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Old 27th September 2023, 20:14   #4821  |  Link
Myrsloik
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R64 has been released.
Code:
r64:
fixed compilation on osx where the default standard library doesn't have a full implementation of std::from_chars
added -- as an alternate to . to indicate no output in vspipe since shells have a tendency to expand .
added json output of video frame properties to vspipe
fixed clearMap function, previously it would forget to properly clear the error state in maps which could cause crashes in frameeval and other filters
32 bit binaries are no longer provided for windows
updated zimg to fix issues on zen4 cpus
added support for cython 3.x
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VapourSynth - proving that scripting languages and video processing isn't dead yet
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Old 30th September 2023, 13:01   #4822  |  Link
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Should R64 simply work as replacement, or should one expect new warnings, errors, not working scripts?

Ci Selur
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Old 2nd October 2023, 08:07   #4823  |  Link
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I'm having problem with vapoursynth not releasing all memory in vsedit2 after I closed the file. I had a script opening a dvd video, when I preview it, it took about 530 MB of ram. When I closed the file, there were still 200 MB of ram remained in use. I tried with Virtualdub2 and the same thing happened.
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Old 3rd October 2023, 14:28   #4824  |  Link
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Quote:
Originally Posted by lansing View Post
I'm having problem with vapoursynth not releasing all memory in vsedit2 after I closed the file. I had a script opening a dvd video, when I preview it, it took about 530 MB of ram. When I closed the file, there were still 200 MB of ram remained in use. I tried with Virtualdub2 and the same thing happened.
New problem in R64 or also in previous versions? Does it happen with trivial scripts too?
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Old 3rd October 2023, 19:05   #4825  |  Link
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Quote:
Originally Posted by Myrsloik View Post
New problem in R64 or also in previous versions? Does it happen with trivial scripts too?
False alarm. After a few reinstalls of the older version for testing, my problem went away.
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Old 7th October 2023, 09:47   #4826  |  Link
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Using ffmpeg pipe for script preview

Hello _Al_,

I found your post very interesting :

Quote:
Originally Posted by _Al_ View Post
Just as a curiosity sort of, you could pipe ffmpeg cmd line in vapoursynth directly in your script.
It is not ideal, it is one way only, no searching etc.
vs script is always python script so all python woo-doo is available in vs script as well. Not sure how many folks realize that.
Code:
import vapoursynth as vs
from vapoursynth import core
import subprocess
import ctypes

ffmpeg = r'C:\tools\ffmpeg.exe'
source_path=r'C:\videos\video.mp4'
clip = core.lsmas.LibavSMASHSource(source_path) #this clip is not not needed, just to get width and height
clip = core.std.BlankClip(clip)

w = clip.width
h = clip.height
Ysize  = w * h
UVsize = w * h//4
frame_len = w * h * 3 // 2 #YUV420

command = [ ffmpeg, '-i', source_path,'-vcodec', 'rawvideo', '-pix_fmt', 'yuv420p',  '-f', 'rawvideo', '-']
pipe = subprocess.Popen(command, stdout = subprocess.PIPE, bufsize=frame_len)

def load_frame(n,f):
    try:
        vs_frame = f.copy()
        for i, size in enumerate([Ysize, UVsize, UVsize]):
            ctypes.memmove(vs_frame.get_write_ptr(i), pipe.stdout.read(size),  size)
        pipe.stdout.flush()
    except Exception as e:
        raise ValueError(repr(e))    
    return vs_frame

try:
    clip = core.std.ModifyFrame(clip, clip, load_frame)
except ValueError as e:
    pipe.terminate()
    print(e)

clip.set_output()
The video used for test has resolution: 720x300
The script used for the test is the following:

