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#2701 | Link |
MPDN Extensions Dev
Join Date: Apr 2015
Posts: 52
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Sorry for this, it was my doing. I upgraded to the last version of Visual Studio and didn't pay attention that I was using the C# syntax (that isn't supported by MPDN). I commited my changes to correct this. Now the source version available on github works with MPDN.
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#2702 | Link | |
Registered User
Join Date: Mar 2009
Posts: 3,679
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Quote:
![]() I suppose though if the main branch is going to be considered kinda stable (I think that might be the case) it could be worth giving the code a quick test first before submitting for a merge. Also Garteal got caught out not submitting the regex config fix both you and I gave him a heads up on before 1.10 got released, so it's probably good practice to make sure the submission is stable. But hey, it's not like it's a drama if it isn't. Everyone seems to be pretty hot on the code here.. quite refreshing really. Zach is it possible to give the master a version number so the updater doesn't prompt to update the extensions to the latest released possibly earlier code version? Perhaps all commits could add 0.0.1 or 0.0.0.1? Whatever works.. Last edited by ryrynz; 23rd July 2015 at 13:13. |
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#2705 | Link | |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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Quote:
Problem #2 I can't reproduce though... |
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#2706 | Link | |
Registered User
Join Date: Mar 2009
Posts: 3,679
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Quote:
There's something funky going on there.. maybe it had reached fullscreen mode at the time it displayed the OSD, the OSD did stretch though on resize. Last edited by ryrynz; 23rd July 2015 at 14:05. |
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#2712 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
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Quote:
![]() Without having looked into the matter, one wild guess would be that the OpenCL implementation might scale X first while PS5.0 might scale Y first, or vica versa. Doing that will change the angle of the lines, which can have a huge impact on the aliasing, especially when using a low neuron count. You could try rotating the image 90° before scaling, as a double check. Does that make the two variants look identical? |
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#2715 | Link | |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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Quote:
You can easily replicate madVR's simple behaviour with it but it's a lot more powerful - e.g. you can double with NNEDI3, then double again with NEDI or Super-xBR (or with NNEDI3 again, with the same or different number of neurons), only when it's required. Or you can have 3 in the chain to give you 8x, or 4 to get 16x etc. |
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#2716 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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Yes, it depends on which direction it scales first (and OclNNEDI3 is the opposite of the SM5 version). The second pass will result in lower quality. It may be a good idea then to scale first pass with higher neurons.
Go ahead and create a request on GitHub for separate neuron settings for each pass. Either Shiandow or myself could add the feature when we get to it. Or anyone else who wants to have a play with the render script. It's a very small change so might be a good place to start if you want to learn. Last edited by Zachs; 24th July 2015 at 01:09. |
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#2717 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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BTW, while we're on the subject, has anyone noticed the SM5 NNEDI3 is now around 10% faster with the same neurons vs OpenCL with the recent Nvidia drivers? At least on my Fermi cards, it was neck and neck (with SM5 just a touch faster) when we first implemented it. We haven't updated the NNEDI3 code and the only thing that's changed would've been the drivers. Just wondering if anyone's noticed the speed improvements.
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#2718 | Link | |
Registered User
Join Date: Mar 2010
Posts: 55
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Quote:
Every file(ass,str,txt). |
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#2719 | Link |
Suptitle, MediaPlayer.NET
Join Date: Nov 2001
Posts: 1,721
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That's strange. I just can't replicate the problem on any of my systems...
Do you have any render scripts running? Could you send me your config folder so I could try and see if there's anything else that might be needed to trigger the problem? |
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#2720 | Link | |
Registered User
Join Date: Mar 2010
Posts: 55
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Quote:
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Tags |
direct3d, mpdn, nnedi3, opencl, reclock |
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