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Old 8th July 2022, 21:14   #11  |  Link
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Join Date: Jul 2018
Posts: 987
"I cannot wait until you release it for HBD and blocksize above 8. "

It is only for better speed and lower RAM usage at some use cases. All new quality features already should work with all 2.7.45 bitdepth and blocksize values supported. The DX12-ME mode can not support > 8 bit input because it is not supported by current Microsoft DX12 API. And the only supported input format for hardware ME is NV12 that is internally converted from YV12 AVS format. So to process HBD with hardware ME you need to downconvert source for MAnalyse to YV12. And you can feed 16bit source to MDegrainN using different super clip.

Example was already shown here like
Super = MSuper(levels=1...)
Super8 = ConvertToYV12.MSuper(levels=1...)
Multi_Vector = Super8.MAnalyse(optSearchOption=5, levels=1...)

MDegrainN(Super, Multi_Vector,...)
"the lines and objects in high grain clip did not get the usual dancing/wobblyness that is very annoying."

It is with MVLPF options enabled for MDegrainN ?

Last edited by DTL; 8th July 2022 at 21:20.
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