Code:
import vapoursynth as vs
from vapoursynth import core
import subprocess
import ctypes

ffmpeg = r'E:\VideoTest\TestSubs\ffmpeg.exe'
source_path=r'E:\VideoTest\TestSubs\TestVideo.mp4'
# Loading Plugins
core.std.LoadPlugin(path="E:/VideoTest/TestSubs/BestSource.dll") #from https://forum.doom9.org/showthread.php?t=184255 
#current color space: YUV420P10, bit depth: 10
#resolution: 720x300, fps: 25, color matrix: 470bg, yuv luminance scale: limited, scanorder: progressive
clip = core.bs.VideoSource(source="E:/VideoTest/TestSubs/TestVideo.mp4") #this clip is not not needed, just to get width and height
# Setting detected color matrix (470bg).
clip = core.std.SetFrameProps(clip, _Matrix=5)
# Setting color transfer info (470bg), when it is not set
clip = clip if not core.text.FrameProps(clip,'_Transfer') else core.std.SetFrameProps(clip, _Transfer=5)
# Setting color primaries info (BT.709), when it is not set
clip = clip if not core.text.FrameProps(clip,'_Primaries') else core.std.SetFrameProps(clip, _Primaries=1)
# Setting color range to TV (limited) range.
clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1)
clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=0) # progressive
# set output frame rate to 25fps (progressive)
clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1)
# adjusting output color from: YUV420P8 to YUV420P10
clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, range_s="limited")

#clip = core.std.BlankClip(clip)

w = clip.width
h = clip.height
Ysize  = w * h
UVsize = w * h//4
frame_len = w * h * 3 // 2 #YUV420

command = [ ffmpeg, '-i', source_path,'-vcodec', 'rawvideo', '-pix_fmt', 'yuv420p',  '-f', 'rawvideo', '-']
pipe = subprocess.Popen(command, stdout = subprocess.PIPE, bufsize=frame_len)

def load_frame(n,f):
    try:
        vs_frame = f.copy()
        for i, size in enumerate([Ysize, UVsize, UVsize]):
            ctypes.memmove(vs_frame.get_write_ptr(i), pipe.stdout.read(size),  size)
        pipe.stdout.flush()
    except Exception as e:
        raise ValueError(repr(e))    
    return vs_frame

try:
    clip = core.std.ModifyFrame(clip, clip, load_frame)
except ValueError as e:
    pipe.terminate()
    print(e)

clip.set_output()
But I was unable to replicate your script. You can find a script and the video used for the test at the following link: https://filebin.net/4t266xvy94ylt74o...eo_Preview.zip

I commented the creation of BlankClip in order to understand better what is happen. Moreover I added the conversion from: YUV420P8 to YUV420P10 (without I don't see nothing).

In this image you can see the result



As you can see is not copied all the frame in output, but only a small part (see square 1) which is duplicated (see square 2). The rectangle 3 represent the part of the original script that is not overridden by ctypes.memmove(). More interesting it is possible to see that the square 3 is not in sync with square 1 & 2.
I was unable to get you script working, could you help me ?

Thanks,
Dan

Last edited by Dan64; 7th October 2023 at 14:42.
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Old 7th October 2023, 17:44   #4827  |  Link
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Using ffmpeg pipe for script preview (2)

It seems that there is a problem in reading properly the raw video.

I tried the following commands

Code:
ffmpeg.exe -i "TestVideo.mp4" -vcodec rawvideo -pix_fmt yuv420p -f rawvideo - | vlc.exe --demux=rawvideo --rawvid-fps=25 --rawvid-width=700 --rawvid-height=300 --rawvid-chroma=I420 -
ffmpeg.exe -i "TestVideo.mp4" -vcodec rawvideo -pix_fmt yuv420p -f rawvideo - | ffplay.exe -f rawvideo -pixel_format yuv420p -video_size 720x300 -i -
and both ffplay and vlc are unable to properly play the video (with ffplay being better than vlc).

It seems to me strange that a problem like this has never been already discovered. So what's wrong ?
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Old 8th October 2023, 02:22   #4828  |  Link
_Al_
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Quick tested it with another 1920x1080 mp4, 4:2:0 video I have here and it worked, so ffmpeg's rawvideo loaded it ok, but your mp4 file did not work.

