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Old 29th January 2020, 21:41   #41  |  Link
oldpainlesskodi
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So, about that group hug.....
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Old 29th January 2020, 21:41   #42  |  Link
pistacho
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Quote:
Games can change your refresh and resolution the only thing that can't be done is hdr that requires a toggle.
One more time providing false information:

https://www.reddit.com/r/nvidia/comm...n_and_off_now/
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Old 29th January 2020, 22:09   #43  |  Link
Fandangos
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Quote:
Originally Posted by pistacho View Post
One more time providing false information:

https://www.reddit.com/r/nvidia/comm...n_and_off_now/
The guy is describing hdr with the nvidia api.
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Old 30th January 2020, 00:32   #44  |  Link
ashlar42
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pistachio, Fandangos... don't fight, please. Kodi for Windows needs developers. From the "outside" it's quite obvious that you have potential, don't waste it fighting. Please.

Quote:
Originally Posted by Fandangos View Post
This way we (or me) could ,ove along to something else like adding FSRCNNX upscaler to Kodi.
That would absolutely awesome. Kodi's scalers are so old by now... Do it! (pretty please)
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Old 30th January 2020, 04:03   #45  |  Link
huhn
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Quote:
Originally Posted by Fandangos View Post
The guy is describing hdr with the nvidia api.
you should highlight that the user in question is not aware of the nvidia API and that it is used instead of the windows API for his game.

"everything" he talks about is "accurate" he simple doesn't understand know or why things are different.
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Old 30th January 2020, 11:38   #46  |  Link
Fandangos
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Quote:
Originally Posted by huhn View Post
you should highlight that the user in question is not aware of the nvidia API and that it is used instead of the windows API for his game.

"everything" he talks about is "accurate" he simple doesn't understand know or why things are different.
It's not that.
We are discussing an automatic method to toggle hdr state from on to off and vice versa.

It's obvious that this is possible with private apis as amd ags or nvidia nvapi, that's what I use on my fork and the example I used for unreal engine source code.

What I meant is for games that do not have those private apis like the blair witch (it's just an example) it will not switch hdr on for you, you have to turn hdr on in windows display settings.

What the guy describes on Reddit is the nvidia api because hdr is toggled on but windows hdr switch stays off.

And just a fun fact, Shadow Warrior 2 along witb Mass Effect where the one of the first pc games to get hdr support. I have not played mass effect but Shadow Warrior is really cool.
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Old 31st January 2020, 10:49   #47  |  Link
pistacho
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Version 1.9.2
Updated at 31-01-2020 (forked from Kodi 19 alpha master).

Definitive cure for NVIDIA stuttering/tearing issues. (thanks @bentom)
NVIDIA Control Panel 3D profile (power management) may be no longer necessary but leave it in 'Adaptive' may be a good practice.

https://github.com/thexai/xbmc/releases

Last edited by pistacho; 5th February 2020 at 10:51.
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Old 2nd February 2020, 15:08   #48  |  Link
pistacho
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Version 2.1.0
Updated at 02-02-2020 (forked from Kodi 19 alpha master).

Updated with latest master branch commits. Includes UHD BD improvements.
Fix for 4K HDR 60 fps content (Gemini Man).
Disabled Nvidia sharing textures (stuttering fix).
SetMaximumFrameLatency to 1 again.
Discrete decoding can use D3D_FEATURE_LEVEL_12_0.

https://github.com/thexai/xbmc/releases
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Old 5th February 2020, 10:50   #49  |  Link
pistacho
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Version 2.2.0
Updated at 04-02-2020 (forked from Kodi 19 alpha master).

'F11' keymap to toggle HDR on/off
Restores original Windows HDR config when Kodi exits
Refactor HDR display detection code
Removed unneeded code

https://github.com/thexai/xbmc/releases
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Old 7th February 2020, 10:59   #50  |  Link
pistacho
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Version 2.2.1
Updated at 07-02-2020 (forked from Kodi 19 alpha master).

