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26th June 2016, 17:02 | #1 | Link |
Author of AVSEdit Plus
Join Date: Jun 2016
Posts: 8
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AVSEdit Plus - official thread
AVSEdit Plus
https://sourceforge.net/projects/avseditplus/ I introduce a new AviSynth editing environment - AVSEdit Plus. The interface and the functionality is strongly inspired by the original AVSEdit. I have focused on creating a useful and efficient video preview feature that many of You may find interesting e.g. buffering frames into memory or side-by-side video preview. I encourage You to give it a try and I hope You will enjoy using AVSEdit Plus. You will find the latest build, source code and more details in the link above - at the official repository. This is the official thread for AVSEdit Plus. Feel free to post here any suggestions, state issues and ask for improvements or bug fixes. AVSEdit Plus is an AviSynth script editor with side by side preview and video encoding GUI for command line encoders: - edit AviSynth scripts, - preview script video results, - buffer slow scripts and preview them in real time, - enable side-by-side preview for two script video results, - work with command line encoders using an encoding GUI, - create an encoding queue. Video tutorial on Vimeo (higher bitrate, recommended): Video tutorial on YouTube: https://www.youtube.com/watch?v=VWxd6YBTZZU Changelog Code:
1.25.0.0 / stable / 2016.08.26 [Script editor] - Find feature with optional regular expressions included (Menu > Edit> Find). [Other] - Translation bugs handled: English 1.24.0.0 / stable / 2016.06.29 [Other] - Fixed a mistake in handling "AvisynthWrapper.dll was not found" exception. 1.23.0.0 / stable / 2016.06.28 [Other] - Improvements made to the installer. Program used to install the database files to the install location. The database files are installed to the user's profile now (User/AppData/Roaming) and are not removed when the program is being uninstalled. When UAC enabled, in versions below 1.23 the database files might have been redirected from the install location to (User/AppData/Local/VirtualStore). You might want to recover your previous database by copying it to (User/AppData/Roaming). - The installer remembers the custom install location for future upgrades. - Fixed an exception thrown when the database files/directory was not found or deleted. - Fixed an exception thrown when AvisynthWrapper.dll was not found or deleted. 1.22.0.0 / stable / 2016.06.18 First version of AVSEdit Plus ever released. The following is a list of initial features: [Script editor] - AviSynth script editor with line numbering, tabs, undo/redo function and block commenting capability. - Sortable list of standard read-only AviSynth functions. Add function to the editor with double click. - Sortable list of editable functions. Add useful script parts or functions with customized argument lists. Edit, rename, delete, add to the editor with double click. [Video preview] - Video preview of script video result. Many preview windows at the same time. Right click to open settings and study the list of shortcuts to all video preview features. - Seek bar, frame seeking with keys or mouse. Video playback at original frame rate. Go to a specified frame, copy the selected frame to clipboard. Remove borders in the preview. - Frame buffering is turned on by default. No more encoding of extremely slow scripts to see the results, just let a part of the clip to buffer into memory and play it at original frame rate. - Side by side preview mode (dual preview). Set second script video result in the same video preview to watch before/after changes. Move the splitter with mouse, change the splitter orientation. - Zoom in/out the whole frame. Crop preview to a specified range. - Clip properties shown, values may be copied: current frame and time, clip frame length and time duration, zoom, video resolution, current crop values, clip frame rate, video aspect ratio, system memory information, buffer statistics for each clip in dual preview mode. - Trim editor. All clip selections made in the preview are stored here and may be copied to clipboard in AviSynth format. Paste it into your script. [Encoding GUI] - GUI editor for command line encoders. Create and save your custom commands for CLI encoders with the help of prepared forms. Choose encoder, opened script (input), destination path (output) and add the command to the batch queue. - Sortable list of your encoder commands. Edit, rename, delete, add to the command editor. - Batch queue. Change job status with double click, edit or delete commands with right click. Start or stop queue processing, each job opens in a separate command line window. [Other] - Program global preferences. Any modifications made here become default in the future unlike most ones made locally. - language localization: English, Polish. Code:
- 2GB memory limitation per x86 .NET process. This limits a video buffer capacity although there is still more physical memory left on the system. - No syntax highlighting developed yet. - No code complete feature developed yet. - Firing [AvisynthWrapper.dll].dimzon_avs_init while being very low on memory may lead the application to freeze instead of throwing an emergency shutdown of the video preview. - Cannot drag & drop .avs files directly onto the script editor to open them. - Troubles with selecting text by mouse in the script editor moving to the left edge when the line's length exceeds the visible width. - No x64 AviSynth support yet. Using Dimzon's AvisynthWrapper which is x86 only. Last edited by kagetoki; 26th August 2016 at 22:37. |
26th June 2016, 17:33 | #3 | Link |
Soul Architect
Join Date: Apr 2014
Posts: 2,559
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WOW! Downloaded.
