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Old 14th April 2021, 07:50   #61401  |  Link
Mordred
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Quote:
Originally Posted by huhn View Post
you could change/add to the name FPS=60. that may work.
the frame rate can be stored at different parts of a file and a splitter/decoder has to choice one.
Ho-lee shit. I figured there was no chance this would work, but like magic, MadVR now reporting 60fps and it plays smooth as silk. File already had 60fps in the name, but clearly that wasn't the magic invocation. Thanks for the tip!
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Old 14th April 2021, 09:05   #61402  |  Link
huhn
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Originally Posted by NDUS View Post
I gave it a try (windowed overlay) - sadly no dice, same issue happens. I have a 1070 and am using Win10.
can you share a screen of the OSD control+R?
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Old 14th April 2021, 09:13   #61403  |  Link
NDUS
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Originally Posted by huhn View Post
can you share a screen of the OSD control+R?

Here it is during the first 3ish seconds of the video being transferred or played on the 60hz monitor:
https://i.imgur.com/lfPmO82.png

After the 3ish seconds:
https://i.imgur.com/I0wlxT8.png

I discovered that if I change the monitor's orientation in Windows from Portrait (Flipped) to Landscape, it correctly takes the 59.997fps setting in MadVR and keeps it. Pic:
https://i.imgur.com/bhLD4LI.png

But because this monitor is to be used in portrait, I still have a problem.

Here is the MadVR display modes window with the monitor in Portrait mode:
https://i.imgur.com/NBDfvcS.png (has no standard modes)

And in Landscape mode:
https://i.imgur.com/F4ndIx7.png (has standard modes)

Last edited by NDUS; 14th April 2021 at 09:21.
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Old 14th April 2021, 12:26   #61404  |  Link
huhn
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overlay rendering doesn't work with d3d11 it's part of d3d9.
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Old 14th April 2021, 13:14   #61405  |  Link
NDUS
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overlay rendering doesn't work with d3d11 it's part of d3d9.
Ah, thanks. I disabled Direct3D 11 presentation. Now when I play something on the 60hz monitor while it's in portrait mode, the image is either completely black, or severely "offset" - ie. a small corner of the video is visible in the bottom right of the video player frame. I can't take a screenshot of this 'coz of how overlay works.

When I use overlay mode (and D3D9) in Landscape mode, it works normally.
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Old 14th April 2021, 13:43   #61406  |  Link
huhn
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some progress at least.
there are more ways to avoid the windows DWM this was just the easiest i know.

you could add the issue with wrongly rendered overlay to the bug tracker.: http://bugs.madshi.net/my_view_page.php

but for your problem try next FSE(fullscreen exclusive) i would start with d3d9 and than i would try a compatibility trick to get the old FSE back. for windowed playback there is only overlay rendering which can workaround issue with the DWM.

the windows DWM issue can be very hard to fix so i prefered to just workaround them.
there are simple things it can't do like 2 different refreshrate at the same time for now.
but sometimes it is still working good enough so it doesn't get noticed so a windows update or new GPU driver can help or make it even worse.
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Old 14th April 2021, 14:10   #61407  |  Link
el Filou
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What GPU and driver is this? NVIDIA says that since 461.09 they (finally) support "Multi-Plane Overlays" that can help with these situations (OS can now give apps their own plane with their own refresh rate in windowed mode instead of having only one owned by the DWM) : https://nvidia.custhelp.com/app/answ...ail/a_id/5159/ but it's only supported in Turing and later.
My very old Radeon and my 1050 Ti don't support that (DxDiag shows it when you Save All Information to a .txt under "MPO MaxPlanes".
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Old 14th April 2021, 14:15   #61408  |  Link
NDUS
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Quote:
Originally Posted by huhn View Post
some progress at least.
there are more ways to avoid the windows DWM this was just the easiest i know.

you could add the issue with wrongly rendered overlay to the bug tracker.: http://bugs.madshi.net/my_view_page.php

but for your problem try next FSE(fullscreen exclusive) i would start with d3d9 and than i would try a compatibility trick to get the old FSE back. for windowed playback there is only overlay rendering which can workaround issue with the DWM.

the windows DWM issue can be very hard to fix so i prefered to just workaround them.
there are simple things it can't do like 2 different refreshrate at the same time for now.
but sometimes it is still working good enough so it doesn't get noticed so a windows update or new GPU driver can help or make it even worse.
I tried your suggestions - the last one worked (setting "Disable Full Screen Optimization" in compatibility settings for MPC-HC.) Sucks that it's the only solution, but oh well. Thanks for the help, at least it's working.

