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#2721 | Link |
Registered User
Join Date: Jun 2005
Posts: 513
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When using nnedi3 as image doubler, the resulted image has a lot of little cubic as mosaic, look like the following
https://www.dropbox.com/s/mukmjum4o9...osaic.png?dl=0 There's no similar problem with madVR. nVidia 880M with 350.30 driver, windows 8.1 64-bit. Last edited by Anima123; 24th July 2015 at 05:35. |
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#2724 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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Just created an image with a resolution of 1024x576 to test. I'm not seeing the mosaic effect with either NNEDI3 implementation. LAV Video Decoder set to NV12 only to simulate the typical video file output format. I've also tried with the various settings of different scalers, with or without super res etc.
NVS 4200M with 353.30, Win8.1 64-bit too. EDIT: Are you by any chance using Bicubic 100 AR chroma upscaling? I think I found a problem with it but I don't understand why... It seems setting sharpness to 99 fixes it, if that's the same problem. EDIT2: Nevermind. Found the cause. Will be fixed in the next release. As a temporary workaround, don't use the same settings for upscaler and downscaler. For example, if you use bicubic 100 for upscaler, and you want to use the same for downscaler, select 99 for sharpness instead. It's to do with how MPDN caches weights for render scripts. Last edited by Zachs; 24th July 2015 at 15:08. |
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#2725 | Link | |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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#2727 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,812
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Shiandow, do you want to take a look at this sample?
It has severe banding which gives your deband filter a real struggle. http://www18.zippyshare.com/v/0Jil84gy/file.html |
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#2728 | Link | |
Registered User
Join Date: Dec 2013
Posts: 753
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#2729 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,812
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madVR deband with most aggressive settings takes mostly care of it.
![]() I think the banding accross Turkey and Syria is because of some kind of vignette effect. Yes, it's terrible content, but I think it's still "unwanted" banding. |
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#2731 | Link | |
Registered User
Join Date: Dec 2013
Posts: 753
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Quote:
By the way, if you haven't tried it already, there's been a very recent update to the debanding filter which might help a little (although fixing this image is till beyond it). It should be available in the next release of the extensions, or you can just download the source. Anyway, thanks for the feedback! |
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#2732 | Link | |
Registered User
Join Date: Jun 2015
Posts: 11
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Quote:
On a different note, will there be improvements to startup speed and such soon? I've been a big fan of mpdn for a while now because the image quality is so good, resource usage is low and the fluid motion filtering is just perfect, but I didn't realize until I installed potplayer that mpdn easily takes 5x as long to open and start playing. Even with my fast ssd, mpdn takes kinda annoyingly long to open when you're trying to go through many files. I tried to look for a replacement for fluid motion (the main reason I don't want to use other players anymore) but all that's available is interframe (haloing artifacts and different end goal) and other avisynth stuff (tedious to set up). Last edited by Marnes; 24th July 2015 at 23:21. |
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#2734 | Link | ||
Registered User
Join Date: Dec 2011
Posts: 1,812
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Quote:
My interpretation of this map would be that it's not supposed to contain any banding. There are many gradients, which I think should be smooth and are just meant as eye candy. Quote:
I hope my feedback can be helpful in some way. |
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#2735 | Link |
Registered User
Join Date: Jun 2015
Posts: 11
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Would it be possible to invert the color scheme on the status bar when the black theme is enabled btw? The black-on-white bar is a bit of an eye sore right now while everything else is dark.
I feel I should point out that I do appreciate Zach's and everyone else's (if anyone, I've no clue about the project's scale) work on mpdn ![]() |
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#2736 | Link | |
Registered User
Join Date: Dec 2011
Posts: 1,812
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Quote:
My benchmark results (720p -> WQHD 64 neurons, chroma bicubic, max quality mode, everything else turned off, GTX 980 OC 353.49 driver on Windows 10): OpenCL: ~20,5ms ~47% GPU usage 1126mhz SM5: prefer vector: ~22,7ms ~50% GPU usage 1126mhz prefer scalar: ~24ms ~54% GPU usage 1278mhz madVR result is interesting too, it's quite faster: ~13,9ms (maybe can't be compared directly) ~34% GPU usage 1126mhz Both renderers used D3D11 and the same settings/queue lengths, as far as this can be possible. Last edited by aufkrawall; 25th July 2015 at 01:29. |
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#2739 | Link |
Registered User
Join Date: Oct 2012
Posts: 8,286
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http://forum.doom9.org/showpost.php?...75&postcount=3
looks like max quality is still using 32 bit float. |
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#2740 | Link | |
Angel of Night
![]() Join Date: Nov 2004
Location: Tangled in the silks
Posts: 9,562
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Tags |
direct3d, mpdn, nnedi3, opencl, reclock |
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