Will install tomorrow. Edit: couldn't wait to try it. Code:
System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\AVSEdit Plus\data\settings.xml' is denied. I've done that same mistake before in some other app.
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 26th June 2016 at 17:37. |
26th June 2016, 18:39 | #5 | Link | |
Author of AVSEdit Plus
Join Date: Jun 2016
Posts: 8
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There are going to be lots of bugs at first as it's the first release and I have been the only tester so far. Forgive me and be patient while I try to fix it.
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Unfortunately I use dimzon's x86 AvisynthWrapper that won't cooperate wit x64 AviSynth, I guess. But I may be mistaken. Will check it if sth can be done. Last edited by kagetoki; 26th June 2016 at 18:44. |
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26th June 2016, 18:43 | #6 | Link |
Formerly davidh*****
Join Date: Jan 2004
Posts: 2,496
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Best first post ever!
I started work on something similar years ago, but never had the time to finish it up. I planned to have the same split-bar comparison thing, though I was going to do it so that you would prepare your script with a stackhorizontal or stackvertical, and the program would let you swipe between the two halves of the output. Something else I planned was to have control over conversion to RGB and also bobbing, external to the AviSynth script being edited. So for example, if you were working on interlaced video, you could view a bobbed preview without having to add bob() to your script (frame numbers could count as 0T, 0B, 1T, 1B etc). You could also select which colour matrix you wanted to use to convert to RGB for display. This was all going to be done using env->invoke. The buffering for previews looks great, too. I had all kinds of ideas, such as: if someone starts seeking backwards (left arrow) don't just get the previous frame; go back a few frames more and work forward. If they keep seeking backwards, jump even further backwards. I hoped that - at least on simple formats like MPEG2 - it would allow smooth reverse seeking, which you just can't do with Virtualdub. I also thought about caching many frames as low quality JPEGs to allow fast scrubbing, or allowing the user to somehow specify a "low quality" version of their output. For example, they could set a special line of AviSynth code (lo_quality_clip_=source.bob) which would allow fast scrubbing, with the full quality frame (generated, for example, using QTGMC) only being displayed once scrubbing stopped. Other ideas: a tooltip to give information about individual pixels, such as RGB value or YUV value, or if you zoom in far enough, to have these numbers printed on the pixels themselves. A timeline below the video, on which you could set markers for interesting places in the video, or scene changes. Copying and pasting: The ability to copy a frame onto the clipboard, edit it in (for example) Photoshop, and paste it back on to the video. This would then generate a "diff" file which you could apply to your AviSynth script with a plugin. Syncing: Two or more instances of the program could be set to "sync" which would mean moving to another frame would also make any other "sync"ed instance move to the same frame. I hope some of this might be useful to you. Last edited by wonkey_monkey; 26th June 2016 at 18:46. |
26th June 2016, 20:01 | #7 | Link |
Registered User
Join Date: Dec 2015
Posts: 59
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Really great idea!
