instead of the current scrolling method, it works reasonably well on my current test system (ASUS Transformer T100).
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Old 22nd January 2015, 23:22   #28  |  Link
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Zoom Player MAX v10 release candidate 1 has been released!

This build is mostly bug fixes and may in fact be the final version if no bugs are reported.
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Old 28th January 2015, 05:27   #29  |  Link
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I'm also working on adding kinetic scroll support to give that as an option instead of the current scrolling method, it works reasonably well on my current test system (ASUS Transformer T100).
That is excellent news. Painful scrolling speed is one of the major drawbacks of touch compared to mouse. I understand it is also quite tricky to get right.

I really like the time tool tips and chapter markers on the control bar but is there a way to change the color of the chapter markers that I missed? Not that magenta is bad but I might like something less visible.

Also, have you looked into enabling Large Address Aware? I found it was required when using advanced ass subtitles with xySubFilter and MadVR on a 4K display.

Zoom Player is better than ever. I have been liking the minimal mode with seek bar (F8). Combined with binding exit to middle click it seems like I am not missing anything but I also have an almost border-less video player.
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Old 29th January 2015, 18:35   #30  |  Link
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Asmodian:
You'll have to edit the skin to change the chapter's tick-color.

I'm not really sure why you need to have ZP be large address aware, ZP doesn't use anywhere near 2GB so having 4GB addressable space shouldn't really have any effect.
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Old 29th January 2015, 19:16   #31  |  Link
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Asmodian:
You'll have to edit the skin to change the chapter's tick-color.

I'm not really sure why you need to have ZP be large address aware, ZP doesn't use anywhere near 2GB so having 4GB addressable space shouldn't really have any effect.
ZP seem to be capped at 1.5 GB.
just take a UHD sample set madVR CPU queue to over 48 and zoomplayer will crash.
some filter can take quiet some RAM like a subtitle renderer and with UHD this is going to take more than 1.5 GB of RAM from time to time.
one P010 UHD frame is about 20 MB
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Old 30th January 2015, 09:10   #32  |  Link
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Asmodian:
You'll have to edit the skin to change the chapter's tick-color.

I'm not really sure why you need to have ZP be large address aware, ZP doesn't use anywhere near 2GB so having 4GB addressable space shouldn't really have any effect.
Thanks, I'll have to poke at skins a bit.

I think I saw nearly 3 GB of RAM used at the worst (busy animated ass with xySubFilter) playing P010 1080p on a 4K screen after patching zplayer.exe. I am positive it was regularly over 2 GB.

Of course this memory usage it isn't really Zoom Player and switching to xyVSFilter was also a solution in my case. I only thought rendered at 4K subtitles were worth fighting for.
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Old 31st January 2015, 00:03   #33  |  Link
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I enabled the large address aware flag:
http://zoomplayer.com/t/zplayer_large_address_aware.zip

However, I have not tested this and I'm not sure if there is impact on performance or stability, so this won't be part of v10 final.

Please test and report if there are any issues.
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Old 31st January 2015, 06:33   #34  |  Link
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Wow thanks! I happen to be traveling and do not have access to my sample or system to test. I will have to report my results is four days. :/

No need to rush it in, patching has always worked well for me. I just need to redo it every time I update Zoom Player and enabling large address aware by default might help others with 4K displays.

I am also curious what impact it would have on 32 bit systems.
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Old 31st January 2015, 07:12   #35  |  Link
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this doesn't help 32 bit OS user.

read this https://helloacm.com/large-address-aware/
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Old 31st January 2015, 09:41   #36  |  Link
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However, I have not tested this and I'm not sure if there is impact on performance or stability, so this won't be part of v10 final.
There is not. It only tells windows that the app does nothing stupid and doesn't store information in the highest bit of memory addresses (apparently, this was a thing some code did a long time ago), and instead Windows can use the full 32-bit for memory addresses itself, instead of only 31-bit.

Thats really all it does, so unless you use crazy evil code that stores a flag in the highest bit of memory addresses, you are fine.
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Old 2nd February 2015, 03:58   #37  |  Link
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Version 10 release candidate 2 has been released:
http://www.inmatrix.com/files/zoomplayer_beta.shtml
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Old 6th February 2015, 07:34   #38  |  Link
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Originally Posted by Blight View Post
I enabled the large address aware flag:
http://zoomplayer.com/t/zplayer_large_address_aware.zip

However, I have not tested this and I'm not sure if there is impact on performance or stability, so this won't be part of v10 final.

Please test and report if there are any issues.
I finally got a chance to do some testing, this version works well for me; I found no issues and I cannot make it crash by turning up the CPU buffer setting in madVR.

Quote:
Originally Posted by Blight View Post
Version 10 release candidate 2 has been released:
http://www.inmatrix.com/files/zoomplayer_beta.shtml
Thanks, after patching for LAA this version is also working well for me.
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Old 8th February 2015, 13:33   #39  |  Link
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Admodian:
v10 will come with LAA enabled by default in v10.

I just spent hours trying to figure out why Zoom Player window would auto-maximize on launch on a 7" windows tablet I just got in for testing.

Looks like another "feature" built into Windows 8.1 that auto-maximizes EVERY window, with no clue on how to disable this behavior.
Managed to write a work-around, but it wasn't the cleanest of code.
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Old 11th February 2015, 04:08   #40  |  Link
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Version 10 release candidate 3 has been released:
http://www.inmatrix.com/files/zoomplayer_beta.shtml

This RC includes quite a few fixes related to tablet/touch-input.
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