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4th April 2021, 03:59 | #8401 | Link |
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Ok - using MPC-HC/Zoom Player
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4th April 2021, 18:56 | #8402 | Link | |
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5th April 2021, 00:49 | #8403 | Link |
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5th April 2021, 10:21 | #8406 | Link |
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Play for me - https://i.imgur.com/hb88oSX.png.
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5th April 2021, 12:46 | #8408 | Link | |
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5th April 2021, 12:51 | #8409 | Link |
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Working with internal filters.
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5th April 2021, 13:29 | #8411 | Link |
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Ok - so what ? Use what you want
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7th April 2021, 21:09 | #8415 | Link |
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Hi,
I have installed 1.5.6.6000 for the purpose of testing out different video renderers, looks good. I believe I have come across a bug when using the internal MPC-BE video decoder when it sends the output to MadVR as the video renderer. What is happening is that it is displaying a flashing black screen. The reason for this is because the queues are being drained to 0. This effect does not happen when using the LAV decoder on MPC-HC. Observing the HUD as this occurs in MPC-BE, I see it flipping back and forth between "D3D9 fullscreen windowed (new path)" and "D3D9 exclusive (new path)" so something is fighting for control here. |
8th April 2021, 05:00 | #8416 | Link |
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@Sunspark
Try the nightly builds.
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MPC-BE 1.7.0 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
8th April 2021, 06:54 | #8417 | Link |
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Thanks, I gave 1.5.7.6158 a try but the problem is still there. It still flashes and the queues are empty, though it doesn't anymore say intermittently D3D9 exclusive.
I notice something else in the HUD too, it's saying the scaling being used for image size and chroma is not what is set to (DXVA) but a different algorithm instead so that makes me think something is acting as a blocker for the DXVA scaler choice. I tried an experiment, I changed it away from DXVA to Jinc and when it started it said Jinc on the HUD, but as soon as the flashes began it started saying Bilinear. I unchecked fullscreen exclusive, and the flashes stopped, but it stayed on bilinear instead of jinc. Presentation queue mostly at 0-3 sometimes 1-3, rendering time much higher than it should be and not indicating the presence of dxva type presentation device in the hud. |
8th April 2021, 07:04 | #8418 | Link | |
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8th April 2021, 16:08 | #8419 | Link |
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That's the thing.. this experimentation is being done using the internal MPC-BE decoder not LAV or something else. I haven't installed LAV into MPC-BE, I think if I did it would work, but I wanted to try a different decoder.
I just now unchecked "Use D3D11 decoder" in the options, but it didn't resolve the issue. I think at the time of this writing on an Intel GPU (HD Graphics 6000 on a Broadwell CPU) that the MPC-BE decoder is not compatible with the MadVR renderer. It does work fine with EVR-CP. Update: Turning D3D11 on in the MadVR options resolved the flashing and queues draining issue. So this tells me that the code path in the decoder will work for D3D11 but not D3D9. This GPU is older and is more optimized for D3D9 so those testing this configuration should not use MadVR in the current version of the player if they want to use D3D9. Unchecking Use D3D11 decoder but leaving MadVR set for D3D11 will display DXVA2 for the colour transformation and D3D11 for the presentation mode but not possible to have a fully D3D9 path. Last edited by Sunspark; 8th April 2021 at 16:15. |
8th April 2021, 16:13 | #8420 | Link |
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The discussed youtube problem
The Youtube issue occurred on the same day (around march 31) that Google introduced a new cookie consent dialog.
Youtube-DL was also affected, but they fixed it in the 2021.04.01 release. Presumably they just set a consent cookie: https://github.com/ytdl-org/youtube-...5daa8d2f58cda6 |
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