Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Capturing and Editing Video > VapourSynth

Reply
 
Thread Tools Search this Thread Display Modes
Old 26th January 2015, 14:45   #81  |  Link
jackoneill
unsigned int
 
jackoneill's Avatar
 
Join Date: Oct 2012
Location: 🇪🇺
Posts: 760
isse=False makes Degrain3 use C++ functions instead of some SSE2 functions. It probably makes things slower (you can compare Degrain1 with and without isse).
__________________
Buy me a "coffee" and/or hire me to write code!
jackoneill is offline   Reply With Quote
Old 26th January 2015, 14:56   #82  |  Link
Pat357
Registered User
 
Join Date: Jun 2006
Posts: 452
Quote:
Originally Posted by jackoneill View Post
isse=False makes Degrain3 use C++ functions instead of some SSE2 functions. It probably makes things slower (you can compare Degrain1 with and without isse).
Do you have an idea why this fixes Degrain2 and Degrain3 ?

My system is i7-970 3.2 MHz , which should support SSE2 and a lot more.

Do you think switching to vapoursynth 64-bit would give the same problems ?
Is it somewhere intrinsic to VS 32 bit versions ?
Pat357 is offline   Reply With Quote
Old 26th January 2015, 17:01   #83  |  Link
jackoneill
unsigned int
 
jackoneill's Avatar
 
Join Date: Oct 2012
Location: 🇪🇺
Posts: 760
Quote:
Originally Posted by Pat357 View Post
Do you have an idea why this fixes Degrain2 and Degrain3 ?

My system is i7-970 3.2 MHz , which should support SSE2 and a lot more.

Do you think switching to vapoursynth 64-bit would give the same problems ?
Is it somewhere intrinsic to VS 32 bit versions ?
Found the problem. My compiler needed an additional parameter. Nothing to do with your computer or VapourSynth. This one should just work: http://ulozto.net/xKFH4DUb/vapoursyn...stack-win32-7z
__________________
Buy me a "coffee" and/or hire me to write code!
jackoneill is offline   Reply With Quote
Old 26th January 2015, 19:00   #84  |  Link
Pat357
Registered User
 
Join Date: Jun 2006
Posts: 452
Quote:
Originally Posted by jackoneill View Post
Found the problem. My compiler needed an additional parameter. Nothing to do with your computer or VapourSynth. This one should just work: http://ulozto.net/xKFH4DUb/vapoursyn...stack-win32-7z
Thanks !
This one works without the "isse=False" option ! .

I still wonder why I was apparently the first to stumble on this problem.

Also on another system (Hasswell 4770, 16 GB, Win7Pro x64) had the very same problem. I will test this version again on that system.
Pat357 is offline   Reply With Quote
Old 26th January 2015, 19:05   #85  |  Link
Myrsloik
Professional Code Monkey
 
Myrsloik's Avatar
 
Join Date: Jun 2003
Location: Kinnarps Chair
Posts: 2,548
Quote:
Originally Posted by Pat357 View Post
Thanks !
This one works without the "isse=False" option ! .

I still wonder why I was apparently the first to stumble on this problem.

Also on another system (Hasswell 4770, 16 GB, Win7Pro x64) had the very same problem. I will test this version again on that system.
Most likely because everyone else is using the 64bit version which doesn't have the problem and is faster. And you probably should do the same unless you really need certain avisynth filter.
__________________
VapourSynth - proving that scripting languages and video processing isn't dead yet
Myrsloik is offline   Reply With Quote
Old 30th January 2015, 21:29   #86  |  Link
jackoneill
unsigned int
 
jackoneill's Avatar
 
Join Date: Oct 2012
Location: 🇪🇺
Posts: 760
v6 is here, and it didn't even take as many years as advertised!
Code:
   * Add support for grayscale, 4:4:0, and 4:4:4 video.
   * Add support for up to 16 bits per sample.
   * Add SCDetection filter.
   * Reject overlap greater than half the block size.
   * Fix crash in BlockFPS when the input clip's frame rate is unknown (introduced in v5).
   * Fix colourful bottom border in Degrain3 when overlap is greater than 0 (introduced in v5).
   * Fix possible bug with infinite clips in Compensate.
   * Fix frequent crash in Degrain2 and Degrain3 due to stack misalignment, specific to the win32 builds. Probably all previous versions are affected.
Obviously everything is slower with 16 bit input, and more memory is used.
__________________
Buy me a "coffee" and/or hire me to write code!
jackoneill is offline   Reply With Quote
Old 30th January 2015, 21:46   #87  |  Link
DarkSpace
Registered User
 