So far I use AviDemux (connected to frameserver) for the simpler adjustments, as it has sliders and [x] check boxes for the parameters and many filters have an instant preview. Also, it can freely skip forwards and backwards one or many frames, though not entirely stable. Suggestion: Parameter sliders and checkboxes with fast preview cycle. - for this we preselect one frame or a very short sequence in the video. - we define the parameter(s) either in a template script with the syntax: myfunction(&val1&,&val2&,&val3&) ## &def val1:integerslider; &def val2:floatslider; &def val3:checkbox -- so the actual script will be rewritten from that template, - or we create reserved variable names and the function uses the variables as usual, and the script mechanism sets the variables with inserted/replaced assignment statements. -- val1 = 100 ## &integerslider # 100 is the initial value to start that experiment from - the sliders might appear in a pop-up window with the variable names written below - a move of a slider triggers the redisplay mechanism, this can be switched off. |
27th June 2016, 03:40 | #9 | Link |
Soul Architect
Join Date: Apr 2014
Posts: 2,559
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Toolbar buttons need tooltips to say what they do. It's really obvious for most buttons anyway except the 2 '#' buttons. This change is very easy to add.
Clicking the '#' makes it easy to see what they do. Still, just out of respecting coding standards
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FrameRateConverter | AvisynthShader | AvsFilterNet | Natural Grounding Player with Yin Media Encoder, 432hz Player, Powerliminals Player and Audio Video Muxer Last edited by MysteryX; 27th June 2016 at 03:45. |
28th June 2016, 22:45 | #10 | Link |
Author of AVSEdit Plus
Join Date: Jun 2016
Posts: 8
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AVSEdit Plus 1.23
New version has been released. See the Changelog section in the first post for the complete list of changes. Last edited by kagetoki; 6th September 2016 at 12:17. |
29th June 2016, 00:44 | #11 | Link |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
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Thank you kind sir.
Nice to see source available and also not Pascal (or Delphi maybe) as the original. [EDIT: Seems much C#]
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
29th June 2016, 05:37 | #13 | Link |
Registered User
Join Date: Jan 2012
Location: Mesopotamia
Posts: 2,587
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thank you for develop AVSEdit
I think if every script run in it's own process then you can even make side-by-side preview for two different AviSynth (x64 and x86) by an option to change that for every script, Regarding AvisynthWrapper, I think you can dispense it by make a tool in .exe that load AviSynth .dll directly just like avsmeter or mp_pipeline
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See My Avisynth Stuff Last edited by real.finder; 29th June 2016 at 05:41. |
29th June 2016, 10:51 | #15 | Link |
Author of AVSEdit Plus
Join Date: Jun 2016
Posts: 8
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AVSEdit Plus 1.24
New version has been released. See the Changelog section in the first post for the complete list of changes. Last edited by kagetoki; 6th September 2016 at 12:18. |
29th June 2016, 11:25 | #16 | Link |
Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
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One little cosmetic thing I noticed:
The file type combo contains Polish text (on English Windows). Otherwise - nice program!
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Groucho's Avisynth Stuff Last edited by Groucho2004; 29th June 2016 at 11:35. Reason: Removed nonsense |
29th June 2016, 13:51 | #17 | Link | |||
Author of AVSEdit Plus
Join Date: Jun 2016
Posts: 8
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Thank You all for the warm welcome of AVSEdit Plus, I appreciate Your fast feedback
Thanks. You give many great ideas which some of them I hope to use in the future. I've already been thinking about low quality JPEG buffering to extend buffered frames count. Thank You for your suggestions. Instant-preview sliders may appear somewhen, that'd be some new quality. I hate tooltips popping up when the button images are obvious enough especially when there are only a few custom buttons. I had disabled tooltips on purpose. Yet, I reactivated them for the custom buttons. Quote:
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Nice catch! Will be fixed in the next release. Why translating using resources? When I was choosing the method, I simply found it'd be faster to click through designers at first, knowing what is what. Last edited by kagetoki; 29th June 2016 at 13:54. |
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29th June 2016, 14:45 | #18 | Link |
Soul Architect
Join Date: Apr 2014
Posts: 2,559
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If you could run the script in one thread and store the cache in the main thread, that would solve a lot of memory issues.
In C#, there are several ways to share data between processes and Named Pipes may do what you need. |
29th June 2016, 14:58 | #19 | Link |
Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
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What cache?
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Groucho's Avisynth Stuff |
Tags |
avisynth editor, avisynth script editor, avsedit plus, encoder gui, side by side |
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