I suspect that height mod might be a problem, it is 4 for 300, maybe mod 8 is needed for ffmpeg. Would resizing it to 304 help for example? Source video, not in vapoursynth.
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Old 8th October 2023, 09:16   #4829  |  Link
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Quote:
Originally Posted by _Al_ View Post
Quick tested it with another 1920x1080 mp4, 4:2:0 video I have here and it worked, so ffmpeg's rawvideo loaded it ok, but your mp4 file did not work.

I suspect that height mod might be a problem, it is 4 for 300, maybe mod 8 is needed for ffmpeg. Would resizing it to 304 help for example? Source video, not in vapoursynth.
I found the problem regarding the "ffplay". It was due to the fact that i was running the scripts in PowerShell, by running them in the command dos (cmd.exe) all the version of ffpay tested are woking. Even without resize mod 8.

But the problem on Vapoursynth side still remain...
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Old 8th October 2023, 10:09   #4830  |  Link
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Using ffmpeg pipe for script preview (3)

I was finally able to get the following script working

Code:
import vapoursynth as vs
from vapoursynth import core
import subprocess
import ctypes

ffmpeg = r'E:\VideoTest\TestSubs\ffmpeg.exe'
source_path=r'E:\VideoTest\TestSubs\TestVideo.mp4'
# Loading Plugins
core.std.LoadPlugin(path="E:/VideoTest/TestSubs/BestSource.dll") #from https://forum.doom9.org/showthread.php?t=184255 
#current color space: YUV420P8, bit depth: 8
#resolution: 1280x536, fps: 25, color matrix: 470bg, yuv luminance scale: limited, scanorder: progressive

#this clip is not not needed, just to get width and height
clip = core.bs.VideoSource(source=source_path) 
# Setting detected color matrix (470bg).
clip = core.std.SetFrameProps(clip, _Matrix=5)
# Setting color transfer info (470bg), when it is not set
clip = clip if not core.text.FrameProps(clip,'_Transfer') else core.std.SetFrameProps(clip, _Transfer=5)
# Setting color primaries info (BT.709), when it is not set
clip = clip if not core.text.FrameProps(clip,'_Primaries') else core.std.SetFrameProps(clip, _Primaries=1)
# Setting color range to TV (limited) range.
clip = core.std.SetFrameProp(clip=clip, prop="_ColorRange", intval=1)
clip = core.std.SetFrameProp(clip=clip, prop="_FieldBased", intval=0) # progressive
# set output frame rate to 25fps (progressive)
clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1)

clip = core.std.BlankClip(clip)

w = clip.width
h = clip.height
Ysize  = w * h
Usize = w * h//4
Vsize = w * h//4
frame_len = Ysize + Usize + Vsize #YUV420

command = [ ffmpeg, '-i', source_path,'-vcodec', 'rawvideo', '-pix_fmt', 'yuv420p',  '-f', 'rawvideo', '-']

pipe = subprocess.Popen(command, stdout = subprocess.PIPE, bufsize=frame_len)

def load_frame_from_pipe(n,f):
    vs_frame = f.copy() 
    try:
        for plane, size in enumerate([Ysize, Usize, Vsize]):
            ctypes.memmove(vs_frame.get_write_ptr(plane), pipe.stdout.read(size),  size)
        pipe.stdout.flush()
    except Exception as e:
        raise ValueError(repr(e))    
    return vs_frame

try:
    clip = core.std.ModifyFrame(clip, clip, load_frame_from_pipe)
except ValueError as e:
    pipe.terminate()
    print(e)

clip.set_output()
It seems that the problem was related to mod 8 and to conversion to YUV420P810.