Join Date: Oct 2011
Posts: 204
Quote:
Originally Posted by jackoneill View Post
v6 is here, and it didn't even take as many years as advertised!
Nice!

Quote:
Originally Posted by jackoneill View Post
Code:
   * Add support for grayscale, 4:4:0, and 4:4:4 video.
What is 4:4:0 supposed to be? Grey-and-Red video? Do you have any examples? I'm rather confused right now...
DarkSpace is offline   Reply With Quote
Old 30th January 2015, 22:26   #88  |  Link
jackoneill
unsigned int
 
jackoneill's Avatar
 
Join Date: Oct 2012
Location: 🇪🇺
Posts: 760
Quote:
Originally Posted by DarkSpace View Post
Nice!


What is 4:4:0 supposed to be? Grey-and-Red video? Do you have any examples? I'm rather confused right now...
In 4:4:0 the chroma has the same width as the luma, and half the height.
__________________
Buy me a "coffee" and/or hire me to write code!
jackoneill is offline   Reply With Quote
Old 30th January 2015, 22:39   #89  |  Link
DarkSpace
Registered User
 
Join Date: Oct 2011
Posts: 204
Quote:
Originally Posted by jackoneill View Post
In 4:4:0 the chroma has the same width as the luma, and half the height.
Ah, okay, thanks. I just noticed (once again) that I assign the wrong meaning to these numbers.
Now that you explain it, I even remember at least reading once that rotated 4:2:2 is 4:4:0 ...
DarkSpace is offline   Reply With Quote
Old 2nd February 2015, 23:31   #90  |  Link
buchanan
Registered User
 
Join Date: Feb 2013
Location: France
Posts: 23
Hi,
I get a crash when feeding QTGMC with a 1920x1080 16bit per sample clip : vspipe crashes telling me the faulty module is libmvtools.dll
When I open the scrip using VDub, i get a "division by zero" error in libmvtools, here is the crash report :

Code:
VirtualDub crash report -- build 35491 (release-AMD64)
--------------------------------------

