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Old 2nd May 2020, 19:49   #1  |  Link
Selur
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Looking for SVP alternative without Manager,..

Since the last version of SVP:
Quote:
The latest version is: 4.3.0.168 (2019-07-28).

The distribution includes:
  • svpflow1.dll, svpflow2.dll 32-/64-bit plugins for Avisynth and Vapoursynth on Windows
  • svpflow1.so, svpflow2.so 64-bit plugins for Vapoursynth on Linux
  • svpflow1.dylib, svpflow2.dylib 64-bit plugins for Vapoursynth on MacOS
  • sample scripts
  • readme and licenses files
Please note that SVPflow libs require a SVP Manager running (Windows and macOS only), otherwise you'll see a red rectangle around the video frame.

You're free to disable SVP completely ("Temporarily disable SVP" + ui.disable_on_launch = true in All settings), however it still must be running in background.

Download link is there
see: https://www.svp-team.com/wiki/Manual:SVPflow

So I was wondering: Is there a free (gpu based/suported) alternative for SVP available I don't know of or should one either:
a. stick to the old dlls of svp
b. buy the SVP Manager and keep it running. (personally I would have no problem buying a 20$ license, but I don't want to have to think about having to start SVP Manager running whenever I use svp in Avisynth or Vapoursynth on my Windows system)

Cu Selur
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Old 2nd May 2020, 20:49   #2  |  Link
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You could place svp manager in auto start (does it not have a autorun option?)


FramerateConverter is free and has good quality https://forum.doom9.org/showthread.php?t=174793
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Old 3rd May 2020, 10:37   #3  |  Link
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@ChaosKing: No clue whether it does have an autorun option, having it permanently running is even less an option for me than starting it manually.
Problem with FrameConverter is that is is rather slow compared to SVP since it can't use the GPU.
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Old 3rd May 2020, 11:34   #4  |  Link
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Quote:
Is there a free (gpu based/suported) alternative for SVP available
No.
Too bad SVP devs made such change (one month trial). License cost is above I can afford for that software (Ukrainians are mostly poor people), so I decided to don't use SVP at all. Plain mpv is fine too.
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Old 6th May 2020, 19:47   #5  |  Link
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Hi,

SVP 4 works completely without manager running if using the dll files, but in the latest version there is a red outline around the frame of the video as mentioned in your post. I didn't find it that distracting yet.

Last edited by Milardo; 6th May 2020 at 19:49.
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Old 7th May 2020, 04:57   #6  |  Link
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I remember seeing something on github, which I believe was shared here.
Someone took the ( old ) libraries for SVP ( before the red box change ) and allowed you to make your own settings without the GUI.

Something here last updated in 2018:
https://github.com/Bare7a/SVP-Flow-Script-Generator

And this updated in 2019:
https://github.com/Onemeshnik/supersvp
( mostly Russian documentation )

Didn't really look at them, but starred them to keep track.

You may find something useful in there. Don't forget to check archives for older libraries of svpflow/etc for non-red-box.
Or however it was Russianed.
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Old 8th May 2020, 23:40   #7  |  Link
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Quote:
Originally Posted by ChaosKing View Post
You could place svp manager in auto start (does it not have a autorun option?)


FramerateConverter is free and has good quality https://forum.doom9.org/showthread.php?t=174793
you can't use FramerateConverter with vapoursynth directly
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Old 28th May 2020, 21:31   #8  |  Link
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Quote:
Originally Posted by Selur View Post
Since the last version of SVP:

see: https://www.svp-team.com/wiki/Manual:SVPflow

Quote:
The latest version is: 4.3.0.168 (2019-07-28).

Please note that SVPflow libs require a SVP Manager running (Windows and macOS only), otherwise you'll see a red rectangle around the video frame.
.
So I was testing the latest version, aside from the red borders that appear after X amount of frames, it seems that the interpolated frames are just duplicates also.

The last available version that works with out installing the manager is v4.2.0.142 (2017-10-19). They added this requirement in v4.3.0.165 (2019-06-08). Does anyone have binaries from previous versions? I don't think they were ever formally released either, unless you downloaded the entire package.

Download of v4.2.0.142 is available here: http://avisynth.nl/index.php/SVPflow#Archived_Downloads

*******
Edit:
Quote:
Originally Posted by Sparktank View Post
And this updated in 2019:
https://github.com/Onemeshnik/supersvp
( mostly Russian documentation )
The binaries included here are from v4.3.0.160 (x86/x64, AviSynth only). One release away from v4.3.0.161 that had some bug fixes for NVOF...

