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9th November 2013, 09:35 | #20781 | Link | |||||||||||
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Then you could upload a small sample where it's clear to see in motion? Quote:
Anybody else having crashes with MPC-HC when using build 13? Quote:
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See build 10 release notes. They explain how to change custom settings. Quote:
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Last edited by madshi; 9th November 2013 at 09:38. |
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9th November 2013, 09:49 | #20782 | Link |
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I don't currently have a sample where 2.0 looks better than 1.8, been using the latter with great results the past few weeks but I'll try 1.8 and keep an eye out.
I was trying the old keys, arrow keys make more sense. One thing I found is lightBoost can't be disabled in low and medium with arrows, minimum is 1.0. maxAngle only goes to 0.1 but does it have an effect when lightBoost is at 0?
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PC: FX-8320 GTS250 HTPC: G1610 GTX650 PotPlayer/MPC-BE LAVFilters MadVR-Bicubic75AR/Lanczos4AR/Lanczos4AR LumaSharpen -Strength0.9-Pattern3-Clamp0.1-OffsetBias2.0 |
9th November 2013, 09:56 | #20783 | Link |
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[QUOTE=madshi;1652227
Thanks, another bug, embarassing. Hopefully everything's finally working now with this build? http://madshi.net/madVRdeband13.rar[/QUOTE] i run in a bug too in version 12 which is fixed with version 13 but the error port was broken too. nothing serious but there is a possibility that the bug report is broken. |
9th November 2013, 10:06 | #20784 | Link | ||
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I don't think so. At least I got a useful bug report from build 12 from one other user. |
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9th November 2013, 10:07 | #20785 | Link | |
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Any chances of a deband on/off toggle? Just want to run this one by you, one other filter I've often used in Avisynth is Psharpen, IMO it does a fantastic job of sharpening in a natural fashion. Having come from sharpeners like LSFmod, Seesaw and Finesharp amongst many others over the years I've settled on Psharpen, would you take a look and see if you feel it's worthy for entry into MadVR? I saw Fluxsmooth mentioned earlier, I used that for a long time but moved on to VagueDenoiser, if you're looking into denoising give it a shot. Last edited by ryrynz; 9th November 2013 at 12:55. |
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9th November 2013, 10:42 | #20786 | Link |
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madshi, I have a question, mainly on behalf of Zoom Player users. I notice that the default Zoom Player key mappings conflict with the way you set custom deband values. The arrow keys (all four of them) and F2 are all bound to particular Zoom Player functions, and when you try and set a custom value in madVR, the keys activate Zoom Player functions as soon as you press them. You can of course de-map all of those keys, set the custom values and then re-map those keys back to the original functions, but that is cumbersome. So, I was wondering if you could offer a way for Zoom Player to interact with the custom deband setting without having to de-map the hotkeys first?
Thanks! |
9th November 2013, 11:05 | #20787 | Link | |
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i'm going to get an colorimeter but it is very hard to get information for that at the moment i like to go with the X-Rite EODIS3 i1Display Pro. my aim is to create 3d lut for madvr but is this even the right device or i'm on the wrong path with this ? |
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9th November 2013, 11:17 | #20788 | Link |
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Thanks for the new build. Everything works correctly here on MPC-HC, but I didn't have any problems with 'deband10' either.
Really like how the debanding works. As for the presets, they work as intended for me. Only high could be higher for some really bad content (bad source and encode), but then the detail loss is really visible, hence I hope the custom settings stay with us in final version. Once again thanks for your hard work and thanks to everyone who contributed to the presets |
9th November 2013, 14:35 | #20789 | Link | |
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BTW, I've been meaning to ask you for a while but would you consider keeping all the sub-sections in mVR's config panel permanently open? Like this: It's great that it'll remember the last active section but the nesting is quite annoying when it all fits within the GUI anyway and that you are constantly forced to get your way through useless mouse clicks. I'm sure many ppl use mVR with a trackpad and/or from their couch so that would make this even more of an annoyance Or for ppl with zillion displays, maybe you could simply remember what sections were open? Hope you'll consider it, |
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9th November 2013, 16:02 | #20790 | Link |
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I haven't had a chance to try out the presets in these latest builds yet, though the removal of NonGradientPenalty is somewhat concerning, as I found it to do a good job preserving details near black without artifacting as much as LocalContrast, or having as much of a performance hit.
