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Old 22nd August 2023, 18:34   #41  |  Link
Blue_MiSfit
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A service I worked on called Movies Anywhere uses HEVC wherever possible. This is a free service dealing with premium Hollywood content. It was free because it was tied to the digital rights you get when you buy a title on disc or at a streaming service.

We had no HEVC licensing costs, and were comfortable taking the risk. We delivered, 4K, with HDR, Dolby Vision, Atmos, etc.
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Old 22nd August 2023, 19:12   #42  |  Link
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Originally Posted by kurkosdr View Post
Copying and pasting from above:
- Facebook
- Twitch
- Various X-rated sites
- Microsoft Stream
- IBM Video
- various YouTube alternatives (Rumble etc)

All of them H.264-only, except Twitch which uses H.264 and VP9. None of them uses HEVC.
Facebook also has big Feels about Patents. They've really backed away from their AV1 goals, however. I can't speak about Twitch in detail as they are a partner company. I don't have much experience with the other providers/markets. It doesn't sound like content sees would apply in those cases, and companies like Microsoft and IBM have extensive patent cross-licensing portfolios which should reduce or eliminate encoder/decdoer fees.

Real world, it gets down to the potential benefits of reduced bandwidth costs versus the extra storage costs of having multiple codecs and the complexity of encoding and managing a multi codec service. Plus if a service is live and not being hugely profitable, the instinct is to leave it as it is rather than make a big capital investment in long-term operational cost savings. And HEVC in browsers is relatively new and kinda came out of the blue. Services could be working on multi-codec but not have launched yet.

Also, a lot of services you've mentioned aren't really monetizing quality, and so reducing bitrate, even with a quality hit, is a much easier knob to control storage and bandwidth costs.

And if a service didn't archive the source, but just kept distribution encodes, reencoding a mediocre H.264 into HEVC doesn't offer nearly the same benefits as encoding fresh from the source. This has been pretty common to save on storage costs.

Real-time HEVC encoding takes a few times more compute/pixel, and would require hardware upgrades if a service is using low-power fixed function H.264 encoders. We're not seeing much live AV1 for similar reasons (although it is several times slower yet than HEVC). The extra capital and/or operational costs per channel may not pencil out for low-viewership streams. And, at least, would require a new budget cycle.

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Again, if HEVC made financial sense for free-to-view web video, one of those services would be using it.
There are lots of ways it may not have made sense for a given free-to-view service, as above. Sometimes it doesn't make sense as the leadership of a service may not be even thinking in these directions. It's a complex thing to model! And capital investments have a much higher bar these days with VC funding trying up and interest rates so high.
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Old 22nd August 2023, 20:00   #43  |  Link
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Facebook also has big Feels about Patents.
Please try to get this into your skull: it's not about "feels", it's about financial realities. I personally lol'ed hard at the graph on the previous page: 2 patent pools, 8 unaffiliated entities. Nice. Unless you have a reliable source from all 10 entities pledging there won't be "content fees", jumping into HEVC carries the huge risk that one or those 10 entities will come to collect content fees years after you've spent time and electricity encoding your content to HEVC. Now, if you are a pay-to-view service, those fees can be rolled into the cost the customer pays to view the video, but free-to-view services serving tons of video to anyone who asks and making tight margins per video from ads don't have that option.

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and companies like Microsoft and IBM have extensive patent cross-licensing portfolios which should reduce or eliminate encoder/decdoer fees.
Irrelevant, unless they have patent cross-licensing portfolios with every patent holder in HEVC. The patent holders they do not have patent cross-licensing portfolios with can always come to collect content fees.

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Originally Posted by benwaggoner View Post
Real world, it gets down to the potential benefits of reduced bandwidth costs versus the extra storage costs of having multiple codecs and the complexity of encoding and managing a multi codec service. Plus if a service is live and not being hugely profitable, the instinct is to leave it as it is rather than make a big capital investment in long-term operational cost savings. And HEVC in browsers is relatively new and kinda came out of the blue. Services could be working on multi-codec but not have launched yet.

Also, a lot of services you've mentioned aren't really monetizing quality, and so reducing bitrate, even with a quality hit, is a much easier knob to control storage and bandwidth costs.
Reality is, any free-to-view service choosing to use some more modern format alongside H.264 has gone to VP9. So there is a desire to use formats more modern than H.264 by some of those services, just not HEVC. If there was some kind of desire to use HEVC by some free-to-view service, we would have heard it by now. Pay-to-view services have already done it.

