Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Capturing and Editing Video > Avisynth Usage

Reply
 
Thread Tools Search this Thread Display Modes
Old 6th January 2025, 20:47   #3041  |  Link
tormento
Acid fr0g
 
tormento's Avatar
 
Join Date: May 2002
Location: Italy
Posts: 2,871
Quote:
Originally Posted by anton_foy View Post
I am maybe wrong but does not knlmeanscl use some kind of motion compensation already? Try it with 'd=12' and see how it acts. BM3D is already using block matching.
You are absolutely right for BM3D, I don't know nlmeans enough to answer you.

My request was originated by the large amount of time and processing required by BM3D for the block matching. I am just curious to know if results could be better or not.
__________________
@turment on Telegram
tormento is offline   Reply With Quote
Old 26th January 2025, 20:15   #3042  |  Link
LouieChuckyMerry
Registered User
 
LouieChuckyMerry's Avatar
 
Join Date: Feb 2014
Posts: 411
Quote:
Originally Posted by Dogway View Post
I tested and Deblock_QED works fine in HBD.
The Deblock dependency has nothing to do with BlockDetect, its Deblock, here's the avisynth entry page. It's basically a deblock filter, Deblock_QED limits the deblocking to the block edges.

Maybe the issue is on the other filters?
Thanks for your patience, Dogway . I've Deblock, DCTFilter, ExTools, and ResizersPack, all the latest x64 versions, but the simple call Deblock_QED results in the error message:

Quote:
Avisynth open failure: Script error: There is no function named 'Deblock_deblock'... DeblockPack.avsi, line 148.
Any thoughts?
LouieChuckyMerry is offline   Reply With Quote
Old 28th January 2025, 09:30   #3043  |  Link
Dogway
Registered User
 
Join Date: Nov 2009
Posts: 2,372
Quote:
Originally Posted by LouieChuckyMerry View Post
I've Deblock, DCTFilter, ExTools, and ResizersPack, all the latest x64 versions, but the simple call Deblock_QED results in the error message:

Any thoughts?
You should test separately to see why does it happen.

Here's the reasoning about the basename for the call.


Basically there are a few Deblock functions, so the basename was to determine from which plugin it came.

Basically load a blocky source and try with this:
Code:
Deblock_deblock(quant=24,aOffset=1,bOffset=2)
__________________
i7-4790K@Stock::GTX 1070] AviSynth+ filters and mods on GitHub + Discussion thread
Dogway is offline   Reply With Quote
Old 28th January 2025, 12:28   #3044  |  Link
tormento
Acid fr0g
 
tormento's Avatar
 
Join Date: May 2002
Location: Italy
Posts: 2,871
Quote:
Originally Posted by Dogway View Post
You should test separately to see why does it happen.
Please, when you have time, have a look here.
__________________
@turment on Telegram
tormento is offline   Reply With Quote
Old 30th January 2025, 19:51   #3045  |  Link
LouieChuckyMerry
Registered User
 
LouieChuckyMerry's Avatar
 
Join Date: Feb 2014
Posts: 411
Quote:
Originally Posted by Dogway View Post
You need to download Deblock plugin.

The plugin prefix Deblock_ is to not be confused with other Deblock called functions, it was a change in 2014 by GMJCZP.
It shouldn't trigger an error, it doesn't for me. As Reel.Deel stated the plugin should be called Deblock.dll (case insensitive).
Thank you . I always name my .dlls and .avsis with the version number and architecture (like Neo_FFT3D__64bit.dll or Neo_F3KDB9_0__64bit.dll) because it helps me keep track of them (and I need all the help I can get, ha ha) and have never had a problem until now. Renaming the Deblock .dll from "Deblock1_3__64bit" to just "Deblock" fixed the problem. Thank you again, be well.

Last edited by LouieChuckyMerry; 2nd February 2025 at 02:21. Reason: Redundancy
LouieChuckyMerry is offline   Reply With Quote
Reply

Tags
avisynth, dogway, filters, hbd, packs

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 13:47.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.