P.S.
The video used for test is available here: https://filebin.net/trb7yof9h0g335e0
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Old 9th October 2023, 17:42   #4831  |  Link
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R65-RC1
Code:
frame properties in python are now return as str type instead of bytes when hinted as utf8 printable
fixed how unprintable data is returned from plugin functions in python, previously it would leak a ctypes pointer with no length instead of returning a bytes object
fixed a bug in the avx2 maskedmerge float premultiplied code path that would switch the two input clips
reverted the from_chars code a bit more to make no locale affects float parsing
fixed the sar adjustment for real this time
Test and verify the fixes. Report if there are any scripts that actually break due to the change in how frame properties are returned.
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Old 9th October 2023, 20:18   #4832  |  Link
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Quote:
Originally Posted by Dan64 View Post
It seems that the problem was related to mod 8 and to conversion to YUV420P10.
ffmpeg and vapoursynth have to have same video, it cannot be changed in vapoursynth, because bytes that ffmpeg reads go right into vapoursynth clip planes
, it should be the same.
If source video is 10bit though, then byte sizes would be different, 10bit uses 2bytes per value:
Ysize = w * h * 2
Usize = w * h//2
Vsize = w * h//2
YUVsize = Ysize + Usize + Vsize
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Old 22nd October 2023, 09:34   #4833  |  Link
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Has anyone an updated SMDegrain for Vapoursynth? (latest Vapoursynth version I know of is v3.1.2d, current Avisynth version is v4.5.0d afaik.)
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Old 7th November 2023, 16:01   #4834  |  Link
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Upgraded my ArchLinux and now I have a similar error, how to fix it?
Code:
Failed to evaluate the script:
Python exception: Expr: failed to convert '129.0' to float, not the whole token could be converted

Traceback (most recent call last):
File "src/cython/vapoursynth.pyx", line 3121, in vapoursynth._vpy_evaluate
File "src/cython/vapoursynth.pyx", line 3122, in vapoursynth._vpy_evaluate
File "/tmp/1/script.vpy", line 30, in 
#v = haf.QTGMC(v, Preset='Very Slow', Sharpness=0.4, FPSDivisor=1, TFF=True)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/site-packages/havsfunc/havsfunc.py", line 2561, in QTGMC
repair0 = QTGMC_KeepOnlyBobShimmerFixes(binomial0, bobbed, Rep0, RepChroma and ChromaMotion)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/site-packages/havsfunc/havsfunc.py", line 3181, in QTGMC_KeepOnlyBobShimmerFixes
)

File "src/cython/vapoursynth.pyx", line 2857, in vapoursynth.Function.__call__
vapoursynth.Error: Expr: failed to convert '129.0' to float, not the whole token could be converted
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Old 7th November 2023, 17:36   #4835  |  Link
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Quote:
Originally Posted by Jukus View Post
Upgraded my ArchLinux and now I have a similar error, how to fix it?
Code:
Failed to evaluate the script:
Python exception: Expr: failed to convert '129.0' to float, not the whole token could be converted

Traceback (most recent call last):
File "src/cython/vapoursynth.pyx", line 3121, in vapoursynth._vpy_evaluate
File "src/cython/vapoursynth.pyx", line 3122, in vapoursynth._vpy_evaluate
File "/tmp/1/script.vpy", line 30, in 
#v = haf.QTGMC(v, Preset='Very Slow', Sharpness=0.4, FPSDivisor=1, TFF=True)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/site-packages/havsfunc/havsfunc.py", line 2561, in QTGMC
repair0 = QTGMC_KeepOnlyBobShimmerFixes(binomial0, bobbed, Rep0, RepChroma and ChromaMotion)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/site-packages/havsfunc/havsfunc.py", line 3181, in QTGMC_KeepOnlyBobShimmerFixes
)

File "src/cython/vapoursynth.pyx", line 2857, in vapoursynth.Function.__call__
vapoursynth.Error: Expr: failed to convert '129.0' to float, not the whole token could be converted
Will we ever know the version? The suspense IS KILLING ME!
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Old 7th November 2023, 18:47   #4836  |  Link
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R64-1
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Old 7th November 2023, 19:01   #4837  |  Link
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Quote:
Originally Posted by Jukus View Post
R64-1
It was probably fixed in R65
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Old 11th November 2023, 19:56   #4838  |  Link
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Is there a port of ffmpegs colortemperature for Vapoursynth or an alternative filter or way to do this?
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Old 12th November 2023, 01:38   #4839  |  Link
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Quote:
Originally Posted by Selur View Post
Is there a port of ffmpegs colortemperature for Vapoursynth or an alternative filter or way to do this?

