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14th April 2021, 07:50 | #61401 | Link |
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Join Date: Jul 2008
Posts: 18
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Ho-lee shit. I figured there was no chance this would work, but like magic, MadVR now reporting 60fps and it plays smooth as silk. File already had 60fps in the name, but clearly that wasn't the magic invocation. Thanks for the tip!
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14th April 2021, 09:13 | #61403 | Link |
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Join Date: Aug 2019
Posts: 13
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Here it is during the first 3ish seconds of the video being transferred or played on the 60hz monitor: https://i.imgur.com/lfPmO82.png After the 3ish seconds: https://i.imgur.com/I0wlxT8.png I discovered that if I change the monitor's orientation in Windows from Portrait (Flipped) to Landscape, it correctly takes the 59.997fps setting in MadVR and keeps it. Pic: https://i.imgur.com/bhLD4LI.png But because this monitor is to be used in portrait, I still have a problem. Here is the MadVR display modes window with the monitor in Portrait mode: https://i.imgur.com/NBDfvcS.png (has no standard modes) And in Landscape mode: https://i.imgur.com/F4ndIx7.png (has standard modes) Last edited by NDUS; 14th April 2021 at 09:21. |
14th April 2021, 13:14 | #61405 | Link |
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Join Date: Aug 2019
Posts: 13
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Ah, thanks. I disabled Direct3D 11 presentation. Now when I play something on the 60hz monitor while it's in portrait mode, the image is either completely black, or severely "offset" - ie. a small corner of the video is visible in the bottom right of the video player frame. I can't take a screenshot of this 'coz of how overlay works.
When I use overlay mode (and D3D9) in Landscape mode, it works normally. |
14th April 2021, 13:43 | #61406 | Link |
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Join Date: Oct 2012
Posts: 7,903
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some progress at least.
there are more ways to avoid the windows DWM this was just the easiest i know. you could add the issue with wrongly rendered overlay to the bug tracker.: http://bugs.madshi.net/my_view_page.php but for your problem try next FSE(fullscreen exclusive) i would start with d3d9 and than i would try a compatibility trick to get the old FSE back. for windowed playback there is only overlay rendering which can workaround issue with the DWM. the windows DWM issue can be very hard to fix so i prefered to just workaround them. there are simple things it can't do like 2 different refreshrate at the same time for now. but sometimes it is still working good enough so it doesn't get noticed so a windows update or new GPU driver can help or make it even worse. |
14th April 2021, 14:10 | #61407 | Link |
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Join Date: Oct 2016
Posts: 896
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What GPU and driver is this? NVIDIA says that since 461.09 they (finally) support "Multi-Plane Overlays" that can help with these situations (OS can now give apps their own plane with their own refresh rate in windowed mode instead of having only one owned by the DWM) : https://nvidia.custhelp.com/app/answ...ail/a_id/5159/ but it's only supported in Turing and later.
My very old Radeon and my 1050 Ti don't support that (DxDiag shows it when you Save All Information to a .txt under "MPO MaxPlanes".
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
14th April 2021, 14:15 | #61408 | Link | |
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Join Date: Aug 2019
Posts: 13
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Quote:
I never anticipated these kinds of problems would exist with a two-monitor setup, lol. It seems like mixed refresh rate monitors is something that a Microsoft engineer would have tried at some point. Ah - I have a 1070. Yet another reason to join the rat race for a GPU! Last edited by NDUS; 14th April 2021 at 14:18. |
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19th April 2021, 09:42 | #61415 | Link |
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Join Date: Jun 2006
Posts: 350
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huhn
MPC-HC x64 1.9.10 (default settings, only video renderer is changed to madVR) + madVR 0.92.17 (default settings except [x] enable automatic fullscreen exclusive mode) = no cursor in fullscreen mode.
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Windows 8.1 x64 Magically yours Raistlin |
21st April 2021, 18:02 | #61418 | Link |
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Join Date: Oct 2016
Posts: 896
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So they're still updating the driver for Windows 7 and Windows 10, but not for Windows 8.x ? Bummer.
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
22nd April 2021, 23:04 | #61419 | Link |
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Join Date: Jan 2013
Posts: 17
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maybe someone here can help. Im using MPC-BE/Lav/MadVR/XYsubfilter
I've tried different versions of everything but MadVR, but, for the LIFE of me, I cannot keep it from displaying whatever the default subtitles are anytime i open a video. I have it set to load forced subtitles only in every single location I can find. I have tried uninstalling and reinstalling everything. I have tried different versions of BE/LAV/XY. I am about to blow my brains out. |
23rd April 2021, 01:38 | #61420 | Link |
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Join Date: Oct 2017
Posts: 331
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Try this in LAV Splitter:
Audio: eng Subtitles: Code:
eng:eng|f;eng:off;*:eng Check Enable Automatic Forced Subtitles Stream. In MPC-BE Subtitles menu select Forced Subtitles (auto) OR Do what I do and avoid PGS subs because they display in the video real estate and use .srt subs from subscene that display below the video in the black bar. Name the .srt same as the video and it should display automatically. I know nothing about XYsubfilter or any possible conflicts because I have no use for it.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W Last edited by brazen1; 23rd April 2021 at 01:44. |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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