Last edited by Reel.Deel; 28th May 2020 at 23:52.
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Old 30th May 2020, 03:13   #9  |  Link
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Quote:
Originally Posted by Reel.Deel View Post
They added this requirement in v4.3.0.165 (2019-06-08)
Hmm, even going in the Wayback Machine checking around June/July for changes to the site, they never had a public link for version 4.3.0.161.

They went from 4.2.x to the red box version.

I never thought to keep backing up my libraries as updates came out.
I'm pretty sure there are some users on the SVP forums that do archive as updates come out.
But, they're probably pretty loyal to the developers so probably won't be so eager to drop a link on a whim without feeling like they're going to betray their developers without asking them for permission first.

You can try ask on the forums. Maybe the devs will give a link. Maybe a user will PM you.

I tried to google search using quotes but ended up nowhere.
A lot of repositories on Github seem to only link to the official download links for SVP (which would be either ancient versions or red box versions).
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Old 30th May 2020, 15:23   #10  |  Link
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These any good, x86 and x64

svpflow1.dll v4.3.0.156
svpflow2.dll v4.3.0.160

In the Linked Avsynth.7z file(1st post by DanilaZabiaka):- https://forum.doom9.org/showthread.p...12#post1903412
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Old 30th May 2020, 18:49   #11  |  Link
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I have been using the last good versions and writing my own scripts by hand for a while now. Both performance and quality are far better now than i have ever been able to get through the official GUIs.

The last good versions i had backed up were: [Download Link]
svpflow1.dll [v4.3.0.156] & svpflow2.dll [v4.3.0.160] - 32bit AviSynth;
svpflow1.dll [v4.3.0.156] & svpflow2.dll [v4.3.0.161] - 64bit AviSynth;
svpflow1_vs.dll [v4.3.0.156] & svpflow2_vs.dll [v4.3.0.161] - 64bit VapourSynth;

I'm not sure if 32bit build 161 was ever even released as i haven't been able to find a single direct reference to it anywhere on the internet, but i can say for sure it wasn't released at the same time as the rest.

I have been testing and building up carefully quality and performance optimized custom script templates for older computers for a while now. Separated them into Anime, Mixed & Live Content types & Light, Medium & Heavy tiers. I'm not yet done, but i could put those up on github along with my notes and link them here if there's interest; maybe get some feedback as well...

Last edited by Nuihc88; 30th May 2020 at 19:03. Reason: OCD
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Old 30th May 2020, 19:13   #12  |  Link
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Nuihc88 linked download above are same dll's as the ones I linked, EXCEPT that x64 dll is svpflow2.dll v4.3.0.161 (The one I linked was svpflow2.dll v4.3.0.160).

EDIT: Not sure, I think I started this post whilst Nuihc88 was adding version info to above post.
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Old 30th May 2020, 19:35   #13  |  Link
Nuihc88
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Quote:
Originally Posted by StainlessS View Post
Nuihc88 linked download above are same dll's as the ones I linked, EXCEPT that x64 dll is svpflow2.dll v4.3.0.161 (The one I linked was svpflow2.dll v4.3.0.160).
Basically true, the svpflow1.dlls are identical. As for svpflow2.dll 32bit, the version listed is the same, but the hashes are different; however, the only difference i could find between the files is capitalization of some plain-text strings within the binaries. Also no-one had posted the VapourSynth version before, but now these filters are all available from the same place.

PS.
Quote:
Originally Posted by StainlessS View Post
EDIT: Not sure, I think I started this post whilst Nuihc88 was adding version info to above post.
It was already there when i first posted, i only corrected grammar and improved formatting a few times to increase readability.

Last edited by Nuihc88; 30th May 2020 at 22:21. Reason: OCD, then PS.
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Old 30th May 2020, 22:31   #14  |  Link
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Thanks for the updates!

I'm not sure about 32bit, I use 64 only.

But, since the 161 has fixes for NVidia's Optical Flow, would that have any impact on it?
I remember some CL-friendly plugins here only allowed x64 for full functionality, whereas the x86 plugins aren't compatible.

