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Old 3rd October 2023, 12:33   #10241  |  Link
cmhrky
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Originally Posted by v0lt View Post
This is for the YouTube clip saving dialog. You probably won't see the "Merging files..." line because ffmpeg.exe merges DASH streams very quickly.
Where will "Merging files..." appear? I didn't see it when merging files. I tried with 1080p and a long video.

Last edited by cmhrky; 3rd October 2023 at 12:41.
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Old 3rd October 2023, 16:37   #10242  |  Link
v0lt
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@beter
Thanks. Translation updated.

@cmhrky
Thank you. Fixed.
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Old 7th October 2023, 12:09   #10243  |  Link
v0lt
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Release MPC-BE 1.6.10

MPC-BE Nightly builds:
Яндекс.Диск, Яндекс.Диск 2
MEGA, Google Drive, Pcloud, Filen Drive, Icedrive
Night builds are provided by volunteers.

Also new and old versions can be found on VideoHelp.com.

Donate.
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Old 12th October 2023, 05:06   #10244  |  Link
wushantao
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https://files.catbox.moe/fjei23.7z

Update Simplified Chinese:)
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Old 12th October 2023, 08:46   #10245  |  Link
Klaus1189
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Updated german translation
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Old 13th October 2023, 20:29   #10246  |  Link
Klaus1189
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Reupload for wushantao
https://drive.google.com/file/d/1k7_...w?usp=drivesdk

Seems like the hoster can not be viewed by devs.
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Old 13th October 2023, 22:53   #10247  |  Link
s0meone_new
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Hungarian translation updated:
https://easyupload.io/gct95s
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Old 14th October 2023, 20:56   #10248  |  Link
kryptonite
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Hi,
Thank you for the amazing work being done on MPC-BE and MPC Video renderer, especially the ability to transcode DV into HDR10 on the fly for us PC/Windows users.

Just checking to see if HDR10+ video support on MPC-BE/MPCVR is in the works, now that the NVIDIA Drivers support HDR10+, and some PC Games support it as well.
This would be very useful for those of us with Samsung displays, as there's quite a bit of HDR10+ video and game content available now.
https://www.youtube.com/watch?v=UwQ5uJ-Yjyc

Also with respect to DV->HDR, I was also wondering if it would be possible to extend this to transcode DV into HDR10+ in the future, i.e. 'DV dynamic metadata' into 'HDR10+ dynamic metadata'.
Perhaps I'm wishing for too much and this is not doable, I just wanted a better understanding of the possibility, limitations, etc

Cheers, and appreciate all your hard work.
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Old 14th October 2023, 23:10   #10249  |  Link
Aleksoid1978
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Quote:
Originally Posted by kryptonite View Post
Hi,
Thank you for the amazing work being done on MPC-BE and MPC Video renderer, especially the ability to transcode DV into HDR10 on the fly for us PC/Windows users.

Just checking to see if HDR10+ video support on MPC-BE/MPCVR is in the works, now that the NVIDIA Drivers support HDR10+, and some PC Games support it as well.
This would be very useful for those of us with Samsung displays, as there's quite a bit of HDR10+ video and game content available now.
https://www.youtube.com/watch?v=UwQ5uJ-Yjyc

Also with respect to DV->HDR, I was also wondering if it would be possible to extend this to transcode DV into HDR10+ in the future, i.e. 'DV dynamic metadata' into 'HDR10+ dynamic metadata'.
Perhaps I'm wishing for too much and this is not doable, I just wanted a better understanding of the possibility, limitations, etc

Cheers, and appreciate all your hard work.
Windows don't have API for HDR10+.
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Old 16th October 2023, 04:11   #10250  |  Link
wushantao
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Reupload for wushantao
https://drive.google.com/file/d/1k7_...w?usp=drivesdk

Seems like the hoster can not be viewed by devs.
THX!

next time i‘ll try other host
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Old 16th October 2023, 10:06   #10251  |  Link
Ceppo
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Is there an example C++ plugin for plugin development?
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Old 16th October 2023, 10:29   #10252  |  Link
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Is there an example C++ plugin for plugin development?
No plugin.
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Old 20th October 2023, 10:17   #10253  |  Link
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Hi, this question is about MPC Video Renderer (newest v0.6.9.2117 that I know of). Am I supposed to be able to "passthrough" HDR to my display using this renderer (in other words use NV HDR and not W10 HDR)? Because, when I use madVR, I can passthrough HDR10 material to my HDR display and mVR says that the HDR is NV HDR. Or I can turn on W10 HDR and then madVR says I am using OS HDR.

