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17th March 2021, 11:22 | #1 | Link |
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which player and settings using ffdshow
Hi, have geforce 1660 and ryzen 3900x.
In the past i used bsplayer, but had some issues with framerate recently. Which player, ffdshow version, settings is recommended to play movies - using ffdshow + avisynth. Thank you! |
17th March 2021, 11:42 | #2 | Link |
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My understanding is that ffdshow is/was 32bit only. A more recent directshow based filter is https://github.com/CrendKing/avisynth_filter.
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bShaders: realtime Effects/filters for video players |
17th March 2021, 15:48 | #3 | Link |
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This is incorrect information.
https://sourceforge.net/projects/ffd...leases/64-bit/ https://sourceforge.net/projects/ffd...-bit%20builds/
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MPC-BE 1.7.0 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
17th March 2021, 18:31 | #5 | Link |
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Not if you expect bugfixes. The ffdshow tryouts fork hasn't been updated since 2014.
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bShaders: realtime Effects/filters for video players |
17th March 2021, 19:14 | #6 | Link |
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If you need ffdshow then use it! If not needed then don't use. It's simple.
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MPC-BE 1.7.0 and Nightly builds | VideoRenderer | ImageSource | ScriptSource | BassAudioSource |
18th March 2021, 12:01 | #10 | Link |
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What specific feature(s) did you use in ffdshow that you had to use ffdshow? I mean it was great, but without updates it is not for most users anymore. Most users simply use MPC-BE and its internal Filters. You can also load external LAV Filters or use MPC-HC with its internal LAV Filters. Most user are happy and don’t need advanced features but ffdshow had advanced features you might want. That is the reason for my question. But if you don‘t use any of these you might simply use the mentioned options in this post.
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18th March 2021, 12:58 | #12 | Link |
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avisynth_filter_64.ax is in the package. https://github.com/CrendKing/avisynth_filter/releases.
What type of postprocessing ? Avisynth runs on cpu. You have plenty of cpu cores. The question would be whether you benefit from multithreading and whether there are memory transfers issues (is hw-decoding recommended in this case ? the video output has to go through the video card to get to the screen). This could be an issue with heavy post-processing on ex: high bitrate 4K60 video.
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bShaders: realtime Effects/filters for video players |
18th March 2021, 13:19 | #13 | Link |
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Thank you, previously i downloaded not compiled package from link above. The avisynth_filter_64.ax is installed now.
Is there a way how to set eg. qtgmc deinterlace on certain media and limitedsharpen on some other during playback? Eg. based on video resolution? |
28th March 2021, 11:52 | #15 | Link |
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I dont know if these directshow filters have resolution-based profiles, but it should be possible in an Avisynth script.
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bShaders: realtime Effects/filters for video players |
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