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#4505 | Link |
Registered User
Join Date: Jan 2012
Posts: 46
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I have problems when I play 4k 10-bit videos in fullscreen. I have this error.
![]() I tried many settings in "Video Renderer" > General/Presentation/Composition and I couldn't solve the problem. Example http://www.mediafire.com/file/a3knqi...sng/10_bit.mp4 Last edited by vinnytx; 2nd September 2017 at 19:09. |
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#4512 | Link |
Registered User
Join Date: Jun 2002
Location: On thin ice
Posts: 6,846
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Any news on the 2880 DPI issue? I've my own player now but still follow development of other players.
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https://github.com/stax76/software-list https://www.youtube.com/@stax76/playlists |
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#4513 | Link | ||
Registered User
Join Date: Dec 2013
Posts: 753
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Quote:
Surprisingly most things actually worked. Apart from some small cosmetic problems. Quote:
Also, there's still the possbility that you're actually just running out of GPU memory, and that minor changes in settings affect whether you run out completely or not. |
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#4514 | Link |
Registered User
Join Date: Jan 2012
Posts: 46
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I have problems with MPDN x86.
I uninstalled x86 version and I installed x64. At the moment I can't do other tests. I tried MPDN x86 portable version and it gives me an error regarding filters that are not properly configured (video graph failed to render). That's not a problem since I configured my pc for x64 video players |
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#4515 | Link |
Troubleshooter
Join Date: Feb 2014
Posts: 339
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I'm encountering a problem during playback of:
http://tracker.minglong.org/torrents...5D.mkv.torrent At 20:06 (twenty minutes and six seconds) into the video MPDN stops responding. I tried running in debug mode, but it didn't generate a crash dump. My settings are as follows: MPDN 64-bit edition version 2.48.0.3603 XySubFilter with reduce aliasing checked Prefer: Image Quality Always use new OpenCL Interop API (I tried disabling this and restarted, but it still crashed at the same part, so I have ruled this out) Presentation API: Driect3D 11 Graphic Adapter: Nvidia GeForce GTX 680M Video Renderer: Colormetric: Automatic Output Range: Full Video Output bit depth: 10-bit Script Chain Deband -> SuperChromaRes -> Super-xBR Ordered dithering I tried in full screen and in a window, and both crashed but anyway here is what I'm using for scalers: Luma up: Jinc with anti-ring Chroma up: Jinc 4 tap with anti-ring Luma Down: Softcubic 75 Chroma down: Bicubic 75 If you need any more info, or testing with another setting let me know. BTW: I ran the video with MPC-HC (with MadVR) and didn't encounter the crash/freeze.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 18th September 2017 at 04:09. Reason: added MPC-HC/MadVR test result |
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#4516 | Link |
Registered User
Join Date: Sep 2017
Posts: 1
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I really like this video player, I feel like it puts less strain on my cpu than MPC used with the LAV filters (DX11 helps a lot I guess).
I have a few questions/suggestions regarding some features I didn't find: - Is it possible to edit the hotkeys like the one to enter in fullscreen mode for example? - Is it possible to run several instances of MPDN at the same time? - Is there a hotkey to take a screenshot when playing a video? |
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#4517 | Link |
Registered User
Join Date: Jun 2015
Posts: 10
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I've just been reading up on Madshi's NGU (NG1). It's very impressive. Is there any plan on bring it to MPDN? Does anyone know if it's easier to run than SSSR (SuperxBR, NNEDI3, etc)?
Last edited by kingpage; 24th September 2017 at 05:33. |
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#4518 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,812
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NGU will remain madVR exclusive and questions regarding it should be discussed in madVR thread. It got different quality settings and the performance costs range goes from relatively close to Jinc to ~NNEDI3 64 neurons.
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#4520 | Link | ||
Registered User
Join Date: Dec 2013
Posts: 753
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Quote:
Quote:
You can make MPDN stay on top while playing, which might help. You can enable this in the context menu > Window > Always on Top. And you can limit it to only stay on top while playing in Options > General > Window. |
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Tags |
direct3d, mpdn, nnedi3, opencl, reclock |
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