Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Capturing and Editing Video > Avisynth Usage
Register FAQ Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
Old 7th February 2021, 11:58   #181  |  Link
ErazorTT
Registered User
 
Join Date: Mar 2003
Location: Germany
Posts: 215
If I may enter the discussion here. I have checked the worst of all grainy film (300) and there at scene changes I must say that, yeah perhaps there is a very slight increase of remaining grain but I doubt this will be seen when not at 400% zoom.
So please also just try this:
TemporalDegrain2(degrainTR=2)
or even
TemporalDegrain2(degrainTR=3)

With increasing TR the degraining capability increases but the impact of scene changes decreases. So 3 cleans more than 2 which cleans more than 1 but the impact of a scene change is pretty strong for 1 less so for 2 and only minor for 3.

So to be very much independent of scene changes you could use 3. Then perhaps there might be too much cleaning for your taste, but in this case you could then mix some of the original back into the resulting clip, like that:
TemporalDegrain2(degrainTR=3, postMix=25) [postMix was broken before release 2.3.0 so you'd need to grab this newest one]

Meaning that 25% of the original will be mixed with 75% of the filtered result.

I am just looking at scene changes here and not at what VoodooFX discribed as "flicker" frames. These singular flicker frames basically represent 2 scene changes, one just before and one just after that fliker frame. These will be always very hard to deal with. There is simply not enough information to figure out if the things shown are grain, noise, or actually part of the image. Only way there would be a neuronal network which was trained on the noise during the movie and which is then applied to these singular frames. I have no idea but this sounds a lot like what I just described: http://www.avisynth.nl/users/vcmohan...NeuralNet.html

Last edited by ErazorTT; 7th February 2021 at 12:27.
ErazorTT is offline   Reply With Quote
Old 7th February 2021, 19:44   #182  |  Link
StainlessS
HeartlessS Usurer
 
StainlessS's Avatar
 
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
I saw people using ScSelect in this thread, and it prompted me to make and post this mod.
(I was never a big fan of ScSelect, it makes too many false detect mistakes)

EDIT: Script removed.
Moved to thread here:- https://forum.doom9.org/showthread.php?t=182392
__________________
I sometimes post sober.
StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace

"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

Last edited by StainlessS; 13th February 2021 at 16:39.
StainlessS is offline   Reply With Quote
Old 19th February 2021, 13:54   #183  |  Link
Tenkei
Registered User
 
Join Date: Jan 2021
Posts: 10
I wanted to point that FFT3DGPU requires mode to be 1 to utilize ow and oh. Also precision should be set to 2 to match the CPU version. According to the author, ow must be even but that won't be the case when grainLevel is set to 1.

One more thing, I don't think multiplying ppSAD1 and ppSAD2 when DCT=5 is a good idea. With default setting I noticed a huge banding and artifacts on scene change. The colors are also inaccurate. Using different grainLevels didn't help.

It got better when I removed the multiplication code. See:

Source
Default settings
Default settings with no multiplier
Tenkei is offline   Reply With Quote
Old 22nd February 2021, 02:06   #184  |  Link
VoodooFX
Banana User
 
VoodooFX's Avatar
 
Join Date: Sep 2008
Posts: 990
Quote:
Originally Posted by Tenkei View Post
With default setting I noticed a huge banding and artifacts on scene change.
Does those artifacts propagate into frames before scene change?
VoodooFX is offline   Reply With Quote
Old 12th March 2021, 16:07   #185  |  Link
Roemer
Registered User
 
Join Date: Oct 2020
Posts: 20
First of all: Many thanks for your script!
I am although running in an issue:
I need to use TemporalDegrain2 multiple times and it throws an exception about "Multiple QTGMC Calls". I found out that QTGMC provides an option to pass the name of the variables it should us or that it should reuse the existing variables. Is there anyway to pass that to your script as your script internally uses TemporalDegrain2?
Thanks for help.
Roemer is offline   Reply With Quote
Old 12th March 2021, 18:19   #186  |  Link
lollo2
Registered User
 
lollo2's Avatar
 
Join Date: Aug 2017
Location: Italy
Posts: 115
I did the following in TemporalDegrain-v2.2.1.avsi:

# changed
# from ReplaceGlobals = false
# to ReplaceGlobals = true
# to solve QTGMC error "Multiple calls to QTGMC, set PrevGlobals="Replace" or read documentation on 'Multiple QTGMC Calls'"
lollo2 is offline   Reply With Quote
Old 12th April 2021, 01:32   #187  |  Link
kedautinh12
Registered User
 