Disassembly:
6ef94c00: 784a            js     16ef94c4c
6ef94c02: 8914c7          mov    [rdi+rax*8], edx
6ef94c05: 42890c80        mov    [rax+r8*4], ecx
6ef94c09: 488b8424c00000  mov    rax, [rsp+c0]
          00              
6ef94c11: 49634b10        movsxd rcx, [r11+10h]
6ef94c15: 4c630c28        movsxd r9, [rax+rbp]
6ef94c19: 31c0            xor    eax, eax
6ef94c1b: 4c39c9          cmp    ecx, ecx
6ef94c1e: 7d22            jge    16ef94c42
6ef94c20: 4a8d0409        lea    rax, [rcx+r9]
6ef94c24: 4c89ca          mov    edx, r9
6ef94c27: 4829ca          sub    edx, ecx
6ef94c2a: 480fafc2        imul   eax, edx
6ef94c2e: 4d0fafc9        imul   ecx, ecx
6ef94c32: 480fafc9        imul   ecx, ecx
6ef94c36: 48c1e008        shl    rax, 08h
6ef94c3a: 4899            cdq    
6ef94c3c: 4c01c9          add    ecx, ecx
6ef94c3f: 48f7f9          idiv   eax, ecx
6ef94c42: 4983f801        cmp    rax, 01h
6ef94c46: 43890487        mov    [r15+r8*4], eax
6ef94c4a: 0f859b010000    jnz    16ef94deb
6ef94c50: 8b8c24f4010000  mov    ecx, [rsp+1f4]
6ef94c57: 8b8424f0010000  mov    eax, [rsp+1f0]
6ef94c5e: 41b900010000    mov    ecx, 00000100
6ef94c64: 4c8bb424a00000  mov    r14, [rsp+a0]
          00              
6ef94c6c: 4c897c2438      mov    [rsp+38h], r15
6ef94c71: 4883c614        add    rsi, 14h
6ef94c75: 48897c2420      mov    [rsp+20h], rdi
6ef94c7a: 448d8408010100  lea    r8d, [rax+rcx+101]
          00              
6ef94c82: c1e008          shl    eax, 08h
6ef94c85: 99              cdq    
6ef94c86: 41f7f8          idiv   eax, eax      <-- FAULT
6ef94c89: 4129c1          sub    ecx, eax
6ef94c8c: 898424f0010000  mov    [rsp+1f0], eax
6ef94c93: 89c8            mov    eax, ecx
6ef94c95: c1e008          shl    eax, 08h
6ef94c98: 488b8c24880000  mov    rcx, [rsp+88]
          00              
6ef94ca0: 99              cdq    
6ef94ca1: 41f7f8          idiv   eax, eax
6ef94ca4: 8b942408010000  mov    edx, [rsp+108]
6ef94cab: 4129c1          sub    ecx, eax
6ef94cae: 898424f4010000  mov    [rsp+1f4], eax
6ef94cb5: 488b442478      mov    rax, [rsp+78h]
6ef94cba: 44894c2430      mov    [rsp+30h], r9d
6ef94cbf: 448b8c24d80000  mov    r9d, [rsp+d8]
          00              
6ef94cc7: 4889442428      mov    [rsp+28h], rax
6ef94ccc: 488b8424c80000  mov    rax, [rsp+c8]
          00              
6ef94cd4: 4e8d0410        lea    r8, [rax+r10]
6ef94cd8: 41ff16          call   dword ptr [r14]
6ef94cdb: 4c8ba424b80000  mov    r12, [rsp+b8]
          00              
6ef94ce3: 8d0c1b          lea    ecx, [rbx+rbx]
6ef94ce6: 488b9424f80000  mov    rdx, [rsp+f8]
          00              
6ef94cee: 4c8b8c24f00000  mov    r9, [rsp+f0]
          00              
6ef94cf6: 4c8b8424880000  mov    r8, [rsp+88]
          00              
6ef94cfe: 4863            db     63h

Built on Althena on Sun Oct 27 16:00:02 2013 using compiler version 1400

Windows 6.1 (Windows 7 x64 build 7601) [Service Pack 1]
Memory status: virtual free 8386984M/8388608M, commit limit 49032M, physical total 24517M

RAX =         fffffd00
RBX =              3a0
RCX =         ffffff02
RDX =         ffffffff
RSI =            6dfc4
RDI =         1540f9d0
RBP =                0
R8  =                0
R9  =              100
R10 =              3a0
R11 =         1873eb88
R12 =          9319ee0
R13 =                0
R14 =         118f7148
R15 =         1540f960
RSP =         1540f770
RIP =         6ef94c86
EFLAGS = 00010287


Crash reason: Integer Divide-by-Zero

Crash context:
An integer division by zero occurred in module 'libmvtools'.

Pointer dumps:

RDI   1540f9d0: 286bdce0 00000000 30b5e610 00000000 28fec020 00000000 293e2020 00000000
RSP   1540f770: 00000002 00000000 00000007 000007fe 30868020 00000000 00000f20 00000000
      1540f790: 1540f9d0 00000000 00000010 00000000 00000106 00000000 1540f960 00000000
      1540f7b0: 00000000 00000000 00000002 00000000 00000002 00000000 00000010 00000000
      1540f7d0: 1540fad0 00000000 1540f940 00000000 1540f9a0 00000000 1540f950 00000000
R11   1873eb88: 000001d0 000002f0 00000000 0000002a ffbc1e25 000001d8 000002f0 00000000
R12   09319ee0: 30868020 00000000 3372270c 88000050 08cc6d30 00000000 3372270d 8800ff50
R14   118f7148: 6f1d0690 00000000 6f1d2190 00000000 6f1d2190 00000000 6ef91df0 00000000
R15   1540f960: fffffffd ffffff02 038f4700 00000000 00000f00 00000780 00000780 00000000

