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Join Date: Oct 2018
Posts: 2
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I cant identify this gross ghost artifact generated by some library
Im converting some old interlaced stuff, im really new and i figured on empirical way how it works after reading usual artifacts you get when you fix another problem
info of input video Stream Type: MPEG2 Program Profile: main@main Frame Size: 720x480 Display Size: 720x480 Aspect Ratio: 4:3 [2] Frame Rate: 29.970030 fps Video Type: NTSC libraries and config im using: DeDot(luma2d=20, lumaT=20, chromaT1=15, chromaT2=5) MosquitoNR(strength=16, restore=128, radius=2, threads=4) funkydeblock(quant=10, th=3, radius=4, deblock=true, depump=true) BlindPP(cpu=5, quant=16, cpu2="xxooxo") AssumeTFF().QTGMC(Preset="Slow") degrainmedian(mode=1,interlaced=false) Vinverse(sstr=2.7, amnt=255, uv=2, scl=0.25) mcdaa3() DAAMod() SMDegrain(tr=3,thSAD=4500,refinemotion=true,lsb=true,prefilter=2,str=8,plane=0,chroma=false) #yadifmod(mode=1, order=1, edeint=nnedi3(field=-2)) LimitedSharpenFaster(soft=-1).LimitedSharpenFaster(strength=50,soft=-1) AssumeFrameBased ComplementParity Srestore() ![]() ![]() I always faced the jumpy movements (back-forth) on someones, but this is so unpleasant to watch i get some decent results on handbrake whit good quality source then i get some good results here too but a few ones, so maybe its messing some factor about the code and interlaced type input, please someone can help me to identify on the code, whats the one causing that ghost artifact and delayed ![]() Last edited by reshways; 22nd November 2018 at 21:58. |
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Tags |
artifact, blur, frame, ghost, interlaced |
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