a crappy workaround to use any ffmpeg processing in vpy script is ffmpeg pipe into vsrawsource
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Old 13th November 2023, 18:04   #4840  |  Link
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I found this, which uses OpenCV and using:
Code:
import cv2
import muvsfunc_numpy as mufnp
import numpy as np
from PIL import Image

kelvin_table = {
    1000: (255,56,0),
    1500: (255,109,0),
    2000: (255,137,18),
    2500: (255,161,72),
    3000: (255,180,107),
    3500: (255,196,137),
    4000: (255,209,163),
    4500: (255,219,186),
    5000: (255,228,206),
    5500: (255,236,224),
    6000: (255,243,239),
    6500: (255,249,253),
    7000: (245,243,255),
    7500: (235,238,255),
    8000: (227,233,255),
    8500: (220,229,255),
    9000: (214,225,255),
    9500: (208,222,255),
    10000: (204,219,255)}

def numpy2pil(np_array: np.ndarray) -> Image:
    """
    Convert an HxWx3 numpy array into an RGB Image
    """

    assert_msg = 'Input shall be a HxWx3 ndarray'
    assert isinstance(np_array, np.ndarray), assert_msg
    assert len(np_array.shape) == 3, assert_msg
    assert np_array.shape[2] == 3, assert_msg

    img = Image.fromarray(np_array, 'RGB')
    return img

def pil2numpy(img: Image = None) -> np.ndarray:
    """
    Convert an HxW pixels RGB Image into an HxWx3 numpy ndarray
    """
    np_array = np.asarray(img)
    return np_array

def convert_temp(image, temp):
    r, g, b = kelvin_table[temp]
    matrix = ( r / 255.0, 0.0, 0.0, 0.0,
               0.0, g / 255.0, 0.0, 0.0,
               0.0, 0.0, b / 255.0, 0.0 )
    img = numpy2pil(image)
    return  pil2numpy(img.convert('RGB', matrix))

range = "full"
if core.text.FrameProps(clip,'_ColorRange'):
  range = "limited"

clip = core.resize.Bicubic(clip=clip, format=vs.RGB24, range_s=range)
clip = mufnp.numpy_process(clip, convert_temp, temp=6500, input_per_plane=False, output_per_plane=False)
it seems to work, but the problem with that is it requires OpenCV and I'm not really sure how 'good' this is.
Instead of using the kelvin_table one could probably use something similar to: https://academo.org/demos/colour-tem...-relationship/ which uses:
Code:
/**
* http://www.tannerhelland.com/4435/convert-temperature-rgb-algorithm-code/
* */
function KToRGB(Temperature){

	Temperature = Temperature / 100;

	if (Temperature <= 66){
		Red = 255;
	} else {
		Red = Temperature - 60;
		Red = 329.698727466 * Math.pow(Red, -0.1332047592);
		if (Red < 0){
			Red = 0;
		}
		if (Red > 255){
			Red = 255;
		}
	}

	if (Temperature <= 66){
		Green = Temperature;
		Green = 99.4708025861 * Math.log(Green) - 161.1195681661;
		if (Green < 0 ) {
			Green = 0;
		}
		if (Green > 255) {
			Green = 255;
		}
	} else {
		Green = Temperature - 60;
		Green = 288.1221695283 * Math.pow(Green, -0.0755148492);
		if (Green < 0 ) {
			Green = 0;
		}
		if (Green > 255) {
			Green = 255;
		}
	}

	if (Temperature >= 66){
		Blue = 255;
	} else {
		if (Temperature <= 19){
			Blue = 0;
		} else {
			Blue = Temperature - 10;
			Blue = 138.5177312231 * Math.log(Blue) - 305.0447927307;
			if (Blue < 0){
				Blue = 0;
			}
			if (Blue > 255){
				Blue = 255;
			}
		}
	}

	rgb = new Array(Math.round(Red),Math.round(Green),Math.round(Blue));
	return rgb;

}
Maybe a c++ port of this would be a cool thing,..
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