Thread call stack:
6ef94c86: libmvtools!VapourSynthPluginInit [6ef80000+1b80+13106]
7fedb122bee: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+1792e]
7fedb120424: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+15164]
7fedb183c48: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+78988]
7fedb1aca30: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+a1770]
7fedb110439: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+5179]
7fedb184477: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+791b7]
7fedb1846c1: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+79401]
7fedb11f19b: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+13edb]
7fedb11bd93: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+10ad3]
7fedb11d4c5: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+12205]
7fedb192739: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+87479]
7fedb183e15: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+78b55]
7fedb157afb: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+4c83b]
7fedb11fae8: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+14828]
7fedb15b530: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+50270]
7fedb1890f6: VapourSynth!getVapourSynthAPI [7fedb0e0000+2b2c0+7de36]
776959ed: kernel32!BaseThreadInitThunk [77680000+159e0+d]
778cc541: ntdll!RtlUserThreadStart [778a0000+2c520+21]

-- End of report
Do you need any other info I could provide ?
buchanan is offline   Reply With Quote
Old 2nd February 2015, 23:50   #91  |  Link
jackoneill
unsigned int
 
jackoneill's Avatar
 
Join Date: Oct 2012
Location: 🇪🇺
Posts: 760
It's already fixed in git. Until v7, you can avoid the crash by passing "isse=False" to Analyse when feeding it 16 bit video. Only 16 bit video is affected. 15 and lower is fine.
__________________
Buy me a "coffee" and/or hire me to write code!
jackoneill is offline   Reply With Quote
Old 2nd February 2015, 23:58   #92  |  Link
buchanan
Registered User
 
Join Date: Feb 2013
Location: France
Posts: 23
Ok thanks !
buchanan is offline   Reply With Quote
Old 3rd February 2015, 14:39   #93  |  Link
Are_
Registered User
 
Join Date: Jun 2012
Location: Ibiza, Spain
Posts: 321
Yet another speed comparasion for mvtools

Welp, more test then:

CPU is a AMD FX-8150, 3600 MHz, Turbo CORE/Cool n' Quiet/C6 dissabled. Windows 7 Ultimate 64bit / Gentoo Linux 64bit.

Input is 720×480 YUV420P8, mpeg2, 2000 frames, decoded with lsmash-works.