In Windows 10 is used swapchain with 6 backbuffers for all content HDR / SDR / 3D.
Updated with latest master branch commits. Includes libaacs decryption fix.
Simplified code to turn HDR on/off when Kodi starts/exits.
HDR display detection code refactored.

https://github.com/thexai/xbmc/releases
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Old 15th February 2020, 13:51   #51  |  Link
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Version 2.2.2
Updated at 14-02-2020 (forked from Kodi 19 alpha master).

Updated with latest master branch commits.
Minor improvements in HDR code.

https://github.com/thexai/xbmc/releases
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Old 22nd February 2020, 11:54   #52  |  Link
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Version 3.0.0
Updated at 21-02-2020 (forked from Kodi 19 alpha master).

Auto switch HDR mode and color space.
Only toggles HDR in screen currently used by Kodi (if system has various HDR screens).
Changed behavior of setting "Use display HDR capabilities": now enables HDR auto switch mode.
Updated with latest master branch commits. Includes ffmpeg 4.2.2.

https://github.com/thexai/xbmc/releases


Enable auto switch HDR from "Settings > Player > Use HDR display capabilities" = ON

Last edited by pistacho; 22nd February 2020 at 12:04.
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Old 22nd February 2020, 12:27   #53  |  Link
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Quote:
Originally Posted by pistacho View Post
Auto switch HDR mode and color space.
Finally you did it. Congratulations!
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Old 24th February 2020, 18:39   #54  |  Link
stax76
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@pistacho

I reported to the mpv dev team that Kodi is the only player that can play UHD/4K 50 fps with a GT 1030 2GB card, they wonder now if Kodi is using the fixed function video mixer instead of shaders, maybe you can answer this.

https://github.com/mpv-player/mpv/is...ment-589276043
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Old 25th February 2020, 18:36   #55  |  Link
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Kodi can use DXVA or pixel shaders render. Default setting is DXVA but can be changed on "Settings > Player > Render method". However the performance is very similar with the two methods.

For my personal needs I use "auto" setting (DXVA) on Intel NUC8i3BEK (Iris Plus Graphics 655) and has zero issues even with HDR10 60 Hz ussing default graphics setting (RGB 4:4:4 PC levels).

GT 1030 it's pretty basic but it's supposed to be more powerful than Intel's integrated graphics. That it works well should be the right thing.
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Old 28th February 2020, 11:07   #56  |  Link
pistacho
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Version 3.1.0
Updated at 28-02-2020 (forked from Kodi 19 alpha master).

Improved HDR auto-switch timings synchronization: playing not start until switch is finished.
SDR is not restored on exit if auto switch setting is not enabled.
Updated with latest master branch commits.

https://github.com/thexai/xbmc/releases
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Old 6th March 2020, 11:31   #57  |  Link
pistacho
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Version 3.2.0
Updated at 06-03-2020 (forked from Kodi 19 alpha master).

On screen notification when toggle HDR with 'F11' key (manual mode).
Removed toggle HDR from power options menu and all associated code.
Improved display HDR detection/status if system has multiple displays HDR or Kodi is using a non HDR display in a system that has HDR display.
Updated with latest master branch commits.

https://github.com/thexai/xbmc/releases
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Old 14th March 2020, 19:58   #58  |  Link
pistacho
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Version 3.2.1
Updated at 14-03-2020 (forked from Kodi 19 alpha master).

Updated with latest master branch commits.
No changes in HDR code.

https://github.com/thexai/xbmc/releases
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Old 23rd March 2020, 11:45   #59  |  Link
pistacho
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Version 3.3.0
Updated at 23-03-2020 (forked from Kodi 19 alpha master).

Fixed oversaturated HLG colors.
Switch Windows HDR off on every stop when is played HDR content.
Updated with latest master branch commits.

https://github.com/thexai/xbmc/releases
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Old 29th March 2020, 10:57   #60  |  Link
pistacho
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Version 3.3.1
Updated at 28-03-2020 (forked from Kodi 19 alpha master).

Updated with latest master branch commits (fix some addons related crashes).
No changes in HDR code.

https://github.com/thexai/xbmc/releases
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hdr passthrough, hdr player, hdr10, hlg, kodi

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