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Old 7th September 2015, 06:28   #1  |  Link
tsk1979
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Join Date: Nov 2013
Posts: 30
Avisynth and virtualdub 32bit, going OOM

I am making a timelapse.

I have various sequences ranging from 450-700 frames.

So I just go with
a1=imagesource(...)
a2=imagesource(...)
.
.
Then I dissolve a1,a2.... and so on

I am seeing that when processing longer sequence (700 images of 1080P) size, it goes OOM.

I'm using 32bit because I need MSU deflicker plugin.
I am not sure if I am hitting the 2GB limit too. It seems odd that ImageSource will hit the memory limit.

Machine is Xeon i7 1231v3 and RAM is 16GB. I also have a Nvidia medium end graphics card(not that it matters).

Any idea I can figure out how much memory did my process request? Did it request more than 2GB?

Alternatively, I can assemble a video in 64bit and then run deflicker by reading that video in and then reading it out, but that is going to degrade quality(unless I go for uncompressed video(which will be massive running into many GBs)

Reading that video in 32bit is going to give me more problems I guess.

Those who do timelapse with 4000-5000 frames, how do you do it?
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