VapourSynth command used with an additional "--requests 1" for the 1 thread tests:
Code:
vspipe test.py /dev/null --start 9501 --end 11500
AviSynth command used:
Code:
AVSMeter.exe "tests.avs" -range=9501,11500
Software versions:
Code:
VapourSynth version = r26
vapoursynth-mvtools version = v6
avisynth vanilla mvtools version = v2.5.11.3
avisynth svp mvtools version = 2.5.11.9-svp
avisynth firesledge mvtools version = 2.6.0.5
lsmash-works version = r775
AviSynth version = 2.6.0 RC1
AVSMeter version = v1.9.4
Only the 64bit version of VapourSynth was tested, as 32bit is gonna be deprecated and noone should be using it anyway.
No MT version of AviSynth was tested because it has proven unstable and somewhat useless nowdays, 4gb_ram / number_of_threads is not enough for HD content.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Results for Degrain test:
Code:
8 threads:
    VapourSynth Windows = 32.35 fps (100% cpu)
    VapourSynth Linux =      37.50 fps (100% cpu)
    AviSynth firesledge =       8.32 fps (35% cpu)
1 thread:
    VapourSynth Windows =   5.32 fps (12% cpu)
    VapourSynth Linux =        5.50 fps (12% cpu)
    AviSynth Vanilla =           4.42 fps (12% cpu)
    AviSynth SVP =               6.05 fps (12% cpu)
VapourSynth script:
Code:
import vapoursynth as vs
core = vs.get_core()  # threads=1
v = core.lsmas.LWLibavSource(r'720x480 YUV420P8 mpeg2.mkv')
super = core.mv.Super(src)
mvbw3 = core.mv.Analyse(super, isb=True, delta=3, overlap=4)
mvbw2 = core.mv.Analyse(super, isb=True, delta=2, overlap=4)
mvbw = core.mv.Analyse(super, isb=True, delta=1, overlap=4)
mvfw = core.mv.Analyse(super, isb=False, delta=1, overlap=4)
mvfw2 = core.mv.Analyse(super, isb=False, delta=2, overlap=4)
mvfw3 = core.mv.Analyse(super, isb=False, delta=3, overlap=4)
v = core.mv.Degrain3(clip=src, super=super, mvbw=mvbw, mvfw=mvfw, mvbw2=mvbw2, mvfw2=mvfw2, mvbw3=mvbw3, mvfw3=mvfw3) 
v.set_output()
AviSynth script:
Code:
LWLibavVideoSource("720x480 YUV420P8 mpeg2.mkv")
super = MSuper(last)
mvbw3 = MAnalyse(super, isb=True, delta=3, overlap=4)
mvbw2 = MAnalyse(super, isb=True, delta=2, overlap=4)
mvbw = MAnalyse(super, isb=True, delta=1, overlap=4)
mvfw = MAnalyse(super, isb=False, delta=1, overlap=4)
mvfw2 = MAnalyse(super, isb=False, delta=2, overlap=4)
mvfw3 = MAnalyse(super, isb=False, delta=3, overlap=4)
MDeGrain3(last, super, mvbw, mvfw, mvbw2, mvfw2, mvbw3, mvfw3)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Results for BlockFPS test (change frame rate: 23.97->25):
Code:
8 threads:
    VapourSynth Windows = 289.26 fps (99% cpu)
    VapourSynth Linux =      312.38 fps (99% cpu)
    AviSynth firesledge =       51.66 fps (30% cpu)
1 thread:
    VapourSynth Windows =   55.98 fps (12% cpu)
    VapourSynth Linux =        83.92 fps (12% cpu)
    AviSynth Vanilla =           45.41 fps (12% cpu)
    AviSynth SVP =               60.09 fps (12% cpu)
VapourSynth script:
Code:
import vapoursynth as vs
core = vs.get_core()  # threads=1
v = core.lsmas.LWLibavSource(r'720x480 YUV420P8 mpeg2.mkv')
super = core.mv.Super(v)
mvbw = core.mv.Analyse(super, isb=True, delta=1, overlap=0)
mvfw = core.mv.Analyse(super, isb=False, delta=1, overlap=0)
v = core.mv.BlockFPS(clip=v, super=super, mvbw=mvbw, mvfw=mvfw)
AviSynth script:
Code:
LWLibavVideoSource("720x480 YUV420P8 mpeg2.mkv")
super = MSuper()
mvbw = MAnalyse(super, isb=True, delta=1, overlap=0)
mvfw = MAnalyse(super, isb=False, delta=1, overlap=0)
MBlockFps(super, mvbw, mvfw)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Results for FlowFPS test (change frame rate: 23.97->25):
Code:
8 threads:
    VapourSynth Windows = 29.83 fps (26% cpu)
    VapourSynth Linux =      39.08 fps (26% cpu)
    AviSynth firesledge =     19.38 fps (29% cpu)
1 thread:
    VapourSynth Windows = 11.76 fps (12% cpu)
    VapourSynth Linux =      13.81 fps (12% cpu)
    AviSynth Vanilla =          11.75 fps (12% cpu)
    AviSynth SVP =              15.73 fps (12% cpu)
VapourSynth script:
Code:
import vapoursynth as vs
core = vs.get_core()  # threads=1
v = core.lsmas.LWLibavSource(r'720x480 YUV420P8 mpeg2.mkv')
super = core.mv.Super(v)
mvbw = core.mv.Analyse(super, isb=True, delta=1, overlap=4)
mvfw = core.mv.Analyse(super, isb=False, delta=1, overlap=4)
v = core.mv.FlowFPS(clip=v, super=super, mvbw=mvbw, mvfw=mvfw)
v.set_output()
AviSynth script:
Code:
LWLibavVideoSource("720x480 YUV420P8 mpeg2.mkv")
super = MSuper()
mvbw = MAnalyse(super, isb=True, delta=1, overlap=4)
mvfw = MAnalyse(super, isb=False, delta=1, overlap=4)
MFlowFps(super, mvbw, mvfw)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

FlowFPS results were strange, not only it was not able to beat avisynth version, but it was not able to top the cores when multithreading was used (only one thread is maxed out).