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Old 22nd August 2023, 20:10   #44  |  Link
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Originally Posted by Blue_MiSfit View Post
A service I worked on called Movies Anywhere uses HEVC wherever possible. This is a free service dealing with premium Hollywood content. It was free because it was tied to the digital rights you get when you buy a title on disc or at a streaming service.

We had no HEVC licensing costs, and were comfortable taking the risk. We delivered, 4K, with HDR, Dolby Vision, Atmos, etc.
Then it's not a free service, it's part of the package the customer buys when buying the disc of streaming service in question, which means it's actually a bundled service. This means any potential content fee (I guess that's what you mean when you say "risk") can be bundled into the purchase price (the margins the Hollywood studio makes per disc or subscriber likely allow it).

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Old 22nd August 2023, 23:07   #45  |  Link
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Please try to get this into your skull: it's not about "feels", it's about financial realities. I personally lol'ed hard at the graph on the previous page: 2 patent pools, 8 unaffiliated entities. Nice. Unless you have a reliable source from all 10 entities pledging there won't be "content fees", jumping into HEVC carries the huge risk that one or those 10 entities will come to collect content fees years after you've spent time and electricity encoding your content to HEVC. Now, if you are a pay-to-view service, those fees can be rolled into the cost the customer pays to view the video, but free-to-view services serving tons of video to anyone who asks and making tight margins per video from ads don't have that option.
You may feel there is a problem in theory, but lots of companies have adopted HEVC without any problems in practice. I concur that getting a clear straight answer from all participants is way more complicated than it should ever have been. But unless you have some examples of someone actually having to pay content licenses for free-to-play content, this is largely conjecture.

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Irrelevant, unless they have patent cross-licensing portfolios with every patent holder in HEVC. The patent holders they do not have patent cross-licensing portfolios with can always come to collect content fees.
In practice, the patent cross-licensing can have a big effect on these concerns, as it allows a whole lot of patents that could apply be ruled out. IANAL, but this seems to be the general case. There's no patent issue without a patent holder wiling to sue.

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Reality is, any free-to-view service choosing to use some more modern format alongside H.264 has gone to VP9. So there is a desire to use formats more modern than H.264 by some of those services, just not HEVC. If there was some kind of desire to use HEVC by some free-to-view service, we would have heard it by now. Pay-to-view services have already done it.
That's like saying premium content must have a big reason not to adopt VVC as no one has yet. Market timing is a big factor here. Bear in mind that VP9 has been broadly playable in web browsers for seven years now, while HEVC has been broadly supported for just shy of a year.

VP9 also got a lot of very optimistic promises made about bitrate savings over H.264 that never really paid off, largely due to x264, but also because of some poor design decisions that forced a lot of serialization for encoding and decoding. The VP9 toolchain was fine for YouTube splitting up lots of single-threaded chunks across lots of instances, but not for a lot of core x264 scenarios.
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Old 18th September 2023, 06:40   #46  |  Link
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August 2023 patent list

Small update, a newer patent list is available (August 1, 2023).

I didn't notice earlier, because the website changed (from mpegla.com to via-la.com).

19 pages with unexpired patents, 37 pages with expired ones.
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Old 26th September 2023, 20:32   #47  |  Link
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There's a few pages worth that are expiring this or next month as well. Dolby really dominates the remaining ones.
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Old 27th September 2023, 15:29   #48  |  Link
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Small update, a newer patent list is available (August 1, 2023).

I didn't notice earlier, because the website changed (from mpegla.com to via-la.com).

19 pages with unexpired patents, 37 pages with expired ones.
In the US, the last patent for the first version of the H.264 standard will expire on 29 nov 2027:
https://scratchpad.fandom.com/wiki/M...#H.264_patents
So it's not worth holding your breath (when it comes to US patents).

I am interested how many EU patents remain active after 17 August 2004 (the date the first version of the H.264 standard was published), since the EU doesn't have a habit of granting multi-year patent extensions willy-nilly like the US does. For example, MPEG4 ASP is still patented in the US (and in Brazil, due to an one-time extension given to some patents in that country) but is royalty-free everywhere else.

MPEG LA updates their patents lists every 3 months btw.

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