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Old 4th April 2021, 03:59   #8401  |  Link
Aleksoid1978
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Quote:
Originally Posted by slipd View Post
Is there any problem with having a bigger limit like MPC-HC and Zoom Player have? This low limit's the only thing keeping me from switching to MPC-BE since BE keeps forgetting my position in older videos.
Ok - using MPC-HC/Zoom Player
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Old 4th April 2021, 18:56   #8402  |  Link
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Quote:
Originally Posted by mogli View Post
[…]
Also most youtube videos don't work for me anymore, hope it isn't related: The title and duration of the video is immediately found and shown in the playlist but it doesn't start and after a short time it says 'invalid' and 'file not found'. example youtube video
It's that time again. YT is really annoying.
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Old 5th April 2021, 00:49   #8403  |  Link
Aleksoid1978
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Quote:
Originally Posted by mogli View Post
It's that time again. YT is really annoying.
Working good.
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Old 5th April 2021, 06:51   #8404  |  Link
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Still broken in build 6157. Worked fine 2 or 3 days ago.
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Old 5th April 2021, 10:13   #8405  |  Link
Grimsdyke
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mogli's youtube file does not play here on my system either.
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Old 5th April 2021, 10:21   #8406  |  Link
Aleksoid1978
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Play for me - https://i.imgur.com/hb88oSX.png.
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Old 5th April 2021, 11:28   #8407  |  Link
Klaus1189
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I tried it here, too. Some youtube videos work fine, but the video mogli posted doesn't work. Perhaps a regional thing, I mean dependent of country? Since Aleksoid1978 can open it without problem.
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Old 5th April 2021, 12:46   #8408  |  Link
patul
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Quote:
Originally Posted by Aleksoid1978 View Post
Worked for me too. With either File Source (URL) or LAV Splitter Source.
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Old 5th April 2021, 12:51   #8409  |  Link
Aleksoid1978
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Working with internal filters.
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Old 5th April 2021, 13:01   #8410  |  Link
patul
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I used LAV

Code:
Filters currently loaded:
  - Default DirectSound Device
  - Enhanced Video Renderer
  - Audio Switcher
  - LAV Video Decoder
  - LAV Audio Decoder
  - LAV Splitter Source
  - LAV Splitter Source
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Old 5th April 2021, 13:29   #8411  |  Link
Aleksoid1978
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Quote:
Originally Posted by patul View Post
I used LAV

Code:
Filters currently loaded:
  - Default DirectSound Device
  - Enhanced Video Renderer
  - Audio Switcher
  - LAV Video Decoder
  - LAV Audio Decoder
  - LAV Splitter Source
  - LAV Splitter Source
Ok - so what ? Use what you want
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Old 5th April 2021, 13:52   #8412  |  Link
patul
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Quote:
Originally Posted by Aleksoid1978 View Post
Ok - so what ? Use what you want
Please don't get me wrong, I just want to show mogli, it worked using both internal and external filters. I use internal filters most of the time for MPC-BE.
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Old 5th April 2021, 14:13   #8413  |  Link
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This has nothing to do with filters. MPC-BE is unable to get the direct links for the video and audio files, again.
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Old 5th April 2021, 15:41   #8414  |  Link
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Could you provide perhaps a debug logging build to see what is going on? Log is uploaded to filehoster then.
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Old 7th April 2021, 21:09   #8415  |  Link
Sunspark
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Hi,

I have installed 1.5.6.6000 for the purpose of testing out different video renderers, looks good.

I believe I have come across a bug when using the internal MPC-BE video decoder when it sends the output to MadVR as the video renderer. What is happening is that it is displaying a flashing black screen. The reason for this is because the queues are being drained to 0. This effect does not happen when using the LAV decoder on MPC-HC. Observing the HUD as this occurs in MPC-BE, I see it flipping back and forth between "D3D9 fullscreen windowed (new path)" and "D3D9 exclusive (new path)" so something is fighting for control here.
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Old 8th April 2021, 05:00   #8416  |  Link
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@Sunspark
Try the nightly builds.
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Old 8th April 2021, 06:54   #8417  |  Link
Sunspark
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Quote:
Originally Posted by v0lt View Post
Try the nightly builds.
Thanks, I gave 1.5.7.6158 a try but the problem is still there. It still flashes and the queues are empty, though it doesn't anymore say intermittently D3D9 exclusive.

I notice something else in the HUD too, it's saying the scaling being used for image size and chroma is not what is set to (DXVA) but a different algorithm instead so that makes me think something is acting as a blocker for the DXVA scaler choice.

I tried an experiment, I changed it away from DXVA to Jinc and when it started it said Jinc on the HUD, but as soon as the flashes began it started saying Bilinear.

I unchecked fullscreen exclusive, and the flashes stopped, but it stayed on bilinear instead of jinc. Presentation queue mostly at 0-3 sometimes 1-3, rendering time much higher than it should be and not indicating the presence of dxva type presentation device in the hud.
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Old 8th April 2021, 07:04   #8418  |  Link
Aleksoid1978
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Quote:
Originally Posted by Sunspark View Post
Thanks, I gave 1.5.7.6158 a try but the problem is still there. It still flashes and the queues are empty, though it doesn't anymore say intermittently D3D9 exclusive.

I notice something else in the HUD too, it's saying the scaling being used for image size and chroma is not what is set to (DXVA) but a different algorithm instead so that makes me think something is acting as a blocker for the DXVA scaler choice.

I tried an experiment, I changed it away from DXVA to Jinc and when it started it said Jinc on the HUD, but as soon as the flashes began it started saying Bilinear.

I unchecked fullscreen exclusive, and the flashes stopped, but it stayed on bilinear instead of jinc. Presentation queue mostly at 0-3 sometimes 1-3, rendering time much higher than it should be and not indicating the presence of dxva type presentation device in the hud.
Try D3D11 Native + D3D11 Exclusive ?
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Old 8th April 2021, 16:08   #8419  |  Link
Sunspark
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Quote:
Originally Posted by Aleksoid1978 View Post
Try D3D11 Native + D3D11 Exclusive ?
That's the thing.. this experimentation is being done using the internal MPC-BE decoder not LAV or something else. I haven't installed LAV into MPC-BE, I think if I did it would work, but I wanted to try a different decoder.

I just now unchecked "Use D3D11 decoder" in the options, but it didn't resolve the issue.

I think at the time of this writing on an Intel GPU (HD Graphics 6000 on a Broadwell CPU) that the MPC-BE decoder is not compatible with the MadVR renderer.

It does work fine with EVR-CP.

Update: Turning D3D11 on in the MadVR options resolved the flashing and queues draining issue. So this tells me that the code path in the decoder will work for D3D11 but not D3D9. This GPU is older and is more optimized for D3D9 so those testing this configuration should not use MadVR in the current version of the player if they want to use D3D9.
Unchecking Use D3D11 decoder but leaving MadVR set for D3D11 will display DXVA2 for the colour transformation and D3D11 for the presentation mode but not possible to have a fully D3D9 path.

Last edited by Sunspark; 8th April 2021 at 16:15.
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Old 8th April 2021, 16:13   #8420  |  Link
hubi73
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The discussed youtube problem

The Youtube issue occurred on the same day (around march 31) that Google introduced a new cookie consent dialog.

Youtube-DL was also affected, but they fixed it in the 2021.04.01 release.
Presumably they just set a consent cookie:
https://github.com/ytdl-org/youtube-...5daa8d2f58cda6
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