Last edited by Are_; 4th February 2015 at 13:47.
Are_ is offline   Reply With Quote
Old 3rd February 2015, 15:20   #94  |  Link
jackoneill
unsigned int
 
jackoneill's Avatar
 
Join Date: Oct 2012
Location: 🇪🇺
Posts: 760
Thanks for the comparison!

FlowFPS is the only filter that still runs on a single thread. It's due to the way it's written. The input frames it needs can be generated in parallel, which is why you see some speed-up with 8 threads.
__________________
Buy me a "coffee" and/or hire me to write code!
jackoneill is offline   Reply With Quote
Old 3rd February 2015, 15:31   #95  |  Link
feisty2
I'm Siri
 
feisty2's Avatar
 
Join Date: Oct 2012
Location: void
Posts: 2,633
is core.mv.degrain3 equal to Expr ([core.mv.degrain1 (clip, super, mvbw1, mvfw1).std.Lut ("x / 3"), core.mv.degrain1 (clip, super, mvbw2, mvfw2).std.Lut ("x / 3"), core.mv.degrain1 (clip, super, mvbw3, mvfw3).std.Lut ("x / 3")], ["x y + z +"]) ?
if so, I think I can extend the time radius to any int by script
edit: typo

Last edited by feisty2; 3rd February 2015 at 15:45.
feisty2 is offline   Reply With Quote
Old 3rd February 2015, 15:52   #96  |  Link
Are_
Registered User
 
Join Date: Jun 2012
Location: Ibiza, Spain
Posts: 321
Quote:
Originally Posted by jackoneill View Post
Thanks for the comparison!

FlowFPS is the only filter that still runs on a single thread. It's due to the way it's written. The input frames it needs can be generated in parallel, which is why you see some speed-up with 8 threads.
Thanks to you jackoneill. I see, now it makes sense.

Btw, I updated it with linux results, for some obscure reason, linux is still faster than windows, the power of -march=native?

Last edited by Are_; 3rd February 2015 at 15:55.
Are_ is offline   Reply With Quote
Old 4th February 2015, 09:54   #97  |  Link
jackoneill
unsigned int
 
jackoneill's Avatar
 
Join Date: Oct 2012
Location: 🇪🇺
Posts: 760
Oh, I forgot: comparing to 2.5.11.3 isn't exactly fair anymore. I imported a change from the SVP fork which makes it a bit faster, so that's what should be used in comparisons.
__________________
Buy me a "coffee" and/or hire me to write code!
jackoneill is offline   Reply With Quote
Old 4th February 2015, 10:59   #98  |  Link
Groucho2004
 
Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
Quote:
Originally Posted by Are_ View Post
Code:
avisynth mvtools version = v2.5.11.3
You should try cretindesalpes's 2.6.0.5 that is internally multithreaded. See here.

Last edited by Groucho2004; 4th February 2015 at 11:02.
Groucho2004 is offline   Reply With Quote
Old 4th February 2015, 13:49   #99  |  Link
Are_
Registered User
 
Join Date: Jun 2012
Location: Ibiza, Spain
Posts: 321
Ok, updated the post with ST results for svp fork and MT results for firesledge fork.
Are_ is offline   Reply With Quote
Old 4th February 2015, 22:10   #100  |  Link
zerowalker
Registered User
 
Join Date: Jul 2011
Posts: 1,121
Quote:
Originally Posted by Are_ View Post
Ok, updated the post with ST results for svp fork and MT results for firesledge fork.
Oh nice.

Something seems off though, was sure it used more CPU.
But then again in my fast tests the FPS difference is like yours.

It's very impressive, only downside is that i am so used to Avisynth that it's hard to get things going, luckily though it's still script which makes it fairly easy to understand
zerowalker is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 06:33.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.