EDIT: I uploaded a mirror to MEGA:
https://mega.nz/folder/72pDQTIK#FZ6lbgOa_XXK9eyJ_cTgiw
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Old 30th May 2020, 23:10   #15  |  Link
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Quote:
Originally Posted by Nuihc88 View Post
The last good versions i had backed up were: [Download Link]
svpflow1.dll [v4.3.0.156] & svpflow2.dll [v4.3.0.160] - 32bit AviSynth;
svpflow1.dll [v4.3.0.156] & svpflow2.dll [v4.3.0.161] - 64bit AviSynth;
svpflow1_vs.dll [v4.3.0.156] & svpflow2_vs.dll [v4.3.0.161] - 64bit VapourSynth;
Nuihc88, thank you very much for sharing!!! v4.3.0.161 was the missing version, I guess x86 users will have to stick with v4.3.0.160.

Question, what are the libvapoursynth_plugin.dll.22 and libvapoursynth_plugin.dll.30 files in the VapourSynth folder?

Quote:
Originally Posted by Nuihc88 View Post
I have been testing and building up carefully quality and performance optimized custom script templates for older computers for a while now. Separated them into Anime, Mixed & Live Content types & Light, Medium & Heavy tiers. I'm not yet done, but i could put those up on github along with my notes and link them here if there's interest; maybe get some feedback as well...
Please share
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Old 31st May 2020, 20:31   #16  |  Link
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Quote:
Originally Posted by Sparktank View Post
But, since the 161 has fixes for NVidia's Optical Flow, would that have any impact on it?
I remember some CL-friendly plugins here only allowed x64 for full functionality, whereas the x86 plugins aren't compatible.
Not sure, but text-strings within the 32bit .160 binary seem to contain multiple SVSmoothFps_NVOF references; however running even the simplified script below will give me a silent crash, while with 64bit .161 binary i'm (correctly) shown some C++ error since my GPU & drivers are too old. Could be that they gave up on adding NVOF support for the 32bit version, but didn't bother disabling the function.
Code:
LoadPlugin("AviSynth\PlugIns\svpflow2.dll")
ffdshow_source()
smoothfps_params="{rate:{num:2,den:1}}"
SVSmoothFps_NVOF(last, smoothfps_params, mt=1)
Quote:
Originally Posted by Reel.Deel View Post
Question, what are the libvapoursynth_plugin.dll.22 and libvapoursynth_plugin.dll.30 files in the VapourSynth folder?
After changing the file extension to .dll, file properties of both files say:
Code:
File description: Vapoursynth plugin for VLC
File version: 0.9.0.155
Product name: SmoothVideo Project
Product Version: 4.0.0
Quote:
Please share
Ok, i'll probably get around to it either today or tomorrow. I'll just need to clean up my comments a bit.

PS. For some reason i kept having to retry posting this message throughout the day as nothing was showing up, my browser was just getting redirected to other pages... it somehow even ended up posting on another thread before finally getting through on the 4th try...

Anyway, here's the new github-project page with my current AVS script templates and optimization notes: https://github.com/Nuihc88/SVPlite

Last edited by Nuihc88; 31st May 2020 at 23:18. Reason: Browser Weirdness...
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Old 1st June 2020, 11:13   #17  |  Link
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There is this Uplavnyalka - free and better port of Smooth Video Project make video 60 whatever FPS

Anyone dared to install it?
Smells like malware :-(
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Old 1st June 2020, 16:27   #18  |  Link
Nuihc88
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Quote:
Originally Posted by scharfis_brain View Post
There is this Uplavnyalka - free and better port of Smooth Video Project make video 60 whatever FPS

Anyone dared to install it?
Smells like malware :-(
Doesn't look like it does anything malicious. Most of the code is same as in SuperSVP. Code in both looks equally clumsy and is made overly complicated by arbitrary variable naming and blind copying of original SVP in all the wrong places. They both do some clever things with eval though. Perhaps it's easier to configure than a plain AVS Script, but i wouldn't use these because it's very difficult to keep track of what settings it's actually using at any given time.
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Old 6th June 2020, 14:26   #19  |  Link
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yup, those projects all build on the old SVP dlls and add some more GUI components.
No real altenative.
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Old 8th June 2020, 23:52   #20  |  Link
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Originally Posted by Milardo View Post
Hi,

SVP 4 works completely without manager running if using the dll files, but in the latest version there is a red outline around the frame of the video as mentioned in your post. I didn't find it that distracting yet.
Sorry, after closer inspection it seems that once the red outline appears, svp isn't working, although they fail to mention that.
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