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13th September 2008, 21:29 | #81 | Link |
Guest
Join Date: Jan 2002
Posts: 21,901
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Well I have avoided stupid things but there are some things that still need to be investigated. The connection to DX/D3D is a possible area for improvement. But I'm pretty happy serving 1920x1080 46fps @ 2% on my machine. As long as we can feed x264 faster than it can encode, we are golden.
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13th September 2008, 21:47 | #83 | Link |
x264aholic
Join Date: Jul 2007
Location: New York
Posts: 1,752
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Yes indeed, I'm glad you have this here now. Having my CPU usage for decoding basically halved (perhaps a third even, my desktop has a faster GPU) is a godsend.. Goodbye 0.7 fps decodes!
I absolutely cannot wait to test this on my monster of a setup.. GPU decoding on my desktop with a 9800 GTX, filter using MVDegrain3, pass it off with TCP serving to my laptop and encode it.
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You can't call your encoding speed slow until you start measuring in seconds per frame. Last edited by Sagekilla; 13th September 2008 at 21:54. |
13th September 2008, 22:02 | #84 | Link | |
Compiling Encoder
Join Date: Jan 2007
Posts: 1,348
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Quote:
And now trying it again, it's no longer working at all; spitting out some of the standard 'no supported GPU' errors |
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13th September 2008, 23:23 | #88 | Link |
Derek Prestegard IRL
Join Date: Nov 2003
Location: Los Angeles
Posts: 5,989
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Awesome!!!
Currently downloading the CUDA driver for Vista x64 here... I *thought* I had it installed, but it wasn't working (the cuinit error). Will report back ASAP! Thanks Don! -Derek
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13th September 2008, 23:41 | #89 | Link |
Derek Prestegard IRL
Join Date: Nov 2003
Location: Los Angeles
Posts: 5,989
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Okay, so i have the CUDA driver installed, and when I open DGAVCIndexNV I get the "failed to find CUDA compatible D3D device" error.
I have an 8800gt, which is both CUDA and DXVA compatible. Vista x64 being a naughty little child perhaps? Has anyone else gotten this working with Vista x64? ~MiSfit
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14th September 2008, 00:27 | #94 | Link |
Registered User
Join Date: Feb 2007
Location: ::1
Posts: 1,236
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LOL
I have Windows XP Pro SP2 x64, and a GeForce 9600GT 512MB. DGAVCIndexNV worked for a while (with bugs, explained later), until each time I started it, it wouldn't find my video card. I copied the files as mentioned, installed the CUDA driver and toolkit, and rebooted, and now it appears to be working again. So, bugs. 1.) There is a significant amount of artifacting during playback in the indexer with DS's x264-encoded Touhou sample (here), and especially the lossless Touhou sample (here). I don't know if it's also in the decoded stream through AviSynth+DGAVCDecode. 2.) If I play either of those samples in the indexer, and then quit before stopping playback (with display on) I usually get the errors "cuvidMapVideoFrame: 201" and the same with the number 205, after I exit. 3.) In the lossless sample, if I seek to the middle of the video and then hit Play, the video does not play and no info is reported. ...and now I get the CUDA-compatible D3D device error again. :/ Thanks for your work, neuron2 Can't wait until this works well - it was able to play the non-lossless sample at 147+fps with no CPU usage (display off) before it stopped working. Promising |
14th September 2008, 00:34 | #99 | Link | |
RipBot264 author
Join Date: May 2006
Location: Poland
Posts: 7,815
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