I wish I had the time to spend going over everything in detail again, but things have just been so busy lately, that I've not had the free time to spend doing that sort of testing. It's not specific to this build, but I've noticed that there are often "outlines" around objects when switching from fullscreen to windowed mode: This is with debanding disabled, but I'm guessing it's a bug introduced by AngleBoost. They disappear after a few seconds of playback. --- Something unrelated to that however, is that I was wondering about seeking performance. I was having to seek through a couple of videos quite a lot the other day, which got me to change my settings to try and improve it. To give you an idea of what was happening, it was seeking 10s at a time, with the button repeating every 0.1s The way I had madVR set up before, seeking was very slow and uneven. Switching to CPU decoding rather than GPU accelerated decoding helped, and of course I unchecked the "disable playback start until render queue is full" option. After making those changes, it would seek smoothly, but then ever 6-8 seeks, it would freeze up for a second. The only way I was able to get completely smooth seeking without it pausing was to use Fullscreen Exclusive mode, Windowed Overlay did not seem to help at all. Is this simply due to the fact that you get better performance in FSE mode, or could it be something else to do with how frames are presented? I've been avoiding FSE mode ever since installing Windows 8 last year, as madVR keeps switching my display to the wrong refresh rates (23/59 rather than 24/60) but maybe I'll just have to stick with it until that is resolved. --- And now that I'm using FSE mode again, I'm getting serious problems switching between FSE and Windowed mode when there is a refresh rate change involved. With the maximum queue sizes, I get about 1fps displayed for the first 20s when switching to FSE mode. Reducing the queue sizes to 4 brings that down to about 5 seconds. This only affects Fullscreen Exclusive and not Fullscreen Windowed mode, and only when there's a refresh rate change involved. |
9th November 2013, 16:34 | #20791 | Link | |
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It crashes always at the same point. Watch from the beginning its around 0:01 And crash is somewhere in "fading" code. When I disable debanding or set settings to (medium/medium) there is no crash. (medium/high) crash always... I think madVR crash internally and then when it is poked by mpc-hc everything crashes. Last edited by kasper93; 9th November 2013 at 16:37. |
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9th November 2013, 16:38 | #20792 | Link |
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It basically stopped working after replacing with the latest deband build. But since then I've tried replacing it back with the latest official build, resetting to default settings, updating to the latest MPC-HC, updating to the latest stable nvidia drivers, and it's still the same problem. I'm not exactly sure what caused the problem which is why I don't know where to begin.
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9th November 2013, 18:17 | #20793 | Link | |
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I've seen that you can change the rendering queue setting with IMadVRSettings, so I'll try that before pausing and calling repeatedly OsdRedrawFrame(). It may be good enough to prevent the GPU from going berserk in pause. |
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9th November 2013, 21:37 | #20795 | Link | |
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Hello madshi,
I know that you are busy getting deband out officially, but it seems that sometimes playing a file that display subtitles partly out of movie resolution will cause madVR to crash, giving the exception message: Quote:
Here is a small sample file: http://www.sendspace.com/file/wdil85 You may need to reopen the sample file a couple times for it to crash. Can anyone else reproduce this? I only tried it on PotPlayer. |
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9th November 2013, 22:34 | #20797 | Link |
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@huhn
Thanks for testing it out! So, that means it might be due to PotPlayer. Or maybe even my video driver... With MPC-HC, is it able to block XySubFilter with its internal filters list? For some reason, XySubFilter always connects to madVR even though I set XySubFilter's priority to block in PotPlayer's global filter manager. |
9th November 2013, 22:51 | #20798 | Link |
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You can't block XySubFilter. madVR will load it even if you block it. Only way is to unregister it ;p
I can't reproduce issue with your sample. Are you sure you are using http://madshi.net/madVRdeband13.rar ? Anyway if madVR catch the crash just send report to madshi and he will fix it. Mine crash is harder to trace... Last edited by kasper93; 9th November 2013 at 22:54. |
9th November 2013, 22:58 | #20799 | Link |
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Ap3 n1nja,
it's probably this issue http://code.google.com/p/xy-vsfilter.../detail?id=153 |
9th November 2013, 23:31 | #20800 | Link |
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There's a test build up for XySubFilter which should include such old fixes:
https://dl.dropboxusercontent.com/u/...XySubFilter.7z |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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