But when I use MPC Video Renderer with MPC-BE, all I ever get is OS HDR, I can never achieve NV HDR. The player flicks on the W10 HDR "control switch" all by itself, I am not turning it on myself. I do have "Passthrough to display" checked in MPC Video Renderer settings so I don't know why I can never get NV HDR... some help please? I would like to know how I can passthrough the HDR "NV HDR" with MPC Video Renderer the way we can with madVR. Cheers :-)
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Old 20th October 2023, 10:58   #10254  |  Link
huhn
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because it doesn't support NV HDR and uses OS HDR.

both are passthrough.

the recommendation in madVR to not use OS HDR comes from many years ago and the NV HDR version is also very very old but i don't know if it is even updated by nvidia anymore. the issue from many years ago don't have to be around anymore.
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Old 20th October 2023, 12:01   #10255  |  Link
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Are there more audio presets for ffmpeg filters like this -
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Old 20th October 2023, 12:10   #10256  |  Link
nevcairiel
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Originally Posted by andybkma View Post
Hi, this question is about MPC Video Renderer (newest v0.6.9.2117 that I know of). Am I supposed to be able to "passthrough" HDR to my display using this renderer (in other words use NV HDR and not W10 HDR)? Because, when I use madVR, I can passthrough HDR10 material to my HDR display and mVR says that the HDR is NV HDR. Or I can turn on W10 HDR and then madVR says I am using OS HDR.

But when I use MPC Video Renderer with MPC-BE, all I ever get is OS HDR, I can never achieve NV HDR. The player flicks on the W10 HDR "control switch" all by itself, I am not turning it on myself. I do have "Passthrough to display" checked in MPC Video Renderer settings so I don't know why I can never get NV HDR... some help please? I would like to know how I can passthrough the HDR "NV HDR" with MPC Video Renderer the way we can with madVR. Cheers :-)
"NV HDR" is outdated and should realistically not be used. Its the reason madVR pass-through is so finnicky and breaks randomly.

OS HDR works just fine and is proper pass-through.
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LAV Filters - open source ffmpeg based media splitter and decoders
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Old 20th October 2023, 14:03   #10257  |  Link
andybkma
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because it doesn't support NV HDR and uses OS HDR.

both are passthrough.

the recommendation in madVR to not use OS HDR comes from many years ago and the NV HDR version is also very very old but i don't know if it is even updated by nvidia anymore. the issue from many years ago don't have to be around anymore.
Thanks for your replies huhn & nev... much appreciated. Unfortunately after more testing with MPC Video Renderer I get consistent audio dropouts when using it. Switching over to madVR the audio dropouts are gone. And this is with three different media players (MPC-BE, Potplayer & ZoomPlayer) all set up to use LAV as splitter & decoders. The only common denominator when the dropouts occur using all three media players one at a time for testing is always when MPC Video Renderer is the renderer. I wonder why that is
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Old 20th October 2023, 17:33   #10258  |  Link
v0lt
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Are there more audio presets for ffmpeg filters like this -
https://ffmpeg.org/ffmpeg-filters.html#Examples-23
You can manually write any of the examples from the link. Just remove the "compand=" at the beginning of the line.
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Old 20th October 2023, 23:21   #10259  |  Link
Siso
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Originally Posted by v0lt View Post
https://ffmpeg.org/ffmpeg-filters.html#Examples-23
You can manually write any of the examples from the link. Just remove the "compand=" at the beginning of the line.
Thank you, v0lt.
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Old 21st October 2023, 14:21   #10260  |  Link
andybkma
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Thanks for your replies huhn & nev... much appreciated. Unfortunately after more testing with MPC Video Renderer I get consistent audio dropouts when using it. Switching over to madVR the audio dropouts are gone. And this is with three different media players (MPC-BE, Potplayer & ZoomPlayer) all set up to use LAV as splitter & decoders. The only common denominator when the dropouts occur using all three media players one at a time for testing is always when MPC Video Renderer is the renderer. I wonder why that is
Hi again, just in case anyone comes along and sees this post I would like to leave a note that Nvidia's newest GameReady driver that came out a few days ago fixed this for me :-)

So I am almost ready to use MPC-BE more fulltime but please can someone tell me how to make the left click Stop button act the same as right click stop button? In other words make left-clicking the stop button close the video instead of just stopping it? Some kind of tweak I can do in the skin?
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