Join Date: Jan 2018
Posts: 2,156
new ver of hqdn3d support HBD: https://github.com/Asd-g/hqdn3d
kedautinh12 is offline   Reply With Quote
Old 5th July 2021, 06:28   #188  |  Link
kedautinh12
Registered User
 
Join Date: Jan 2018
Posts: 2,156
ExTools now can replace MaskTools2 for improve speed in HBD
https://github.com/Dogway/Avisynth-S...r/ExTools.avsi
kedautinh12 is offline   Reply With Quote
Old 3rd August 2021, 05:01   #189  |  Link
kedautinh12
Registered User
 
Join Date: Jan 2018
Posts: 2,156
New port filter from Vapoursynth BM3D CPU and GPU ver
https://github.com/WolframRhodium/Va...ment-886173346

Last edited by kedautinh12; 3rd August 2021 at 08:39.
kedautinh12 is offline   Reply With Quote
Old 3rd August 2021, 14:13   #190  |  Link
StainlessS
HeartlessS Usurer
 
StainlessS's Avatar
 
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
kedautinh12,
You seem to have missed hqdn3d update [v1.0.1] 3 days after [15 April 21] your post #187,
link in kedautinh12 post #187.
__________________
I sometimes post sober.
StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace

"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???
StainlessS is offline   Reply With Quote
Old 3rd August 2021, 14:35   #191  |  Link
kedautinh12
Registered User
 
Join Date: Jan 2018
Posts: 2,156
Quote:
Originally Posted by StainlessS View Post
kedautinh12,
You seem to have missed hqdn3d update [v1.0.1] 3 days after [15 April 21] your post #187,
link in kedautinh12 post #187.
I only share link for ErazorTT when he online he will catch it. I got last ver when Asd-g released it
kedautinh12 is offline   Reply With Quote
Old 9th August 2021, 03:15   #192  |  Link
kedautinh12
Registered User
 
Join Date: Jan 2018
Posts: 2,156
As I could observe BM3D is better at motion estimation and probably also at denoising.
kedautinh12 is offline   Reply With Quote
Old 17th August 2021, 11:32   #193  |  Link
kedautinh12
Registered User
 
Join Date: Jan 2018
Posts: 2,156
fmtconv available avs+ now, maybe replace dither
https://forum.doom9.org/showthread.php?t=183139

Last edited by kedautinh12; 17th August 2021 at 12:14.
kedautinh12 is offline   Reply With Quote
Old 2nd September 2021, 18:35   #194  |  Link
kedautinh12
Registered User
 
Join Date: Jan 2018
Posts: 2,156
I moded TemporalDegrain2 use BM3D, details in description
https://github.com/kedaitinh12/AVSPl...v2.3.1MOD.avsi

Still waiting for ErazorTT
kedautinh12 is offline   Reply With Quote
Old 11th September 2021, 02:23   #195  |  Link
coolgit
Registered User
 
Join Date: Apr 2019
Posts: 223
TemporalDegrain2(degrainTR=1, postFFT=4, postSigma=2, fftThreads=8) produce a slight shift in colour and weird frame blending during 1st and last frame of scene changes.

The orange/brown colour not suppose to be there.
Attached Images
  
coolgit is offline   Reply With Quote
Old 11th September 2021, 02:57   #196  |  Link
VoodooFX
Banana User
 
VoodooFX's Avatar
 
Join Date: Sep 2008
Posts: 990
Upload those images to imgur or you'll wait forever for approval.
VoodooFX is offline   Reply With Quote
Old 12th September 2021, 16:42   #197  |  Link
Sangen
Registered User
 
Sangen's Avatar
 
Join Date: Nov 2020
Location: Brazil
Posts: 4
I wonder why it takes so long for approval here
Sangen is offline   Reply With Quote
Old 13th September 2021, 18:02   #198  |  Link
Boulder
Pig on the wing
 
Boulder's Avatar
 
Join Date: Mar 2002
Location: Finland
Posts: 5,733
Sometimes the best way to get them approved is to report the post and ask for the approval
__________________
And if the band you're in starts playing different tunes
I'll see you on the dark side of the Moon...
Boulder is offline   Reply With Quote
Old 13th October 2021, 13:49   #199  |  Link
coolgit
Registered User
 
Join Date: Apr 2019
Posts: 223
Changed the links as post 195 is still pending approval.

https://i.ibb.co/NFc0VbY/001029.jpg

https://i.ibb.co/ZhBmqwP/001030.jpg
coolgit is offline   Reply With Quote
Old 24th October 2021, 08:35   #200  |  Link
baka1
baka1
 
Join Date: May 2020
Posts: 31
Impressed with the denoiser!
https://slow.pics/c/Q4culaDS
Raw BD vs TR1 vs TR2
baka1 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 00:16.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.