I never anticipated these kinds of problems would exist with a two-monitor setup, lol. It seems like mixed refresh rate monitors is something that a Microsoft engineer would have tried at some point.

Quote:
Originally Posted by el Filou View Post
(...) but it's only supported in Turing and later.
Ah - I have a 1070. Yet another reason to join the rat race for a GPU!

Last edited by NDUS; 14th April 2021 at 14:18.
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Old 15th April 2021, 09:32   #61409  |  Link
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How do I make the mouse cursor visible in fullscreen exclusive mode (MPC-HC)?
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Last edited by GCRaistlin; 15th April 2021 at 12:09.
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Old 15th April 2021, 14:47   #61410  |  Link
huhn
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the FSE inmpc-hc is not the same FSE as in madVR just use that instead the cursor should show.
but that would only be the case with a really old mpc-hc version so the cursor should be there.
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Old 17th April 2021, 09:09   #61411  |  Link
Pastol
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Hi guys. do you know if madvr passthrough hdr works in beta insider program for windows? And which latest drivers are able to passthrough HDR ?
Sory for bad english. I hope it is understandable
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Old 17th April 2021, 09:30   #61412  |  Link
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should work with all latest driver.
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Old 18th April 2021, 09:02   #61413  |  Link
GCRaistlin
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Quote:
Originally Posted by huhn View Post
the FSE inmpc-hc is not the same FSE as in madVR just use that instead the cursor should show.
but that would only be the case with a really old mpc-hc version so the cursor should be there.
The fact is that a time ago, "with the really old MPC-HC versions", the cursor was visible. But with new ones it is not. Is it expected?
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Old 18th April 2021, 18:44   #61414  |  Link
huhn
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i only remember a missing cursor in old MPC-HC FSE but madVR FSE should totally superseed it and a cursor should be present.
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Old 19th April 2021, 09:42   #61415  |  Link
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huhn
MPC-HC x64 1.9.10 (default settings, only video renderer is changed to madVR) + madVR 0.92.17 (default settings except [x] enable automatic fullscreen exclusive mode) = no cursor in fullscreen mode.
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Old 19th April 2021, 10:11   #61416  |  Link
huhn
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shouldn't be the case.
could be a custom cursor madVR can't handle up to buggy GPU driver or windows issues.

are you using intel by any chance?
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Old 19th April 2021, 20:31   #61417  |  Link
GCRaistlin
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No, AMD HD7850 + Crimson 17.7.1 (the latest one for it).
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Old 21st April 2021, 18:02   #61418  |  Link
el Filou
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So they're still updating the driver for Windows 7 and Windows 10, but not for Windows 8.x ? Bummer.
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Old 22nd April 2021, 23:04   #61419  |  Link
ttnuagmada
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maybe someone here can help. Im using MPC-BE/Lav/MadVR/XYsubfilter

I've tried different versions of everything but MadVR, but, for the LIFE of me, I cannot keep it from displaying whatever the default subtitles are anytime i open a video. I have it set to load forced subtitles only in every single location I can find. I have tried uninstalling and reinstalling everything. I have tried different versions of BE/LAV/XY. I am about to blow my brains out.
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Old 23rd April 2021, 01:38   #61420  |  Link
brazen1
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Try this in LAV Splitter:

Audio: eng

Subtitles:
Code:
eng:eng|f;eng:off;*:eng
In Subtitles Selection Mode select Advanced.
Check Enable Automatic Forced Subtitles Stream.

In MPC-BE Subtitles menu select Forced Subtitles (auto)
OR
Do what I do and avoid PGS subs because they display in the video real estate and use .srt subs from subscene that display below the video in the black bar. Name the .srt same as the video and it should display automatically.
I know nothing about XYsubfilter or any possible conflicts because I have no use for it.
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Last edited by brazen1; 23rd April 2021 at 01:44.
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